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Several Interviews stemming from PAX


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Several Interviews stemming from PAX
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allgivenoverv
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RE: Several Interviews stemming from PAX |
#16
03-10-2015, 09:50 AM
Alexander normal mode was stated to be "a little less difficult" than Final Coil, and hard mode "more difficult". They were trying to sell it as being for people who just want to see the story, but a little less than Final Coil is still pretty tough, and not something I think most people will be able to clear.
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RE: Several Interviews stemming from PAX |
#17
03-10-2015, 10:17 AM
Ah...well, it -might- not be beyond me? I dunno...we'll have to see. If Alexander Normal is beyond my ability then I'll see what this "alternate raid" has to offer up.

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RE: Several Interviews stemming from PAX |
#18
03-10-2015, 10:18 AM
(03-10-2015, 10:17 AM)Steel Wolf Wrote: Ah...well, it -might- not be beyond me?  I dunno...we'll have to see.  If Alexander Normal is beyond my ability then I'll see what this "alternate raid" has to offer up.

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RE: Several Interviews stemming from PAX |
#19
03-10-2015, 10:20 AM
I was thinking the alternate raid was going to be Floating Continent from VI, but they already announced it without calling it the Crystal Tower equivalent, so I dunno.
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RE: Several Interviews stemming from PAX |
#20
03-10-2015, 10:27 AM
Controversial opinion time: As long as Alexander is an aside to the main story like Bahamut was, I don't mind if it isn't accessible content. I don't want to beat a toothless "raid" for the sake of pretending I accomplished something.

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RE: Several Interviews stemming from PAX |
#21
03-10-2015, 10:31 AM
(This post was last modified: 03-10-2015, 10:34 AM by Steel Wolf.)
(03-10-2015, 10:27 AM)Warren Castille Wrote: Controversial opinion time: As long as Alexander is an aside to the main story like Bahamut was, I don't mind if it isn't accessible content. I don't want to beat a toothless "raid" for the sake of pretending I accomplished something.

Bolded my relevant feel. I like being able to accomplish stuff and think it'd be nice to see things, but I also was sated by getting the Demon stuff outta WoD and felt accomplished without ever having seen a single second of Coil.

If this alt raid provides me that too, and Alex isn't absolutely vital for the full plot, then Alexander can go bugger off. :3

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RE: Several Interviews stemming from PAX |
#22
03-10-2015, 10:43 AM
(This post was last modified: 03-10-2015, 10:44 AM by Kage.)
I thought that Alexander was supposed to be easier than Binding Coil not Final Coil. While it's only a small difference it's still there.

Then Hard Mode is more Savage Coil like. For those who want to push and challenge it.

Honestly, I found T10-12 much harder hurdles. T13 on the other hand has been a hurdle because we didn't think to take a hard hard look at when our WHM's heals were landing.

And I'm quite ready to think that Floating Continent is next CT but... IDGAF. Floating Continent is in the game no matter what.
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RE: Several Interviews stemming from PAX |
#23
03-10-2015, 10:50 AM
I just hope that it'll be easier to find reliable groups for future content. I've noticed that European players in particular tend to get screwed over quite a bit when it comes to finding opportunities to tackle some of the higher end content due to time zone differences, a scattered community, people being in completely different social circles and existing raid groups generally being filled up very quickly.
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RE: Several Interviews stemming from PAX |
#24
03-10-2015, 11:18 AM
(03-10-2015, 10:50 AM)Graeham Ridgefield Wrote: I just hope that it'll be easier to find reliable groups for future content. I've noticed that European players in particular tend to get screwed over quite a bit when it comes to finding opportunities to tackle some of the higher end content due to time zone differences, a scattered community, people being in completely different social circles and existing raid groups generally being filled up very quickly.

I'm not sure how big the EU raiding population is on Balmung but I will say that for most groups on Balmung, I hope that you can work with mostly -weekday- 5pm-Midnight Pacific groups. Outside of those times, you will need to find a much more dedicated group that can work weekends and most serious raiders will not want to raid towards the end of the week.

One of my friends from UK area was extremely upset and left the server for a few days because of something similar. His times meant he was more available for very late night weekdays and early/other weekends. For more casual-not gungho progression groups this was fine. There was major miscommunications between the members of the raid group: Some thought of it as just for fun, not very serious raid progression while he and others wanted it. They died to the same things for weeks and those who were doing it for casual fun weren't taking the advice of those logging in early on someone else's alt just to help. Those who wanted that progression were extremely discontent. When the other people who wanted that progression found it, the group fell apart rapidly. The raid times because of his location did not help at all either.

