I'd say that as far as current MMOs go, XIV's PVE community is by far one of the easiest to work with. I've tanked in Wrath and healed in Cata, I've ran high mode dungeons and fractals in GW2, I've tried Wildstar and I've played a fair bit of TSW. Right now I'm power leveling a tank so I can help out my friends. I'm a horrible fratboy min-maxer (still laughing like a 12 year old @BBC) when it comes to most games, but that's solidly because I want my groups to do well.
I've helped lead guilds, and I know how hard it is to get your own thing running -- but by far it is the best way to get anything off the ground. I think the main thing people forget when approaching MMOs and especially end-game content that it is a game, and if it's not fun you can walk away and pick up a billion other games floating out there.
We are in an over-saturated market where MMOs are rapidly dying, and there is a reason the MOBA style gameplay is more appealing over others: time commitment and shorter relationships with players. There is also a reason a lot of us still prefer MMOs, and it would be good for everyone not to forget that.
I've helped lead guilds, and I know how hard it is to get your own thing running -- but by far it is the best way to get anything off the ground. I think the main thing people forget when approaching MMOs and especially end-game content that it is a game, and if it's not fun you can walk away and pick up a billion other games floating out there.
We are in an over-saturated market where MMOs are rapidly dying, and there is a reason the MOBA style gameplay is more appealing over others: time commitment and shorter relationships with players. There is also a reason a lot of us still prefer MMOs, and it would be good for everyone not to forget that.