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Let's talk about 'dem Heavensward jobs


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Let's talk about 'dem Heavensward jobs
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Jaranv
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RE: Let's talk about 'dem Heavensward jobs |
#76
06-24-2015, 08:51 AM
Real talk; coming from maining DRG, MCH's damage output feels like I'm caressing the enemy with a sack of warm kittens. I'm pretty sure AST does more DPS right now.

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RE: Let's talk about 'dem Heavensward jobs |
#77
06-24-2015, 09:13 AM
So, Clemency is affected by attack power. I'm definitely playing PLD again now.
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RE: Let's talk about 'dem Heavensward jobs |
#78
06-25-2015, 03:22 AM
Now that I'm about four levels off maxing Astrologian, here's some thoughts so far on the class.
 
Good points
* The buffs are really good with the cards. I’m really enjoying the positive feedback I’m getting when I use them on players.

* Aesthetically the spell casting is beautiful.

* I’m really enjoying the class quests thus far and learning more about Sharlayan and Sharlayan Astrologacy. 

* The versatility to switch between  Diurnal Sect (healing) and Nocturnal Sect(Barrier) depending on the other healer in the party is great.

*All of the designs of the Astroglobes are amazing.



Bad Points

* The healing is Diurnal Sect isn’t as strong as WHM which means I often have to work a lot harder to keep people up and can’t dps. I don’t really mind but to some people in the community this is seen as a bad thing.

* Still learning how to play the class most effectively. I’ve been reading threads on reddit about playing the class and so far I seem to be doing everything correctly but I still feel like there’s more to learn to be the best Astrologian I can be.

* My dps is pretty average even in cleric stance.  It makes doing MSQ hard sometimes when my boyfriend can’t accompany me on quests where I need to kill things.



Overall I think Astrologian is a good healing and buffing class but I certainly wouldn’t suggest having two in major raids since they can’t be relied upon to have high heals or barriers with dps. Definitely more of a secondary healer then a primary one but they are still an asset to have in heavy, end game content.

(Will edit with more thoughts as I head towards 60).

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RE: Let's talk about 'dem Heavensward jobs |
#79
06-25-2015, 03:26 AM
I've heard rumors in my ls that the secret to playing AST is knowing every class's basic in-and-outs. They didn't go into much detail other than that, but I think there is an optimal buff to be cast on each character class.

I'm lvl58 on my Monk, so I should soon be done, and ready to make the climb once more on Balmung Virara, in double time.

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RE: Let's talk about 'dem Heavensward jobs |
#80
06-25-2015, 03:29 AM
(06-25-2015, 03:26 AM)Caspar Wrote: I've heard rumors in my ls that the secret to playing AST is knowing every class's basic in-and-outs. They didn't go into much detail other than that, but I think there is an optimal buff to be cast on each character class.

I'm lvl58 on my Monk, so I should soon be done, and ready to make the climb once more on Balmung Virara, in double time.
 Definitely. As a veteran player whose played since 2.0 and leveled all classes  to 50 between two toons it's helped me figure out what card to use on players. Getting feedback from my boyfriend who now mains Dark Knight has also helped me figure out how to effectively buff them to the best of my ability. I've also gotten feedback from other players about the buffs which has also helped me figure out how and when to place my buffs.

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RE: Let's talk about 'dem Heavensward jobs |
#81
06-25-2015, 04:13 AM
(This post was last modified: 06-25-2015, 04:29 AM by Enla.)
I've only gotten to 56 with WHM and didn't have time to do the next quest in the chain before the servers went down but already I have a few thoughts...

Stone 3: For roughly fifty extra MP with an offset of fifty extra potency there is absolutely no reason to ever use Stone 2 ever again. Not that there always -was- a reason to use it in higher end content unless you were a stance dancing wizard, but it's nice to be able to perform better in solo content with a DPS skill that doesn't just tickle the enemy to death.

Asylum: Barely worth having if not for the fact that it can be cast fairly regularly for absolutely no cost and lasts longer than a regen. However it's that free cost that makes it something I'm constantly casting while in dungeons, placing it just around the tank and melee DPS so that I don't have a aneurysm trying to keep everyone up with how hard the new mobs hit. Which leads me too...

