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(03-28-2015, 03:40 AM)Ryoko Wrote: It honestly amazes me that despite the staggering amount of research that goes in to FFXIV (and WoW, too) the devs know so very little about medieval armor. FFXIV does a bit better than most, but they still show off their ignorance from time to time. For example, conventional game knowledge is that plate armor is extremely heavy. I could almost certainly see them justifying the video by saying "Well, he'd have to be quite strong to move like that!". But if we look at late-period plate armor, it barely weighs anything at all, while providing even more flexibility than what the guy from the video was wearing. Personally, I think this completely invalidates the idea that magic users can't wear armor. They'd have zero reason not to at least wear a cuirass and helmet.
Okay, I've seen this complaint too many times to let it fester any longer, but the subject itself would have derailed the thread in which this post by Ryoko was made, so, here it is in its own thread. Excuse me for a moment while I get on my soapbox...
![[Image: soapbox.gif]](http://www.yankeepotroast.org/img/soapbox.gif)
There we go. Ahem.
The first thing that comes to my mind in regards to justifying this, right off the bat, is good old Dungeons and Dragons. In DND, from which Final Fantasy draws about 70-90% of its main assets, concepts, rules, and overall inspiration, traditional Mage classes are bound by the light-no armor rule for a very specific reason: Magical interference. It is stated in the rulebooks that use of heavier armor will call for dice rolls that determine spell failure if worn while casting spells. For Mages, the more extreme the armor, the harder it is for them to focus a spell and properly cast it. Therefore, Mages and light armor go hand in hand.
But clearly, DND had to take inspiration from somewhere else, and they did, and this is the better argument, right here. Even before the days of DND, it was a fantasy trope, hell, a trend, even, of storytelling that Mages are typically robe-wearers and the like. My favorite example is Odin. Of all the people you'd expect to be wearing brilliant gilded platemail, Odin was often times shown as a Gandalf-esque old man in robes. I think this was kind of a trendsetter, implying that the people who wielded God-like powers (such as conjuring lightning or such) were humble looking, and that just doesn't fit the heavy armor archetype. As we go on, we see Witches wearing rags and Warlocks are decked in cloaks. Spells and light armor/clothing just go hand in hand.
These are traditions that have been going on for centuries we're talking, here, from fables to novels to board games to video games. It's embedded in our culture. Does that mean breaking the mold every now and then is a bad thing? No, it doesn't. But talking FFXIV, the GIANT equipment overhaul that would have to take place just to please a select few individuals such as yourself who want a change of pace and play a Black Mage in a set of full Mythril is not, I repeat, NOT worth it.
And having explained the history of Mage equipment to you, in the most brief way possible, I think I really dislike this suggestion of ignorance on Square's part, because on close inspection, you see that they did in fact do their homework on this one, in that they noted the trend in Mage designs and the favoritism towards light armor, and with their lack of a Battlemage-esque class/job in mind for the game (aka the kind of people you EXPECT to wear armor and sling spells), as well as keeping in mind their OWN tropes, tropes that FF fans have supported for years, made the appropriate decisions.Â
And that's weird, because I arrive at this conclusion on a lot of issues, with a few exceptions for some truly stupendous lapses in thought. It always seems that we focus so heavily on "Oh, it's this trend again" that we forget to take into consideration that, yes, it is this trend again, because that trend happens to be what the people want, and the game industry, at least the honest part of it with some slab of integrity, is centered around giving the fans what they want so they can make money so they can continue to make games or improve upon existing ones. It's a mutual relationship in the best cases, like the one we have with the team behind A Realm Reborn.
Mages in light armor is a familiar trend that helps rope people into the Fantasy experience. It's part of a largely unwritten and not always, but often followed, set of rules for designing a believable, but fantastic setting. It is bad for a game company to break these rules? No, and if they are successful as a result, well, more power to them. You do what works. But at the same time, I'm not going to fault the others who do follow the rules, because, again, you do what works. So long as they also have just a little more to offer that so happens to make their experience more enjoyable, and doesn't focus so much on these core aspects or trends to the point of redundancy. Sex-appeal MMOs, I'm LOOKING AT YOU.
*Pant...Pant...*
Okay, I'll get off my soapbox, now. I hope I've made some sort of point, here. Please, discuss.