
(12-19-2014, 09:56 AM)Warren Castille Wrote: OF COURSE the other ninja doesn't attack the nail and we wipe to inferno.
My personal favorite "wingnuts who ignore the fight mechanics" situations so far are both in Guildhests - those who ignore the "you have to kill them all basically at the same time" mechanic in that one level 40 one whose name I can never remember...
And the DPS who never move off of the turtle in... Heroes on a Half Shell or whatever it's called? I've taken to just spamming Flash, standing around, or even dragging the turtle over to the Fire Spirit. I've been lucky enough that usually ONE DPS is paying enough attention that the turtle hasn't been straight-up killed yet... but I'm thinking it's only a matter of time.
(12-19-2014, 09:58 AM)Berrod Armstrong Wrote: The way I see it, Paladins have a one-two-three structure with steady threat abilities and cooldowns to keep them alive. They play a piano, and it's a beautiful song. People who enjoy structured playstyles tend to enjoy it and hold it as superior, from what I've noticed.
Warriors: You have your box of hammers and your job is to find a way to fuck up as MANY things with those hammers as possible and keep them as angry as possible at you while your buddies wreck them. It's visceral, wild, thrilling and requires that triggery sort of nature. Playstyle for the wild ones!
I like that comparison. I suppose I'm the pianist, though. I like being able to steadily maintain threat and have all those cooldowns for when things start getting hairy. Also being able to heal yourself when the healer goes down in some situations is REALLY handy (I EXPLAINED to you how the Cutter's Cry Chimera boss' eyes work BEFORE the fight, why do you keep getting thundered to death?) in squeaking out a win over having to do the whole thing again.
There IS something viscerally fun about just spamming Overpower, though. Especially when you pop Berserk, Bloodlust, and Convalescence. Sure, you may not be healing a lot but SO MANY GREEN NUMBERS.
