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Machinists Vs Marksmen


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Machinists Vs Marksmen
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Harmonixerv
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RE: Machinists Vs Marksmen |
#16
03-19-2015, 02:11 PM
Can't imagine more people having the ability to continue rping what they already are being a bad thing really.

Visual aids to get the idea across seems great. I myself considered something related to it ICly, but since I'm stuck with both hands up my ass on lore (because the expac isn't out yet) I won't shun it. I'd definitely welcome them before I chase them off, I don't like closing off rpers because of something 'new'.
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Cliodhna Eoghanv
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RE: Machinists Vs Marksmen |
#17
03-19-2015, 03:03 PM
(03-19-2015, 12:18 PM)Pan Seared Rib-eye Wrote: Like Dogberry, Kurt's rise to Machinist 60 will be him getting better with a rifle and being a little more creative or if the skillset allows it, more explosive with what he could do to the drones and the guns. That and I hope people like miss Cliodhna and Nako would play a part in this as well.

clio can teach kurt how to shoot and will enjoy helping you trick out the tech to see what can and can't be done with it....i'm sure explosions will be invloved xD

backstorywise, clio knows how to use a gun (blade) but simply hasn't shown it much in rp because as madda pointed out; though she had knowledge and ability, bullets and parts are a bit harder to come by if something gets busted up. most jobs she's done require stelth as well, for those she relies more on her wits, various martial arts skills and/or her knives. i plan to level it, but i probably won't have her using it much.

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Merriv
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RE: Machinists Vs Marksmen |
#18
03-19-2015, 03:30 PM
As some one who has roleplayed their character as a magitek engineer for, well, near five years now, I'm not terribly concerned. At the end of the day, I enjoy my roleplay, and the people I roleplay with. I don't really concern myself with what other people choose to do with their characters unless I'm roleplaying with said person and it has some bearing on my own. Everyone is, after all, entitled to do as they please~

Do I think an absurd amount of engineers are going to flood out of the woodworks? Yeah, probably. Does it bother me any, though? Nope! I've long since established my character, and he is what he is. No one else can really detract from what your character is, because you are the one that makes your character special. :>

I know with Merri, he's always had a knack for engineering. Magitek is a part of who he is (quite literally, even), and something he has interacted with every single day for nearly twenty years. So, naturally he'd be all about the machinist archetype. As far as firearms go? He's not the best shot, but, he'll make it work I imagine. He's always had an interest in various firearms, due in part to his fascination with Imperial gunblades. At his core, though, Merri has always been about getting up close. I imagine his fighting style would still reflect that, even with a firearm. I've also already started building up the idea of him creating his own variant of the turrets we'll be getting. He's been playing around with concepts in his workshop since they first announced it.

Of course, I'm gonna be turn between being on Dark Knight and Machinist. Merri needs his greatsword. No dark magic, though. ; ;


Anyhow, to get back on subject, I'm not concerned. In all honesty, I'm kind of excited, because it's going to draw more attention to something that I feel doesn't get roleplayed out as often as many other things. I can't really remember the last time Merri has sat down with another engineer to tinker or talk shop.

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RE: Machinists Vs Marksmen |
#19
03-19-2015, 05:36 PM
Makes me feel better seeing number of folks here who are sticking to one aspect or the other, rather than blurring the lines. Looks like I'm just over-thinking it.
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Cliodhna Eoghanv
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RE: Machinists Vs Marksmen |
#20
03-19-2015, 05:44 PM
(03-19-2015, 05:36 PM)Khaali Wrote: Makes me feel better seeing number of folks here who are sticking to one aspect or the other, rather than blurring the lines. Looks like I'm just over-thinking it.

eh it's a valid concern i'm sure people have whenever something shiny and new pops up in game....overall this was a fun thread to read and lurk in before finally posting and i'm just glad it didn't go the way some other "hot topic" ones go and end in flames xD

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RE: Machinists Vs Marksmen |
#21
03-19-2015, 06:10 PM
I'm sure as hell gonna only be using the pistol as a thing to wave around, and since they're so painfully obvious to be muzzleloaders (even though the Admiral fired six shots from her two barreled pistol at Leviathan, fucking Mary Sue...), Flynt's only real use for it would be to get a potshot in before resorting to knives as a ROG or something like a wrench (Assuming that the possibility of having an off-hand item for the gadgets would be probable). Let me tell you from OOC experience, muzzleloaders are bitch to load. My record was like what, ~27 seconds to load?