WHM desperately needs a buff for Shroud of Saints. I don't care if they up the potency or just reduce the timer by ten to twenty seconds, something needs to be done. It just doesn't cut it anymore. Not that it ever -was- useful as an MP buff in post-50 content, it's purpose usually going towards an enmity drop over anything else. Yet I've been -struggling- to keep my MP up in most of the new content no matter how I plan out each encounter to use the skill effectively. It also doesn't help that I've had several tanks honestly treat me as if I'm a SCH and thus can easily regain my MP, causing some rather frustrating moments... Of course I'm only 56, so chances are this won't be an issue by the time I reach 60 due to gear and everyone slowly learning the mechanics of each instance enough that no one is overly taxed. Yet it has been bothering me of late. Especially since enemies are hitting harder and faster in the new content, as they should of course.
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RE: Let's talk about 'dem Heavensward jobs |
#82
06-25-2015, 04:28 AM
(This post was last modified: 06-25-2015, 04:28 AM by Zyrusticae.)
(06-24-2015, 08:51 AM)Alaz Wrote: Real talk; coming from maining DRG, MCH's damage output feels like I'm caressing the enemy with a sack of warm kittens. I'm pretty sure AST does more DPS right now.

Your suspicion is likely correct. At least at the moment, even Warriors are capable of doing about as much damage as MCH is at level 60: http://forum.square-enix.com/ffxiv/threa...ost3065907

I wouldn't be surprised if a Cleric Stance'd WHM is capable of superior damage output. The potencies on our skills are completely pathetic. Even accounting for the turret (which is effectively a DoT that hits for 80 potency), Paladin still hits harder more consistently than us with their primary attack chain. Here's some really simplified math (with the turret damage converted to the GCD for consistency)

Fast Blade (150) > Savage Blade (200) > Royal Auth (340)

Split Shot (140+66) > 50% chance > Slug Shot (180+66) > 50% chance > Clean Shot (200+66)

In other words, since we're stuck at the mercy of RNG our effective potencies are cut to a pathetic amount. If you're stuck spamming Split Shot, the PLD WILL out-DPS you. That's how bad our damage is.

Now, granted, when our cds are up and we can hit our opening salvo, we can keep up during those short few moments. But as soon as everything's on cd and we're stuck spamming split shot and the demon of RNG rears its ugly head, we may as well be firing pea shooters at 'em. It really feels like we were designed on the assumption that we would get to fire off our entire skill chain 100% of the time instead of 25% of the time, but of course, the math doesn't work out that way, hence why we feel so terrible in actual play.

It's an easy fix, too - either increase the potency of Split Shot or let failed Split Shot procs give us a stack of ammo (or maybe even both), and that would go a loooong way to making the class less boring and frustrating to play and help us keep up with the other DPS.
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RE: Let's talk about 'dem Heavensward jobs |
#83
06-25-2015, 04:34 AM
(06-25-2015, 04:28 AM)Zyrusticae Wrote:
(06-24-2015, 08:51 AM)Alaz Wrote: Real talk; coming from maining DRG, MCH's damage output feels like I'm caressing the enemy with a sack of warm kittens. I'm pretty sure AST does more DPS right now.

Your suspicion is likely correct. At least at the moment, even Warriors are capable of doing about as much damage as MCH is at level 60: http://forum.square-enix.com/ffxiv/threa...ost3065907

I wouldn't be surprised if a Cleric Stance'd WHM is capable of superior damage output. The potencies on our skills are completely pathetic. Even accounting for the turret (which is effectively a DoT that hits for 80 potency), Paladin still hits harder more consistently than us with their primary attack chain. Here's some really simplified math (with the turret damage converted to the GCD for consistency)

Fast Blade (150) > Savage Blade (200) > Royal Auth (340)

Split Shot (140+66) > 50% chance > Slug Shot (180+66) > 50% chance > Clean Shot (200+66)

In other words, since we're stuck at the mercy of RNG our effective potencies are cut to a pathetic amount. If you're stuck spamming Split Shot, the PLD WILL out-DPS you. That's how bad our damage is.

Now, granted, when our cds are up and we can hit our opening salvo, we can keep up during those short few moments. But as soon as everything's on cd and we're stuck spamming split shot and the demon of RNG rears its ugly head, we may as well be firing pea shooters at 'em. It really feels like we were designed on the assumption that we would get to fire off our entire skill chain 100% of the time instead of 25% of the time, but of course, the math doesn't work out that way, hence why we feel so terrible in actual play.

