
My typical rotation depends on the duration of the fight and its mechanics.Â
For instance it may be prudent to add ToD to rotations in fights with down time, as was the case back in Garuda EX. I would actually apply Fracture too. Along with that, Meditating when forced to not hit the boss and changing your Perfect Balace and Tornado Kick help as well.
Usually I just alternate between rotations and my opener is the only weird thing I do. In a fight which is long with no downtime, using ToD will only make you run out of TP in the long run but it is useful when you can't be on the target 100% of the time.
For instance it may be prudent to add ToD to rotations in fights with down time, as was the case back in Garuda EX. I would actually apply Fracture too. Along with that, Meditating when forced to not hit the boss and changing your Perfect Balace and Tornado Kick help as well.
Usually I just alternate between rotations and my opener is the only weird thing I do. In a fight which is long with no downtime, using ToD will only make you run out of TP in the long run but it is useful when you can't be on the target 100% of the time.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.