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Patch 3.07 Notes


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Patch 3.07 Notes
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Berrod Armstrongv
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RE: Patch 3.07 Notes |
#16
08-25-2015, 10:08 AM
(08-25-2015, 10:03 AM)Manari Wrote: So does this mean that all Ninja are going to be required to switch to Monk now or be left behind in the lolNIN category?  Was Monk really that bad that they needed a crapton of buffs?  I haven't played a Monk since early 2.0.
I don't think that's a requirement at all! The monk changes are really just polishing. Ninjas are still fine. The buffs to monk LOOK numerous, but most of them are for convenience. The greased lightning buff had to be listed three times because there's three tiers of it, etc. It just needed to be tweaked to be a bit more powerful at endgame, really!

I'm willing to bed that ninjas are still fine. Their versatility is pretty handy, and they bring the slashing damage debuff in the event that the team has no warrior!

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RE: Patch 3.07 Notes |
#17
08-25-2015, 10:11 AM
Not to look a gifthorse in the mouth, but I do not see why Monk needed buffs. I'll accept regardless.

Honestly, the GL duration increase really was the only buff I needed back when Monks were underpowered, but I guess better late than never. Now that Form Shift exists, the short duration rarely is a problem except between trash pulls.

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RE: Patch 3.07 Notes |
#18
08-25-2015, 10:13 AM
(08-25-2015, 10:11 AM)Caspar Wrote: Not to look a gifthorse in the mouth, but I do not see why Monk needed buffs. I'll accept regardless.

Honestly, the GL duration increase really was the only buff I needed back when Monks were underpowered, but I guess better late than never. Now that Form Shift exists, the short duration rarely is a problem except between trash pulls.
Lol monks were underpowered? I do not remember this era.

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RE: Patch 3.07 Notes |
#19
08-25-2015, 10:16 AM
(This post was last modified: 08-25-2015, 10:16 AM by Caspar.)
(08-25-2015, 10:13 AM)Berrod Armstrong Wrote:
(08-25-2015, 10:11 AM)Caspar Wrote: Not to look a gifthorse in the mouth, but I do not see why Monk needed buffs. I'll accept regardless.

Honestly, the GL duration increase really was the only buff I needed back when Monks were underpowered, but I guess better late than never. Now that Form Shift exists, the short duration rarely is a problem except between trash pulls.
Lol monks were underpowered? I do not remember this era.
Well they were overshadowed by the pure suck that was old drg, but back when bard was too strong, rather than just nerf bard, they slightly nerfed them AND improved monk and I think drg was later but not sure now. Closer to 2.0.

Even then I never really felt like I had trouble contributing as Monk, only that raid or instance strategy was heavily skewed towards ranged and that was a deliberate choice by parties.

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RE: Patch 3.07 Notes |
#20
08-25-2015, 10:20 AM
(08-25-2015, 10:16 AM)Caspar Wrote:
(08-25-2015, 10:13 AM)Berrod Armstrong Wrote:
(08-25-2015, 10:11 AM)Caspar Wrote: Not to look a gifthorse in the mouth, but I do not see why Monk needed buffs. I'll accept regardless.

Honestly, the GL duration increase really was the only buff I needed back when Monks were underpowered, but I guess better late than never. Now that Form Shift exists, the short duration rarely is a problem except between trash pulls.
Lol monks were underpowered? I do not remember this era.
Well they were overshadowed by the pure suck that was old drg, but back when bard was too strong, rather than just nerf bard, they slightly nerfed them AND improved monk and I think drg was later but not sure now. Closer to 2.0.

Even then I never really felt like I had trouble contributing as Monk, only that raid or instance strategy was heavily skewed towards ranged and that was a deliberate choice by parties.
I see! Back then I never really compared, I just did my thing and watched stuff die, didn't really have a problem...but these buffs are nice, no complaints here!

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RE: Patch 3.07 Notes |
#21
08-25-2015, 10:31 AM
(08-25-2015, 08:07 AM)seGegenji Wrote:
(08-25-2015, 07:32 AM)Aaron Wrote: Do I still get my 15% skill speed increase?

If not ima be annoyed. I did perfectly fine with my tp and mp before this and still did everything right.

Why ya gotta fix what ain't even broke? >_< like really? First mp now tp?