It's an easy fix, too - either increase the potency of Split Shot or let failed Split Shot procs give us a stack of ammo (or maybe even both), and that would go a loooong way to making the class less boring and frustrating to play and help us keep up with the other DPS.

Maybe MCH need a buff, but all I see here is PLD MASTER RACE.

MUHAHAHAHA. WE CAN HEAL NOW. WE NO LONGER NEED THE PRESENCE OF YOU PUNY FLESHLINGS.

8 PLD GROUPS WHEN.
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RE: Let's talk about 'dem Heavensward jobs |
#84
06-25-2015, 04:45 AM
(This post was last modified: 06-25-2015, 10:02 PM by Artigan.)
My critique on the Monk thus Far:

The armor and weapons are lack luster and aesthetically are foreign and alien to such a martial esque themed class. Frustrated

Form Shift is nice in that the ability allows the MNK to open a fight up with Dragon Kick and apply the debuff or stay in a certain position due to movement restriction and forgo using a certain stance's abilities. Smile

Meditation is not intuitive for the MNK and is a niche ability used before a fight or in periods of downtime when the monk is unable to DPS. I don’t understand why Meditation is 5 gcds instead of just 1 ability on a 12.5 second cooldown that can be affected by Grease Lighting to reduce the cooldown's time, or simply have Chakra’s apply passively through the change of stances. Seeing as Meditation takes up a GCD using the ability in between dpsing will simply kill the MNKs overall DPS. Angry

Forbidden Chakra is a rather lackluster animation but the potency is decent for having no Grease Lighting at the beginning of a fight or in-between periods of downtime. The animation is simple to say the least. Cry

Elixir Field, a new AOE, groovy. Looks flashy too. Cool


Purification falls under the limitations of Meditation and will only be used if and when Invigorate is down or the MNK needs TP now and has no options but to use Meditation 5 times. Dodgy

Tornado Kick will obviously be used when the player knows a phase is coming up were their Grease Lighting stacks will drop anyway, granted I haven’t been able to test yet if Tornado Kick will boost the DPS of the MNK if weaved into the dps rotation. By far the coolest MNK ability to date. Thumbsup

MNK overall is still a great class and will do well in endgame, but really falls short in the aesthetics and oomph of something that fights with its entire body. Heart

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RE: Let's talk about 'dem Heavensward jobs |
#85
06-25-2015, 11:39 AM
Now that ive had a chance to number crunch MCH, I would say they aren't as terrible as people seem to think. The random nature of the skills only fluctuate total DPS by about 5-8% in each of the dozen simulations I ran. At worst, a string of no procs lowers your dps by about that much. 

However. 

The skill : DPS ratio is WAY out of whack. This job is without a doubt one of the hardest jobs with the immobility of BLM, the support of bard, the tight rotation/priority of DRG, and the latency unfriendliness of Ninja. As of now, playing flawlessly is no stronger than bard if not marginally worse. Machinist isnt bad, but holy hell, they are not worth the effort. 

By the way, leave gauss off until 60; it js a dps loss until then.

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RE: Let's talk about 'dem Heavensward jobs |
#86
06-25-2015, 11:43 AM
As far as I know, Bard's are having a horrible time because of bugs. At the very least.

Some attacks just make them unable to attack for a long period of time.

So much so that a DRG might get like 1300 DPS but a BRD will get something like 700 ish or so?

It hasn't been fixed either.
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RE: Let's talk about 'dem Heavensward jobs |
#87
06-25-2015, 12:42 PM
(This post was last modified: 06-25-2015, 12:44 PM by Mercer.)
(06-25-2015, 04:28 AM)Zyrusticae Wrote:
(06-24-2015, 08:51 AM)Alaz Wrote: Real talk; coming from maining DRG, MCH's damage output feels like I'm caressing the enemy with a sack of warm kittens. I'm pretty sure AST does more DPS right now.

Your suspicion is likely correct. At least at the moment, even Warriors are capable of doing about as much damage as MCH is at level 60

Your naivety toward WAR damage in Heavensward is adorable.

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RE: Let's talk about 'dem Heavensward jobs |
#88
06-25-2015, 12:55 PM
(06-25-2015, 11:43 AM)Kage Wrote: As far as I know, Bard's are having a horrible time because of bugs. At the very least.

Some attacks just make them unable to attack for a long period of time.

So much so that a DRG might get like 1300 DPS but a BRD will get something like 700 ish or so?

It hasn't been fixed either.

