(11-06-2013, 09:52 PM)Wonloong Wrote: Hey, you guys like to RP as nobility, right? I've got a game JUST for you! It's: theÂ
Jane Austen MMO we've all been waiting for! It's true!
I don't really know what I think about this...
Nobility in RP |
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RE: Nobility in RP |
11-06-2013, 10:24 PM
(11-06-2013, 09:52 PM)Wonloong Wrote: Hey, you guys like to RP as nobility, right? I've got a game JUST for you! It's: the I don't really know what I think about this... |
RE: Nobility in RP |
11-06-2013, 11:18 PM
(11-06-2013, 09:52 PM)Wonloong Wrote: Hey, you guys like to RP as nobility, right? I've got a game JUST for you! It's: the .....Wait....so...they're going to make a serious game with serious intent/lore/story based off of a series of stories written by an author who's intent for many or all of them was satire? .-. On the original topic, I've been going over what my character's family would be called. They're the typical corrupt but wealthy merchant family from Ul'dah. As many of ya'll other MG refugees mentioned, I was suuuuuper hesitant to use the term "noble" because of how...incorrectly it's been done/referenced/used in the game/server I spent most of my time playing. But it's nice to know I'm not flinging a word around incorrectly to explain her family's...stature. Then again it doesn't really apply to her since she's been disowned so all I really use it for is to OOCly explain what her family was on my wiki. >> Lastly, on the note of a LS to help organize "noblity" roleplay and possibly public or large grouped intrigue and higher society political battles/alliances/ect, I totally support that idea. While I've never been good at roleplaying one of the scheming royals (or had a character that could), I've been part of some larger scale "public knowledge" ones that were super enjoyable to watch and acknowledge from a distance. It really sorta adds immersion to me. We have the thugs and bad-doer's and refugees and poor folk, we have the adventurers, the soldiers, the merchants and the heros, but it really completes the world and environment when there's also really good "nobility" roleplay that is logical and works. Completes the circle, you know? |
RE: Nobility in RP |
11-06-2013, 11:57 PM
(11-06-2013, 09:52 PM)Wonloong Wrote: Hey, you guys like to RP as nobility, right? I've got a game JUST for you! It's: the I've been waiting for this my entire life. Yes. Yes. |
RE: Nobility in RP |
11-07-2013, 01:04 AM
(11-06-2013, 09:52 PM)Wonloong Wrote: Hey, you guys like to RP as nobility, right? I've got a game JUST for you! It's: the That is the best thing ever. "Song dogs barking at the break of dawn, lightning pushes the edges of a thunderstorm; and these streets, quiet as a sleeping army, send their battered dreams to heaven." Hipparion Tribe (Sagolii) -  Antimony Jhanhi's Wiki |
RE: Nobility in RP |
11-12-2013, 11:27 AM
(This post was last modified: 11-12-2013, 11:27 AM by Olofantur.)
(11-06-2013, 09:52 PM)Wonloong Wrote: Hey, you guys like to RP as nobility, right? I've got a game JUST for you! It's: the Oh twelve, my sides... I dearly hope this gets to its Kickstarter goal. The demo is hilarious (A link to the Kickstarter even though its linked in the article.) http://www.kickstarter.com/projects/3056...ane-austen |
RE: Nobility in RP |
11-12-2013, 12:51 PM
Playing literal nobility is rather at odds with my character being Duskwight, considering their marginalized status, but I also wanted to play with "runaway princess" tropes in his case, so I had to make a compromise. Hence him being the heir to a rather well-established merchant/criminal organization, not entirely unlike the mob. They definitely put on the air of being a noble family, but the whole affair is a bit distorted due to their imposed social role, living in caves, and not being as tangibly well-off as a comparable Wildwood family.