But it really depends on how you want your progression. Weekend groups tend to be more laxed so it's a matter of finding them and putting yourself out there, which I know may be difficult.

On the other hand, I have a Scot friend who has managed to clear t13 and raid regularly with NA players so I assume he's found a way to play with NA times. Hell if I didn't know he was in Scotland I'd have thought he was an NA player @_@;
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RE: Several Interviews stemming from PAX |
#25
03-10-2015, 11:37 AM
(This post was last modified: 03-10-2015, 11:38 AM by Cato.)
(03-10-2015, 11:18 AM)Kage Wrote:
(03-10-2015, 10:50 AM)Graeham Ridgefield Wrote: I just hope that it'll be easier to find reliable groups for future content. I've noticed that European players in particular tend to get screwed over quite a bit when it comes to finding opportunities to tackle some of the higher end content due to time zone differences, a scattered community, people being in completely different social circles and existing raid groups generally being filled up very quickly.

I'm not sure how big the EU raiding population is on Balmung but I will say that for most groups on Balmung, I hope that you can work with mostly -weekday- 5pm-Midnight Pacific groups. Outside of those times, you will need to find a much more dedicated group that can work weekends and most serious raiders will not want to raid towards the end of the week.

One of my friends from UK area was extremely upset and left the server for a few days because of something similar. His times meant he was more available for very late night weekdays and early/other weekends. For more casual-not gungho progression groups this was fine. There was major miscommunications between the members of the raid group: Some thought of it as just for fun, not very serious raid progression while he and others wanted it. They died to the same things for weeks and those who were doing it for casual fun weren't taking the advice of those logging in early on someone else's alt just to help. Those who wanted that progression were extremely discontent. When the other people who wanted that progression found it, the group fell apart rapidly. The raid times because of his location did not help at all either.

But it really depends on how you want your progression. Weekend groups tend to be more laxed so it's a matter of finding them and putting yourself out there, which I know may be difficult.

On the other hand, I have a Scot friend who has managed to clear t13 and raid regularly with NA players so I assume he's found a way to play with NA times. Hell if I didn't know he was in Scotland I'd have thought he was an NA player @_@;

I'm lucky enough to have a somewhat flexible schedule so I should be able to get some serious raiding done if the right opportunity arises. For me, it's more a matter of finding a group that is willing to be loyal and not cast away my spot just because I happen to have to cancel one or two raids every couple of months because something comes up on short notice and I can't afford to stay awake into the early hours of the morning like I usually would.

I did my fair share of high end raiding back in WoW so I'm not really looking for something super serious - just a group of people willing to sit back, have a laugh and give it their best whilst being enthusiastic about the content they're tackling.

I absolutely love the dungeons and raids in this game. They really hit all the right buttons for me in terms of music, aesthetics and game mechanics.

I have some fellow European friends who I could raid with over on Cerberus but as I'm a one character guy and role-play is also something I enjoy I made the decision to stick to Balmung.

Though if someone could point me in the direction of some active PvE chat channels then that'd be great. I've joined a few in the past but they're pretty much dead and nobody speaks in them anymore.
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RE: Several Interviews stemming from PAX |
#26
03-10-2015, 11:49 AM
I've been lucky enough to meet a large group of people who, while we expect competency, we can still laugh and have shits and giggles over some minor mistakes depending on content. I might be able to put you in contact with my EU friends and see if they know anyone or if I can somehow put you in one of the more casual PVE but nicer people Linkshells I've made.

((Seriously one thing I find a little shameful is something I did in a T9 evaluation of who we would invite to our merc group. It was starting to get frustrating because of my net issues and people dying to stupid stuff. In the last phase, every other Divebomb set is Dive 1 then Iron Chariot Dive 2 and then Lunar Dynamo which means whoever has the marker for the 2nd Divebomb needs to get to the center stack ASAP or they get hit hard and heal the boss. As BLM, aetherial manipulation is great. I was 2nd divebomb. I get there, and I'm ready to AM. TOO ready. Before the marker disappears, I click it, join the group, go "FUCK" in voip, and start running away.

Queue watching the group get blasted to death as I just got them all divebombed. While I watched.

The awesome WHM describes the event "Yeah I saw her go there.. suddenly she's with us and I think "why's she here so fast. wait why is she running away- oh no."

tl;dr I did something stuid that wiped a group once but everybody in that run says "I can't even get mad."))
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RE: Several Interviews stemming from PAX |
#27
03-10-2015, 05:54 PM
http://www.reddit.com/r/ffxiv/wiki/pax_2015_interview 

Subreddit pax interview. Goes into detail with FC crafting. 

