(11-17-2015, 02:49 PM)Black Hat Wrote: *Snooze bubble pops*
I'll try to describe this as briefly as possible, but it's really NOT something that can be summed up.
Galen Aubrey crossed over from Gilgamesh World to Balmung (via character transfer) and my partner and I RPed that they were pulled through a void gate that shouldn't have been there in the first place. It was a cataclysmic experience for both characters.
Galen woke up outside Limsa Lominsa alone, separated from Fram, so his first thoughts were absolute terror that she was lost to him. So he walked into Limsa and immediately booked passage to Ul'dah, planning to return to his company house and look for her or organize a search party. Everything seemed normal to him until he reached the housing wards. Suddenly, it was apparent that whole companies of adventurers that he had known did not exist. GROUPS OF PEOPLE SUDDENLY -GONE-. Imagine waking up and finding out half the people who knew and worked with had ceased to exist Rapture style. Chew on that for a moment.
So he returned to Ul'dah, where everything looked the same but he now had this sense that everything was just slightly to the left of what he knew was real. After running through the wards finding every company, every home, every group of people he knew were replaced, Galen spent two weeks wandering around Ul'dah looking for clues. Two. Entire. Weeks. Each day, that paranoid sense that either he was utterly insane or a victim of some cataclysmic prank lingering for fourteen days where I RPed with people who wondered why he talked about stuff that didn't exist or looked at every person with suspicion. He was a nice guy, but something was off about him and everyone he met took note.
(I bought a house OOC) He began to squat in a small cottage in the very back of the residential ward and spent many weeks after amassing equipment, crafting, diligently writing out theories and research into madness curses, aether-sickness (to explain how he confused things maybe?) and eventually surmised that he was not where he was meant to be. That singular thought shattered his mind and he began to gather aetheryte, even voidal energy, while building a massive machine in the basement of the cottage he squatted in. He withdrew, spent less and less time out in Ul'dah unless he needed supplies. All that mattered was putting right what was wrong with the universe, returning home. (OOC: The character became less and less fun to play because of this, his disassociation actually crippled my ability to RP him out in the world.)
When the machine was finished, he didn't test it, he didn't double check it. He was so lost to his obsession by then that he pulled the lever and vaporized the house, and himself, in a terrible explosion.
That is crippling madness. It's a side of RP I don't think I'll ever venture into again after that. It's a dark, sad, frightening place to visit. I would not wish it upon even my worst enemies.
NOW. This isn't to say that everyone would react that way, sure. We can wave our magic wands and say our characters are made of tougher stuff. I could've handwaved a retcon when I realized where it was going. I have the powah, I am He-Man of my RP. BUT! It's a consideration that I feel should be considered when hopping a pre-fabbed character over into a different setting/game/world.
But as with anything around here, this is all based upon the whim of the individual. There's no legislation involved, only advice.
Cheers.
*Snooze bubble*
That...is brilliant. Not gunna lie. For me, if your character acts like a whackadoodle, Ill still RP with you, but IC my character will likely treat you with a degree of pity as you are very clearly touched in the head. My duskwight has met people who have made outlandish claims, and he just smiles and nods, then goes home to tell his friends "guess what crazy I met in Limsa today!". OOC I have absolutely no reason to shun anyone, but if you act crazy you will be treated crazy. its that simple.
are you a wizard?