This is why I've long believed MMOs should do away with single player storytelling all together because it causes nothing but confusion and disagreement over something that really isn't that hard to figure out.
I just really don't understand where this interpretation comes from because it makes several assumptions that seem ridiculous in the grand scheme of things:
A. The only Padjal in the entire land happen to be the five NPCs referenced in 2.0.
B. If not that, then they all think the same like a series of clones even though they all come from differing backgrounds.
C. This is the only way to do it.
D. That the reliance on the so-called will of the elementals is actually something more than exaggeration and superstition.
A lot of this obviously absurd imo, but what really settles it is the official site disagrees with it outright:
tl;dr ignore MSQ content as some sort of de facto rule set for roleplay. Inspiration? Sure, but anything more than that is severely limiting yourself and others around you over one of but countless stories happening all across Eorzea, all but our own created simply for the sake of story-driven single player gameplay shoehorned into an MMO and nothing more.
Also that.
(03-12-2015, 04:30 AM)Tiergan Wrote: Along the same vein, because of the way the White Mage quest is presented, your character is the 'lone and only chosen hero' who ever gets to be a White Mage while no one else save the Padjal get to have that special privilege. Â While some job quests might simply be one scenario out of many - in the case of the White Mage quest, you literally only got to be a White Mage because some other long dead guy's white mage stone up and specifically, personally selects you to be the first and only non-padjal white mage in ages. Â This spirit likely did not have multiple white-mage stones just hanging about in the shroud waiting for more adventurers to come around. Â Just like our characters only have one job stone - he likely only had one job stone to give out as well. Â Meanwhile, the Elementals are still very much against letting anyone non-padjal learn the art of succor.
I just really don't understand where this interpretation comes from because it makes several assumptions that seem ridiculous in the grand scheme of things:
A. The only Padjal in the entire land happen to be the five NPCs referenced in 2.0.
B. If not that, then they all think the same like a series of clones even though they all come from differing backgrounds.
C. This is the only way to do it.
D. That the reliance on the so-called will of the elementals is actually something more than exaggeration and superstition.
A lot of this obviously absurd imo, but what really settles it is the official site disagrees with it outright:
Quote:Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
tl;dr ignore MSQ content as some sort of de facto rule set for roleplay. Inspiration? Sure, but anything more than that is severely limiting yourself and others around you over one of but countless stories happening all across Eorzea, all but our own created simply for the sake of story-driven single player gameplay shoehorned into an MMO and nothing more.
(03-12-2015, 04:30 AM)Tiergan Wrote: All this said -- if you want to RP as though there is a slow revival of all of the job classes happening, I'm pretty sure you'll probably find some people willing to roll with that. Â Just RP whatever is most fun for you and find others that align with your interests.
Also that.