Quote:"At the release of Heavensward Free Company crafting will become available. Within your Free Company housing you’ll be able to set up a sort of work shop in your basement. You may have seen visual aspects of this shown at a Producer Letter live but you’ll build a workshop in your basement. There’ll be two large categories of stuff you’ll be able to build with your Free Company, first of them being an actual house. And the second one is an airship. I’m sure you want more information about the airships so I’ll delve a bit more into the details about that. With the building of the airship you’re not going to be picking from a list of available designs but building it from different parts. There will be four major parts which go into your Free Company ship. For example the engine, fuel tank, the body, and then the sail that propels you and each part will have different designs as well as different capabilities. If you pick a high capability engine that has good power and a fast speed when you send your Free Company out with that high capability engine to scout based on we’ve been calling a “sky map” it can go out quickly and return fast but it’s a gas guzzler. It takes up a lot fuel. So you then add on a very large fuel tank. But because it’s so huge you lose space to store your items. Considering those different parameters that come with different parts you’ll be discussing among your Free Company members to see which parts you would need to build your ideal airship. So that’s the first part of Free Company crafting in terms of an airship. At the start of Heavensward you’re not only able to have just one ship but you can actually build up to four ships. And those airships will be ranked. And depending on what your rank level is there will be different parts you can and cannot equip. At the start of Heavensward once you build your airship you’ll be able to send it out to scout, no passengers, just the ship goes out to try and scout. And then in a following patch you’ll then be able to board that ship and explore and find uncharted areas. And even beyond there’ll be capabilities to add combat capability so you can have sort of a battleship. So it’s going to be very major content that will become available throughout the 3.x patch series. Once you’re able to go out and explore and travel and find those different areas in the sky you may find that some of these areas may have Notorious hardcore monsters that you can’t beat and just end up defeated and having to have to come back. Or you may find that other Free Company have already visited and trashed it and made a mess of it. Or you may end up finding a land where you can find really rare gathering items, materials that you can harvest. So there will be a lot of very interesting things you can look forward to in the 3.x series." 

So uh.. Ship ventures? 
The rest of the stuff sounds really cool though Big Grin I wonder what else you can make with your ships.

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RE: Several Interviews stemming from PAX |
#28
03-10-2015, 07:51 PM
Quote:RPGamer: For players who may not have played a lot of the endgame content already there, will there be any way for them to be eased into the new Heavensward content?

Yoshida: Yes we will have something in place like that. For example our high end raid, Alexander, will have two different modes, Normal and Hard. Normal will be for the people who want to take the time to enjoy the story-line. It will be slightly easier than the current endgame raid, The Binding Coil of Bahamut. It will be easier so that the more casual type player will be able to enjoy it. But at the same time we have the hard mode which is much harder. It’s planned to be even more challenging than the Binding Coil of Bahamut.

This is what I've been waiting for. High end raid content that is more accessible to the casual gamer, allowing for better learning experiences.

Let's hope the loot is good for both difficulties, because even us story snobs would really like to have something to show for our efforts.

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RE: Several Interviews stemming from PAX |
#29
03-10-2015, 08:03 PM
(This post was last modified: 03-10-2015, 08:05 PM by Kellach Woods.)
Biggest problem I have with Coil is opportunity to practice. If I join up through PF or Duty, I'm here to win. Actually practicing with a group is a luxury afforded only to statics/pre-mades/etc.

I'm personally hoping Normal mode will be that, and Hard will be genuinely hard. HOWEVER, considering how they did HM to EX, I sincerely doubt they'll even be the same fights. Anything you do in Normal won't count, etc. etc.

Just... hope they got better ideas for encounter designs. Or else prepare for divebombs in Alexander raid.

Also, I honestly do not know what they're gonna be doing if Floating Continent is the 24-man. That area was super forgettable in FF6.

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RE: Several Interviews stemming from PAX |
#30
03-12-2015, 05:41 PM
(03-10-2015, 05:54 PM)Sastra Wrote: http://www.reddit.com/r/ffxiv/wiki/pax_2015_interview 

Wait, I'm confused... In the Polygon interview, Yoshi-P said that the new jobs will start from level 1. But in this Reddit interview, he says they definitely won't. Perhaps the Polygon interviewer just heard him wrong? That or Yoshi-P be trollin'.

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