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RE: Nobility in RP |
03-01-2014, 12:07 AM
Late to the party, but I think the only 'nobility' in Eorzea would be either Ishgardian or Ul'dahn. Neither Limsa Lominsa (a military dictatorship) nor Gridania (a magocracy) seem to have the social structures in place that would support a nobility.Â
Actually, no real "I think" there. You speak to a Sultansworn NPC in Steps of Thal, he pretty much says that the Ul'dahn nobility live on Hustings Strip. It's not clear whether "nobles" means Royalists connected to the Ul dynasty, or the merchant princes...or both? |
RE: Nobility in RP |
03-01-2014, 02:20 AM
I have a char named Pharos Arkwright whom I play as a spoiled noblewoman from Ul'dah.
Her parents ran a successful trading company/booth and had a lot of gil on them but Pharos' uncle, her father's brother, got really jealous and in typical Ul'dahn fashion concocted a scheme to have his brother and sis-in-law die in a boating "accident" which was successful. He would have had Pharos killed too but her sheltered upbringing made her a smaller threat and it would have looked TOO suspicious. Not knowing that her uncle was behind her parent's deaths, she handed over running most of the business to her uncle which was just what he wanted. He periodically sends her an allowance to keep her happy and also encouraged her dreams of becoming and adventurer, not because he cared but because she will likely get herself killed since her idea of being an adventurer is just having fancy armor and swinging a sword about. I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me. Valthoran Windwyrd / Aurelia Domna / Merri Renalah / Haihane Shiranui / Byron Mercer / Ansathota Nortisilwyn |
RE: Nobility in RP |
03-01-2014, 03:30 AM
Ul'dah's nobility is tied to money. I think this is stated, and I'm quite sure it was mentioned before on this thread. If you are rich, you are a noble. Ishgard seems to follow a more traditional type of nobility. An Ishgardian noble can still be a noble even if he has no money; an Ul'dahn's nobility is directly tied to his pile of riches.
The only city state without nobility seems to be Limsa Lominsa. Gridania does have nobility (as per the Haukke Manor quest), but the way in which one becomes a noble is not clear at all. Maybe the owner of the manor was the remnant of some old political system? Because I don't think you see any nobles mentioned in Gridania proper. Or maybe they were foreign nobles that somehow got ownership on the land. I forgot if the storyline ever mentioned how that lady got to become a noble in the first place. |
RE: Nobility in RP |
03-01-2014, 05:32 AM
Well, interesting post here, especially since I'm usually not one to play characters with nobility. But really, to try and remain unbiased and assess both sides of the situation, in a world of something like RP, it doesn't matter how rich you are. It doesn't matter how powerful you are. It doesn't matter how skilled you are. Does not even matter how competent, stupid, prissy, sophisticated, or whatever adjective you want to use to describe yourself, you are. What I believe RP comes down to is the same thing that comes down to a good story or movie...good writing. You could be the most powerful noble or whatever it's called in the game, but if it doesn't make sense to everyone else well, you're not only not going to get any attention for it, it probably means you're doing something wrong, not in the sense that you are playing your character wrong, but in the sense that the way you are writing things out may not make sense. Now with that said, I don't really like following the bandwagon, because to me that's just boring and I feel it's much better to start your own thing if you WANT to, rather than just do what everyone else is doing, because that is a form of indifference, which leaves little room for diversity and creativity.