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Aduu Avagnarv
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RE: Machinists Vs Marksmen |
#22
03-19-2015, 08:40 PM
(03-19-2015, 12:18 PM)Pan Seared Rib-eye Wrote: Like Dogberry, Kurt's rise to Machinist 60 will be him getting better with a rifle and being a little more creative or if the skillset allows it, more explosive with what he could do to the drones and the guns. That and I hope people like miss Cliodhna and Nako would play a part in this as well.
As long as the explosions aren't in the Warehouse... Nako's already had to deal with one explosion there when someone boobytrapped his desk...

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RE: Machinists Vs Marksmen |
#23
03-19-2015, 08:50 PM
(03-19-2015, 03:30 PM)Merri Wrote: I know with Merri, he's always had a knack for engineering. Magitek is a part of who he is (quite literally, even), and something he has interacted with every single day for nearly twenty years. So, naturally he'd be all about the machinist archetype. As far as firearms go? He's not the best shot, but, he'll make it work I imagine. He's always had an interest in various firearms, due in part to his fascination with Imperial gunblades. At his core, though, Merri has always been about getting up close. I imagine his fighting style would still reflect that, even with a firearm. I've also already started building up the idea of him creating his own variant of the turrets we'll be getting. He's been playing around with concepts in his workshop since they first announced it.

Of course, I'm gonna be turn between being on Dark Knight and Machinist. Merri needs his greatsword. No dark magic, though. ;  ;

Ed has a bit of flintlock training from his time in the Maelstrom. Perhaps he could teach Merri how to shoot straight?

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Cliodhna Eoghanv
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RE: Machinists Vs Marksmen |
#24
03-19-2015, 09:01 PM
(03-19-2015, 08:40 PM)Nakoli Chalahko Wrote:
(03-19-2015, 12:18 PM)Pan Seared Rib-eye Wrote: Like Dogberry, Kurt's rise to Machinist 60 will be him getting better with a rifle and being a little more creative or if the skillset allows it, more explosive with what he could do to the drones and the guns. That and I hope people like miss Cliodhna and Nako would play a part in this as well.
As long as the explosions aren't in the Warehouse... Nako's already had to deal with one explosion there when someone boobytrapped his desk...

you're not fun....that was gonna be the testing ground >|

too sexy to keep unhidden Wink
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Aduu Avagnarv
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RE: Machinists Vs Marksmen |
#25
03-19-2015, 10:32 PM
butbutbut.... his salad.... in his desk fridge... (Yes, Nako has a refrigerated compartment in his desk for salads and chilled cuts of meat....)

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RE: Machinists Vs Marksmen |
#26
03-19-2015, 10:37 PM
combat rp be like
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roleplay?
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RE: Machinists Vs Marksmen |
#27
03-22-2015, 02:10 AM
(This post was last modified: 03-22-2015, 02:10 AM by Seriphyn.)
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RE: Machinists Vs Marksmen |
#28
03-22-2015, 02:37 AM
Guns is a thing I've been waiting for since 1.0's release when they teased it in one of the beginning Limsa cutscenes (T_T). In every game I play, I always play a gun wielder if it's available, it's usually my prefered class. The only exception is Final Fantasy FFXI where I played a RDM (And would play one in FFXIV in A HEARTBEAT, but I have a feeling thats not coming for a long, long while).

The original plan was to make Loki my gun user, as an ex-pirate with a peg leg, this seems pretty easy and at the beginning of 2.0 I even had her studying Magitek in order to be able to 1. build a better leg and 2. Be Prepared for Guns when they came out.

Then, Armi became my main. Oops.

Armi doesn't know anything about Magitek or building robots or gizmo's, so it took a little finagling. Armi may not know how to build anything, but her friend SIBEN does (In fact, that's been the characters life since 1.0, huzzah!) and Siben's player has agreed to help Armi become a Machinist (Gizmos and robots and all) following events happening in the FC right now. The NB got it's hand on some magitek technology that Siben has been reconstructing and deconstructing every time they get a new piece and Armi - well things are moving along the storyline so using a gun is going to be a more viable option then the bow she's currently using.

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