UGH

I'm often a bad and forget that I even have it when tanking. After all, you can't use it with Grit on, and I usually had other methods to recover my MP without having to open myself up to some heavier hits. Having it as a TP recovery might result in me using it more, but I usually don't have TP issues either - so likely it'll be a matter of me not really noticing its there unless I'm DPSing and I'm just popping it for the speed increase.
I use blood weapon all the time. Infact I use it a lot on boss fights like in Neverreap or the second fractal boss. I don't even use it for the mp recovery I use it for the speed increase for my dark arts soul eater combos.

It was basically my dps frenzy button. Hell I use it mt or ot. Haven't had complaints so far.

But it went from 15 - 10% speed increase so I guess I can deal with that. I just hate the constant tweaking of classes so crybaby can play em when they work perfectly fine as is. (Not calling you or anyone here a crybaby but you get my point. )

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RE: Patch 3.07 Notes |
#22
08-25-2015, 11:25 AM
(08-25-2015, 07:59 AM)Spethah Wrote: And now every single Monk/Ninja will glare at me if I don't play TP song, plus I got no excuse not to now. 

I demand a refund.
I sincerely hope monks won't have an issue as they can have invigorate from lancers (from level twenty-two) and they get that level fifty-eight skill I'm drawing a blank on.

I'm not sure about ninjas as I do not play one.

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RE: Patch 3.07 Notes |
#23
08-25-2015, 11:27 AM
<MNK Buffs>

I've got the need. The need for speed.

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RE: Patch 3.07 Notes |
#24
08-25-2015, 11:34 AM
(08-25-2015, 11:25 AM)Sen Wrote:
(08-25-2015, 07:59 AM)Spethah Wrote: And now every single Monk/Ninja will glare at me if I don't play TP song, plus I got no excuse not to now. 

I demand a refund.
I sincerely hope monks won't have an issue as they can have invigorate from lancers (from level twenty-two) and they get that level fifty-eight skill I'm drawing a blank on.

I'm not sure about ninjas as I do not play one.
Purification is the skill you're thinking of! Invigorate is usually enough, but if a monk is anticipating TP issues it's easy enough to charge up some chakra stacks and bust it out. Hell, with the meditation recast time reduction it's even easier now!

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RE: Patch 3.07 Notes |
#25
08-25-2015, 11:37 AM
Yanno, I never really even noticed that my Unleash covered the target rings in a black morass. I'll take it.

Also, dat Blood Weapon buff. I'm not in any OT modes yet (still hoping to pull friends together to do the things/waiting), but that most definitely sounds like it will come in quite handy. :D

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RE: Patch 3.07 Notes |
#26
08-25-2015, 12:14 PM
Wow. I was JUST thinking about greased lighting duration last time I was playing. It'll be so nice to be able to slip more actions into my combo without losing my stack.

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RE: Patch 3.07 Notes |
#27
08-25-2015, 12:17 PM
(08-25-2015, 10:31 AM)Aaron Wrote: But it went from 15 - 10% speed increase so I guess I can deal with that. I just hate the constant tweaking of classes so crybaby can play em when they work perfectly fine as is. (Not calling you or anyone here a crybaby but you get my point. )

It's not really that bad, if you stop to think about it. Apparently the biggest issue with OT DRKs is that their TP bottoms out well before their MP. And, while they have methods to recover the latter, they had nothing to deal with running out of the former. This change should hopefully help with that, along with having visible TP bars so that ASTs/BRDs/NINs know when to throw out that TP refresh.

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RE: Patch 3.07 Notes |
#28
08-25-2015, 12:19 PM
I stopped playing monk a bit ago but very nice to see the buff in duration for GL.

Most excited about the TP change and a little bit about AST. I don't play AST or healers currently but it will be nice to see an increase in healer diversity.

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RE: Patch 3.07 Notes |
#29
08-25-2015, 01:03 PM
It's about fucking time they fixed Unleash. As for my MNK brothers and sisters:

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RE: Patch 3.07 Notes |
#30
08-25-2015, 01:26 PM
(08-25-2015, 09:50 AM)Ramen S. Wrote: 15 second quick reload! I can proc enhanced slug shot or cleaner shot more now. Now 'quick' part actually makes sense. Found it funny how you can fire a gauss shot more often than you force proc something.
Yessss. So much better. Now every 5 shots is guaranteed to be a proc. Beautiful. This is how it should have been in the first place.
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