I think what people forget is that they can talk all day about how something works or how something "should be done," but that in itself is limiting, especially in a universe that's not real. Just because it is nobility that means there has to be etiquette, or some form of dress or attire? That's a limiting factor, and just by that alone you may turn people away. Nobility to one person could mean fancy dresses, pretty makeup, and sophisticated hairstyles, but nobility to someone ELSE could mean being a master of weapons, or commanding an entire militia, or being something of a Shogun, for example, which, to me, sounds a WHOLE lot cooler, but that's my personal opinion, because I've always preferred the "warrior princess" persona in things like this. Now if you're INTO dressing up and looking fancy then by all means, but don't imply that THAT is the "proper" concept of a word or term, especially in a game. That's putting realism into a game, and last I checked I thought people came on to ESCAPE reality. After all, it's like SE says "Escape reality, live the fantasy." (I think that's right, lol.) But, keeping RL elements out of a discussion about a game, people argue so much about what should be and what shouldn't be they forget what REALLY matters, and that's having the capabilities required to create something that is accessible to all, or at the very LEAST, make sense enough for people to understand and realize what it is. What people ALSO forget is that when words like "should" are used in a response, without even MENTIONING the subject yet you are already limiting a person's experience, unless it is referring to something the creators of the universe have implemented, which, if I may add, is a bit flawed, especially many of the class and job quests, but that is my own opinion. Lets walk away from the subject of nobility for a bit. When you create a character or story, many things come into play. When you create a character, you have to think: What is their name? Do they HAVE a name? If they HAVE a name, where does it come from? Is there any meaning behind the name? WHY were they named this way? Does this have any bearing on the world around them? Does their name give any kind of hint as to who they are? How old are they? When were they born? HOW were they born? For what REASON were they born? Is HOW they were born have an effect on the world around them? What have they done in their lives so far? Have they made any connections during their life or WILL they make connections later on? How do they look? WHY do they look that way? Is it because of family genetics? Is it because of some underlying force or power that they look the way they do? Is it a defect? Is it something passed down a generation or group of people? Does it affect others, or rather, CAN it affect others [if given the privilege, not RIGHT, beforehand]? What is their conflict? Does their conflict involve the universal story or just their own? Does it involve other people? Does it cause people to act a certain way towards you? Does it cause YOUR character to act a certain way towards other people? Is it an internal or external conflict? Is it something that will be dealt all throughout the remainder of their lives or is it something that can be overcome, whether by yourself in time or with the help of others? Are there consequences to your actions (because I feel that should be necessary in SOME way or form, which is why I don't like characters like Superman, characters like Superman piss me the hell off, which is why I believe in keeping things like godmoding out lol, unless there's a valid means or reason for it, which I myself doubt, but again that's another subject that's based on my opinion.) or does something happen to you when you do this thing or that? Does your character adhere to society, and if not, what likely happens to him/her or what do they do, or intend  to do if they are treated accordingly for not doing so, if adhering to society is required (because mind you, not EVERY place has a form of society or balance. This is why there are cults, hovels, areas of lawlessness, etc., so adhering to society is not NECESSARY OR mandatory, in my opinion, unless it's in a universe where there is a set rule or guideline in place by the CREATORS of said universe, not the people who inhabit it, because AGAIN, it is an non-restrictive limiting factor, or it's something that limits people's ability to be creative.)? Do they prefer order, or disorder? Are they evil? Are they good? Are they neutral? Do they give a damn(This is why I admire Fable's alignment system, because it gives players not only a way to be creative, but really dive in and know just what their choices in the game will do to their immersion and how their character will grow and be affected, and not just "follow the will of so-and-so and abide by them," but again, opinion.). What is the character's story? Where is their place in it? What is the objective? Is there a main idea? Is there a hook? Who is considered the protagonist, or in this case, are there others who can be considered protagonists in the story? Is there an antagonist(s) or is there room for one to surface? What is their role in the story and how much power do they have in it? What is the point in the story? Is there a beginning, middle, and end? Is there some point of climax? What KIND of story is it? Is it one of action? Romance? Comedy? Tragedy? Power struggle? Is it a story about fate? Is it a story about DEFYING fate? Will the character die? HOW will they die? WHY do they die? What happens as a result of this occurrence, or any occurrence? Why do these things happen to the character? What is the story's influence on the world around it? Can others influence the direction of the story(Which is kind of an important question considering you're playing with well over 1million other people with stories of their own, and if you're not going to open up your story, than there's really not too much of a point to RP it out. That said I know that can be difficult especially if you have things planned out, but sometimes it's good for you to let others in and possibly have some influence on it, because at some point we all work with someone and we have to learn to get along with them in order to make something great and/or successful, because we all have flaws and there could be people out there who compliment them with their own strengths, as with yours, i.e. someone who can play a sophisticated character when your strength lies in characters that "fight first, ask questions later.")