(01-31-2014, 01:33 PM)Naunet Wrote:(01-31-2014, 01:13 PM)Natalie Mcbeef Wrote:(01-31-2014, 01:09 PM)Naunet Wrote: What's wrong with making your character a fugitive (even if temporarily)? I really don't see the issue with that at all.
Nothing, but in my opinion it's not the other players decision to make.
I guess, but what else can one expect when discussing crimes in public? I dunno, I'm of the opinion that people should be more willing to "go with the flow" in roleplay. Yea, you have the final say on what happens to your character, but it's a bit silly to get upset when someone ICly calls out people for discussing crimes in public. I mean, that's just not a wise thing to do! xD
(01-31-2014, 01:20 PM)Musemi Wrote: But the example last night was clearly a case of someone taking over a scene and trying to GM it in a singular direction.Â
Except everyone involved (well, except maybe the lawman/woman - I'm unsure if they've posted in this thread) was apparently happy with the outcome of the scene? So I'm really not sure what the issue is here.
I would implore you to consider what playing a member of law enforcement really means and why it should be handled with care.
When you Role play, for example, a Flames officer, you are not simply playing that one individual. You are playing The Flames.Â
When you make a threat it comes with the full martial and bureaucratic might of the entire law enforcement machine. You carry in your hand the ability to met out consequences, small and dire, that other players MUST respect or be forced to break character.
To use a real world example, what happens when a police officer tries to make an arrest and things go awry? What happens if the officer is injured or even killed? Congrats, you now have to deal not with that individual, but with the entire law enforcement apparatus. That one officer is a cog in a machine that no one individual can effectively stand against.
Bringing this back to FF14, even in the realm of high fantasy, the above example still stands. Even if the officer in question was *wrong*, even if they were actively evil and corrupt, you CANNOT simply get away with crossing them. That's why, when misused, playing an officer can rise to the level of manipulating a scene. Almost no other type of character can simply walk in and create real consequences for all involved.
As for being a fugitive, if that's the logical path for a particular story to take, fine. It's not something I'd want arbitrarily imposed upon my character by someone else.