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Balmung Restriction Discussion


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Balmung Restriction Discussion
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Catov
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RE: Balmung Restriction Discussion |
#151
02-17-2015, 08:10 PM
(02-17-2015, 05:21 PM)Kellach Woods Wrote: And this is why the official forums are never a good tool in any game.

To be fair the same problems that affect the official FFXIV forum can be found here at times. It just doesn't bubble to the surface as often or directly as it does over there. The only reason I don't post on the official site frequently is due to how clunky the site feels. It also lacks the close knit feel that I grew used to back when I role-played in WoW. It's a shame that there aren't realm exclusive boards over on the official site to help bring together the community.
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RE: Balmung Restriction Discussion |
#152
02-17-2015, 08:27 PM
(02-17-2015, 07:48 PM)Unnamed Mercenary Wrote: ...I think this is also why our zones are massive. 

Ahahahahahaha... wat. This can't be serious!

Was 1/4 joking with the transfer money thing. Though people paying them certainly doesn't encourage them to change stuff. xD My main point was that it can't possibly be a hard character cap that's causing the problem. SE trying to direct the flow of traffic makes some sense, but it's a very heavyhanded way (especially since they don't even let players already on the server make alts).

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RE: Balmung Restriction Discussion |
#153
02-17-2015, 08:39 PM
(02-17-2015, 08:27 PM)Naunet Wrote:
(02-17-2015, 07:48 PM)Unnamed Mercenary Wrote: ...I think this is also why our zones are massive. 

Ahahahahahaha... wat. This can't be serious!

Was 1/4 joking with the transfer money thing. Though people paying them certainly doesn't encourage them to change stuff. xD My main point was that it can't possibly be a hard character cap that's causing the problem. SE trying to direct the flow of traffic makes some sense, but it's a very heavyhanded way (especially since they don't even let players already on the server make alts).

oh, no. You caught a typo. I very much meant to type "aren't". On that note, I'm going to fix that ASAP. 

But I meant in more in say, a comparison to 1.0 and 2.0. The zones in 1.0 were massive. If we had similar congestion and if the game was still using crystal tools, we'd have been screwed. (there was a reason 1.0 had like, a 20 rendered chracters max limit). ...we see the same happen with fates. ...plop a ps3 user down where Odin spawns. Watch the DCs.

I agree that it's likely not a hard cap, since such a case would be kinda amazing in itself. But I do think we're probably getting too close for comfort from a stability perspective. The networking code and architecture for this kinda stuff has WAY more variables than we can really discuss, unless someone is a network engineer. And even then, we don't know how SE's is set up. 

As such, the most we can do is keep bothering them about it, but it likely won't change until it becaomes a problem on other server as well.

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RE: Balmung Restriction Discussion |
#154
02-17-2015, 11:37 PM
I don't build things. I break things so they can make it better.

Which is why I'm not happy about whatever it is they did.

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RE: Balmung Restriction Discussion |
#155
02-17-2015, 11:44 PM
(02-17-2015, 11:37 PM)Kellach Woods Wrote: I don't build things. I break things so they can make it better.

Which is why I'm not happy about whatever it is they did.

Lemme put it this way then. 

If you don't know how something is built, how can you effectively break it t show its flaws?

The restrictions are in place because they were deemed necessary for a certain standard of gameplay. (Or the Balmung gates would be wide open). ...It might be for the best that we can't get a flood of new people. It does certainly keep more of the bots out than the servers left open. (Even if we get that occasional one or two)

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RE: Balmung Restriction Discussion |
#156
02-18-2015, 12:41 AM
(02-17-2015, 11:44 PM)Unnamed Mercenary Wrote: (Even if we get that occasional one or two)

From accounts, it's doing a piss poor job at keeping bots out.

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RE: Balmung Restriction Discussion |
#157
02-18-2015, 01:09 AM
(This post was last modified: 02-18-2015, 01:10 AM by Kellach Woods.)
(02-17-2015, 11:44 PM)Unnamed Mercenary Wrote: Lemme put it this way then. 

If you don't know how something is built, how can you effectively break it t show its flaws?

Tell that to the people who employ me Tongue

But really, knowing the nuts and bolts is just for my curiosity on this. It's just that all we can really do is express ourselves as customers on a forum that's hostile to us.

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RE: Balmung Restriction Discussion |
#158
02-18-2015, 01:47 AM
(This post was last modified: 02-18-2015, 02:01 AM by allgivenover.)
Edit: Nevermind, my source asked me to delete this post.
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RE: Balmung Restriction Discussion |
#159
02-18-2015, 03:08 AM
(02-18-2015, 12:41 AM)Naunet Wrote: From accounts, it's doing a piss poor job at keeping bots out.

Yeeaahhh. I see bots EVERYWHERE.

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RE: Balmung Restriction Discussion |
#160
02-18-2015, 03:21 AM
Based on the images I see on Reddit, other worlds have it just as much. Maybe worse. Honestly, I see the bots everywhere same as before. It hasn't been an onslaught of suddenly more bots for me.
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RE: Balmung Restriction Discussion |
#161
02-18-2015, 07:26 AM
Not to get involved with the discussion, but I thought it'd be relevant to note: Balmung opened up, at least as early as 2:57 am pst, which is when I checked and made my character. Still open now, which is why I decided to put my other character on as well.

I didn't really want to post in this thread since I'm very new to RP and all, but yeah, it's been open for approximately half an hour so far. So either today is a lucky day or it's not actually that impossible to get on. I haven't been trying very long, so I don't know how real the struggle is lmao. Personally, I understand the restricting of the first Balmung character, but I think it's a bit weird that they restrict people with characters already on Balmung (seeing as you can only be logged onto one at a time) but then again, I don't know how servers work at all.
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RE: Balmung Restriction Discussion |
#162
02-18-2015, 08:20 AM
I just finally made my character on Balmung after waiting a week. I can't believe I actually saw it open!
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RE: Balmung Restriction Discussion |
#163
02-18-2015, 08:28 AM
Yeah, it seems like there's been a few days lately where it actually opens.

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RE: Balmung Restriction Discussion |
#164
02-18-2015, 08:36 AM
At the time of this post, Balmung is still currently open (Gilgamesh is, too)! I repeat, Balmung is open!

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RE: Balmung Restriction Discussion |
#165
02-18-2015, 08:45 AM
Now it sucks to be at work all of a sudden Frustrated

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