? Can the story be continued by someone else or is that where it ends? Many many things go into a character and story, and I feel some people don't realize that. A subject like nobility, or any subject for that matter, isn't determined by what SHOULD be or SHOULDN'T be that ISN'T explained OR created by the ones who MADE the game as canon, it is determined by your ability to create it as well as knowing HOW to create it and manage it in such a way that people can not only understand it, but be allowed to take part in it if they choose to and are allowed to. After all, you are creating something AND someone for millions of people to see and have a chance to interact with, knowing that you have to expect what can and, fortunately AND unfortunately, will happen. You have to be prepared for consequences and mishaps and make the necessary measures to combat many different situations, and that is not easy. Writing a truly genuine story with a genuine set of characters takes a lot of work and commitment, and a lot of times people drop the ball or leave out important details thinking it won't affect anything, when in fact leaving out the SMALLEST things have the potential to cause problems, and that's saying nothing of creating a story that allows for open interaction. You are playing an MMO, a game genre that is all about nothing but interaction. You have to consider all the possibilities, variables, and outcomes that are entailed with the story and characters you create in an RP community, otherwise, when a problem arises, you won't know how to combat or solve it, and before you know it, people will argue and problems will arise, a reason why I really hate ret'cons...in my opinion I find it a little cowardly, but I understand why it has to be done in some situations. I joined the RP community because I love to write stories and make characters, and I think RPing is an EXCELLENT way to practice at it and become better at from the experience. I play MMOs because I love the feel of being in another world that is not reality, and being someone else that you enjoy being. When you are up against other people who love to write and create, sooner or later there may come a time when you may start to work together with them, and BOTH sides have to respect the others preferences and elements, while understanding each others weaknesses and strengths, and possibly do what you can to help each other out and compliment those weaknesses. This is how you can create something great, and something that not just you yourself enjoys, but something everyone has the opportunity to be a part of as well. Now, with that said, RPing is just like being an artist...often it's not best to love your work too much. If you have to move on, move on. Try to obey the very limits and rules you yourself set for your own character. If you love your characters too much one tends to "kick down those rules" and totally ignore the entire framework you laid out for yourself, causing unwanted things to happen, like godmoding, for instance, and you start to lose that genuine trait of the story and character you had in the beginning. It hurts to have to leave a character or kill them, but it happens all the time in stories, and it's a choice you have to be willing to make if such a thing has to happen, for whatever reason. That said, having other people do that job is another story, and I do agree that having consent is a required thing before such steps can be taken. It's pretty much like asking if you can tear out a page from your friend's book, so like I said, it's important to be mindful of other people's feelings and preferences. On that note, it's unfortunate to have to say, but not everyone will agree to what you put on the table, especially if you're aren't going to allow for any wiggle room or influence to the elements and concepts you have set up. They will either ignore you, or simply tell you you do not control them, and they are right on that. NO one in this kind of setting controls anyone at any given time. It is not a RIGHT, it is either a privilege or something that's agreed upon, and no player has the power to do that. That said, I don't really know anyone for that matter who is even responsible enough to handle something like that without letting it go to their head, or abusing it. Hence why one needs to be mindful of people's feelings and preferences. One doesn't have to acknowledge someone's character or story if they aren't a part of it, just as they don't have a right to be a part of it if they aren't allowed or do not have a permission, but I DO believe it's important to acknowledge that they are there, and part of the RPC community, who also has their own idea and way of doing things. To acknowledge is to be aware that, other people have ideas, and they want to share them with everyone just as much as you do. The world doesn't revolve round you. Not everyone is a good writer, nor does that have to be the case. Everyone comes here with a different level of writing ability, whether it's just as good as yours, worse than yours, or better than yours. That is why I feel like RP in this kind of setting is perfect for people who love to write. You're able to create your own story and character and actually put it OUT there and interact it as though it's actually a part of the universe you share it in. Sure, in a lot of cases your writing may need work, but that's why you're here, with