I think I might have something to say that none of you have considered.
Under normal circumstances, areas in the game such as the Quicksand, should they be crowded with players, would be so for the sake of being crowded. Every single location would just be a Mor Dhona clone; tons of people trading, crafting, or idling.
Instead, when I show up to the Quicksand, my chat log fills up with conversation. Storytelling. People getting drunk, hanging out with each other, having a good time. The guards talk about how the place has gone to hell, the people talk about how the guards are too bossy, the roleplaying community breathes life into areas that would otherwise be totally desolate because no MMO developer could possibly program in that much randomly generated dialogue to keep things as fresh as they do.
The roleplaying community keeps this game from being boring for me. And I appreciate that.
Under normal circumstances, areas in the game such as the Quicksand, should they be crowded with players, would be so for the sake of being crowded. Every single location would just be a Mor Dhona clone; tons of people trading, crafting, or idling.
Instead, when I show up to the Quicksand, my chat log fills up with conversation. Storytelling. People getting drunk, hanging out with each other, having a good time. The guards talk about how the place has gone to hell, the people talk about how the guards are too bossy, the roleplaying community breathes life into areas that would otherwise be totally desolate because no MMO developer could possibly program in that much randomly generated dialogue to keep things as fresh as they do.
The roleplaying community keeps this game from being boring for me. And I appreciate that.