
(09-09-2014, 10:43 PM)LiadansWhisper Wrote:(09-09-2014, 10:28 PM)Ridegmuve Wrote: Oh? I did not know this! Can you please elaborate?The Yellow Serpents are the Adventurer's Only regiment within the Adders. Â If you're native, you would be in a different unit.
I think Liadan summed it up pretty well! ^^
(09-09-2014, 10:40 PM)LiadansWhisper Wrote: What I'm unsure about is if they specifically hold back Hearers or if they would assign them like any other Conjurer.
This I've got no lore to answer with unfortunately. My assumption would be that Hearers would not receive preference over base Conjurers from the Guild for the sole reason that the Twin Adders conduct the entirety of their business within the borders of the Hedge. (What few notable exception to this there are, are the battle of Castrum Novum, the Battle of Carteneau, and the 2.0 simultaneous offensive against all Eorzean Castrums detailed in the MSQ "Operation Archon.")
Furthermore, a Hearer could "hear" where disturbances in the Wood originated, and thus would be able to more efficiently direct their Unit to the destination necessary. Again, just speculation, but we do have a few quests where we'll kill some voidsent or garleans or something and then a Hearer and Wailers/Quivermen will show up afterwards saying "Oh, the Elementals foretold of something amiss here, but it looks like you took care of it." yadda yadda.