all sorts of other people, so you can learn, and be better for the experience. It really kind of annoys me that people feel like they have to bring "should" statements and RL concepts into a game of fantasy, despite a game that often takes elements from the RL. But that itself does not mean that a game's concepts have to adhere to RL concepts, just because it LOOKS like RL. All that does is unnecessarily limit people's creativity, and that's just about the worse thing you can do to an artist or writer. We are, for the most part, here to ESCAPE RL, to just bring it in with us is, well, detrimental to our having a good experience, and it's an easy way to start a fight. But more importantly, as an RPer, as a WRITER, you have to consider every possibility possible when you create and bring your ideas up into a world of people just like you in that sense. In my honest opinion, a person who loves to write has no problems taking the time to assess as many possibilities, paths, and variables as they possibly can, is able to make choices they may not WANT to make for the betterment of both themselves and those around them, and "enjoys" their work but not "obsess" over their work, if you know what I mean by that statement. There's always going to be times where we might have to make a choice we don't want to make, but if we can get past that, we'll be that much prepared for what comes afterwards. Whew, that's alot. AAAAANYWAY That's my two cents, sorry if I seemed to have gotten off-topic here, but I'm sure you all can tell just how much I take this kind of subject seriously. But yeah, that's all I wanted to say. ^^ |
RE: Nobility in RP |
03-01-2014, 06:52 AM
Haukke Manor? Ah, I should pay better attention then...still, undeveloped ideas about a Gridanian nobility...perhaps it's merely a device to shoehorn in the Compulsory Haunted House Dungeon that all MMOs seem to have lol.
I guess there might be a distinction between bourgeois and aristocratic nobility then: wealth based and family based, with Gridania having the former, Ul'dah having both, and Ishgard having the latter. |
RE: Nobility in RP |
03-01-2014, 01:11 PM
(This post was last modified: 03-01-2014, 01:12 PM by Ildur.)
Those weren't two cents, Entity: it was more like a whole wallet.
Kind of a long post, so I'll only answer to very particular thingg that interest me: Entity Wrote:But really, to try and remain unbiased and assess both sides of the situation, in a world of something like RP, it doesn't matter how rich you are. It doesn't matter how powerful you are. It doesn't matter how skilled you are. Does not even matter how competent, stupid, prissy, sophisticated, or whatever adjective you want to use to describe yourself, you are. (...) Of course that, when I say that to be an Ul'dahn noble you need to be rich, that 'you' means 'your character on a roleplaying level'. The actual ammount of gil you have mechanically speaking is irrelevant. But how much gil or properties or riches in general your character has in-character is relevant to him being or not an Ul'dahn noble. Once you have defined him as an Ul'dahn noble, you can go nuts with the concept. But your basis for the character has to be strong, and for it to be strong it needs to be consistent with the game universe. Which brings me to: Quote:I think what people forget is that they can talk all day about how something works or how something "should be done," but that in itself is limiting, especially in a universe that's not real. The limits imposed by lore create consistency. You can bend them and go farther than them as long as it is coherent and consistent with the game universe. The moment you go too far (and where 'too far' lies might vary depending who you ask) you risk losing your character's credibility. There's nothing stopping you from making a character who is a Shogun, but it doesn't fit in the world. People will wonder: "Why does this particular character who is beyond the defined limits of the game universe exist"? In this particular case, because there's no nobility system in any of the canon city states that uses that terminology or even that particular kind of feudal system. A Shogun wouldn't be coherent with the world. Though if your particular RP group is okay with that kind of roleplaying then there's no problem. Just remember that most roleplayers like to work within a particular framework. Different groups will have different thresholds about how much bending (or breaking) they are willing to put up with. Quote:But, keeping RL elements out of a discussion about a game, people argue so much about what should be and what shouldn't be they forget what REALLY matters, and that's having the capabilities required to create something that is accessible to all, or at the very LEAST, make sense enough for people to understand and realize what it is. What REALLY matters is having fun. If creating characters that are consistent with the game world is not fun to you then, well, it is not fun to you and all discussions about lore will be useless as far as you are concerned. The reason those discussions exist, however, is because some of us like to create characters and stories that can fit properly in the world. And for that we have to know where the limits are. Seriphyn Wrote:I guess there might be a distinction between bourgeois and aristocratic nobility then: wealth based and family based, with Gridania having the former, Ul'dah having both, and Ishgard having the latter. Pretty much, though I don't think there's any 'hard proof' that Gridania's nobility is based on merchnatilism and, considering Gridania's society, the only 'nobles' should be the Padjal. There's no indication in-game about how the Haukke lady became a Gridanian noble or even if she is considered part of Gridania's nobility. Maybe she's a foreigner who bought land? I don't know. I'll have to replay that part. |
RE: Nobility in RP |
03-01-2014, 02:11 PM
(This post was last modified: 03-01-2014, 02:57 PM by Sounsyy.)
