(07-02-2013, 12:54 PM)Moonfire Wrote: I am sorry I ever posted on this thread. It is very clear that my views and the way that I like to RP are no longer accepted by most (at least the ones posting)
All of those points are valid ones. It is just time that I moved on.
I think we actually agree. We can be pariahs together!
Seriously, though, I think the fundamental issue is that some RPers feel that game mechanics (level, classes, and even in some cases the game's storylines) can be ignored in RP, and some don't. I come from the "game mechanics are one source of lore" school of thought, since those mechanics represent the rules of the world in which our characters exist. So, if the game lets you level up every class, well, then it's our job IMO as RPers to come up with an explanation. (I realize one can take this to an extreme -- say, with day/night cycles in game -- and I'm not advocating that.) Personally, I think the game has provided a justification in its plot.
However, just because people have disagreements on this doesn't mean they can't RP together. I will say, though, that accusing the other side of being a "Mary Sue/Gary Stu" is unproductive. Those characters are in many ways a function of their RP and overall perspective, not the level of power they have. Just because you know a lot of magic and are a tough guy doesn't mean that You Can Solve Every Problem and Everyone Loves You and You Have No Weaknesses Except Adorable Ones and No One Can Defeat You Ever, etc. It is indeed possible to play a powerful character that has enormous flaws that have significant effects in RP, just as one can play an insufferable level 1 wish fulfillment monstrosity.
All in all, though, I think it's entirely an reasonable middle ground for people to only level up those things their character would be particularly good at (level being a proxy for ability, more or less). If they aim for a Job, then yeah, that means they'll have to be good at a variety of things. The character I'm working on for launch will specialize in magic and have very, very limited ability (dabbling, really) in melee classes. If RP changes for that character, then sure, it might pick up and use melee more and magic less, but magic will remain its key expertise in RP, with melee as a secondary thing.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))