(03-12-2015, 05:13 AM)hauntmedoitagain Wrote: This is why I've long believed MMOs should do away with single player storytelling all together because it causes nothing but confusion and disagreement over something that really isn't that hard to figure out.
(03-12-2015, 04:30 AM)Tiergan Wrote: Along the same vein, because of the way the White Mage quest is presented, your character is the 'lone and only chosen hero' who ever gets to be a White Mage while no one else save the Padjal get to have that special privilege. Â While some job quests might simply be one scenario out of many - in the case of the White Mage quest, you literally only got to be a White Mage because some other long dead guy's white mage stone up and specifically, personally selects you to be the first and only non-padjal white mage in ages. Â This spirit likely did not have multiple white-mage stones just hanging about in the shroud waiting for more adventurers to come around. Â Just like our characters only have one job stone - he likely only had one job stone to give out as well. Â Meanwhile, the Elementals are still very much against letting anyone non-padjal learn the art of succor.
I just really don't understand where this interpretation comes from because it makes several assumptions that seem ridiculous in the grand scheme of things:
A. The only Padjal in the entire land happen to be the five NPCs referenced in 2.0.
B. If not that, then they all think the same like a series of clones even though they all come from differing backgrounds.
C. This is the only way to do it.
D. That the reliance on the so-called will of the elementals is actually something more than exaggeration and superstition.
A lot of this obviously absurd imo, but what really settles it is the official site disagrees with it outright:.
As others have mentioned Fernhawles himself sadly confirmed there is only one. As you play the game OOCly - that character happens to be you.
Also, the Elementals are very real and not superstition. They were extremely powerful prior to the calamity and if you read onto the lore, they were so furious with how the Races of Man were misusing the art of Succor that they LITERALLY brought about an Umbral Age by causing a massive flood to wipe out the Mage wars going on at the time. They drove people underground and then took away the art of Succor which is when people were no longer able to be WHM.
if your character believes the Elementals are just superstition, they basically also believe the actual source of white magic isn't real.
Additionally going into the Shroud as an outsider basically marked you for death (greenwrath) by the Elementals until you appeased them before the Calamity struck. In 1.0 it was framed as pretty terrifying and hostile. I actually hated it because from an RP perspective, it made zero sense why anyone would ever go to Gridania if they were not Gridanian.
I also strongly encourage you to watch the WHM cutscenes again. The Padjal NPCs make a huge deal about how no one but Padjal get to be whm and how you are the first person in a long time who is not padjal and a whm.
I personally don't get upset if someone RPs that they are a white mage, but I do prefer that people understand what a HUGE DEAL it is to be one. Its not just a suped up version of conjurer. It is something massively special and you have to have done something really special to get it. Not just "trained really hard and became master WHM at age 20".
But these are my preferences. Different strokes for different folks.