I apologize for the double post, but I would like to directly reply to Kage on what is happening with bards.

So bards, normally a highly mobile class has a lot of skills off the global cooldown and procs. The change to a cast based system has not modified these off these key abilities.

Wanderer's Minuet removes auto attack damage for a 20% buff. It looks good on paper, until you realize that 25% of Bard damage is auto attack. Ok, that is a DPS loss so far. Next, they rely on the combination of Heavy Shot proccing a auto crit Steady Shot. The problem is that with the additional cast time on Heavy Shot it takes two full global cooldowns for the Steady Shot proc to go into effect. This is an issue that Blackmage has with Fire Starter.

The other issue they have is with their two DoTs resetting the Bloodletter recast timer. Being able to weave Bloodletter + Buffs into a Bard rotation was essential. Now with the cast timer they are only able to do one or the other, limiting their ability.

All together not only do Bards loose access to 25% auto attack damage for a 20% damage buff, they also lose the ability to use key attacks. Right now it's advisable to just ignore Wanderer's Minuet completely and continue the normal bard style.

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RE: Let's talk about 'dem Heavensward jobs |
#89
06-25-2015, 01:03 PM
(This post was last modified: 06-25-2015, 01:05 PM by Celsius.)
(06-25-2015, 12:55 PM)Oswin Wrote:
(06-25-2015, 11:43 AM)Kage Wrote: As far as I know, Bard's are having a horrible time because of bugs. At the very least.

Some attacks just make them unable to attack for a long period of time.

So much so that a DRG might get like 1300 DPS but a BRD will get something like 700 ish or so?

It hasn't been fixed either.

I apologize for the double post, but I would like to directly reply to Kage on what is happening with bards.

So bards, normally a highly mobile class has a lot of skills off the global cooldown and procs. The change to a cast based system has not modified these off these key abilities.

Wanderer's Minuet removes auto attack damage for a 20% buff. It looks good on paper, until you realize that 25% of Bard damage is auto attack. Ok, that is a DPS loss so far. Next, they rely on the combination of Heavy Shot proccing a auto crit Steady Shot. The problem is that with the additional cast time on Heavy Shot it takes two full global cooldowns for the Steady Shot proc to go into effect. This is an issue that Blackmage has with Fire Starter.

The other issue they have is with their two DoTs resetting the Bloodletter recast timer. Being able to weave Bloodletter + Buffs into a Bard rotation was essential. Now with the cast timer they are only able to do one or the other, limiting their ability.

All together not only do Bards loose access to 25% auto attack damage for a 20% damage buff, they also lose the ability to use key attacks. Right now it's advisable to just ignore Wanderer's Minuet completely and continue the normal bard style.
As a BRD main, that's not quite what I found. Now, mind you, I may not really be totally correct here, but what I found is that Wanderer's has its uses.

First, Bloodletter actually remains without a cast time even when Wanderer's is up. In addition, a proc'ed Steady Shot also has no cast time. Plus, with the addition of Iron Jaws, you should only ever need to use both your DOTs once for the majority of a (boss) fight.

Plus, with the addition of Empyreal Arrow and the change to Barrage (it now makes the next skill hit three times for normal damage) you can get a really impressive blast off every 60 seconds when barrage is up (I'm hitting for about 3300 at 56 with that, since it can't crit).

So, really, Wanderer's isn't bad during boss fights if you manage yourself right. I can't say whether it's better or worse than not using it since I don't have a parser, but it feels at least as strong given a longer fight and good rotation.

(also, apologies for any typos or such, I'm on my phone)

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RE: Let's talk about 'dem Heavensward jobs |
#90
06-25-2015, 01:07 PM
(06-25-2015, 03:22 AM)Poison and Lace Wrote: Bad Points

* The healing is Diurnal Sect isn’t as strong as WHM which means I often have to work a lot harder to keep people up and can’t dps. I don’t really mind but to some people in the community this is seen as a bad thing.

Nocturnal Stance gives the same healing power as a WHM, but you're getting shields instead of a regen. Being now level 58, I don't like to compare AST to any of the other healers now as they pretty much have their own way of functioning. If you want to dps as an AST, learn how to effectively heal as one. Same goes with the other healers. 

I tried running MCH for 5 levels to get the feel of it, but I'm literally feeling like I'm doing absolutely nothing at all even after properly using the ammo system. It just feels...so slow and flimsy. Is this a real gun or a potato gun?
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