(03-01-2014, 06:52 AM)Seriphyn Wrote: I guess there might be a distinction between bourgeois and aristocratic nobility then: wealth based and family based, with Gridania having the former, Ul'dah having both, and Ishgard having the latter. Considering the Pact of Gelmorra which governs Gridania, nobility based upon Wealth would not be viable. Gridanians must give back all excess to the Wood. Gridania and its denizens are very poor as a result. In the MSQ we're given the example of a Wood Wailer named Laurentius who betrays his nation to Garlemald because he can't even afford to feed himself or his family. (03-01-2014, 03:30 AM)Ildur Wrote: Gridania does have nobility (as per the Haukke Manor quest), but the way in which one becomes a noble is not clear at all. Maybe the owner of the manor was the remnant of some old political system? Because I don't think you see any nobles mentioned in Gridania proper. Or maybe they were foreign nobles that somehow got ownership on the land. I forgot if the storyline ever mentioned how that lady got to become a noble in the first place. The best indicator that Gridania may have "nobility" is given by the NPCs Ursandel and Severaint, both found in (11,4) Old Gridania. Ursandel: "The manor I once served in was no less magnificent than those found in the Gentry's Ward yonder. And magnificent it should be, for it was formerly home to generations of Seedseers. However, the Elder Seedseer before the last declared that he needed not such extravagance, and the abode came into the ownership of the Dartancours family." Severaint: "The district beyond is home to distinguished Gridanians. Commoners may not enter." Now, based on these two quotes, the argument over Gridania having Nobility can go either way. But let's look at the definition of "gentry." Gentry: (noun) - [1] wellborn or well-bred people. [2] (in England) the class below the nobility. [3] an upper or ruling class; aristocracy. [4] those who are not members of the nobility but are entitled to a coat of arms, especially those owning large tracts of land. Combine these definitions of Gentry with Severaint's quote. "Wellborn" or "distinguished" could easily be taken to mean that Bowlord Lewin lives in the Gentry's Ward. It doesn't necessarily state nobility. Lewin's just a Guildmaster and by association, a member of the Seedseer Council. We have lore that indicates there are some distinguished families in Gridania from a Dev Post from Fernehalwes talking about Padjal. He states that there are a few select families of Hyur/Elezen which tend to produce more Padjal, such as the Senna Family. [Source] "An upper or ruling class" - Sure, but that would mean the Seedseers. Otherwise, hard to distinguish who is an upper class citizen in a socialist-based society with no wealth to its name. The other two definitions of Gentry point to a class of people who are sub-nobility. So, does Gridania actually have nobility?? I personally say it does not. But I leave that up to you and your RP group. Anyways, to the matter of Haukke Manor: From the Duty Finder we have this text: Quote:Once used by Seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned upon by the people of Gridania as a symbol of excess. After years of protest, the building was finally sold to a wealthy Duskwight by the name of Lady Amandine. From Journal text of Secret of the White Lily: Quote:Ursandel instantly recognizes the sigil as that of the old and proud Dartancours family. I'm going to argue that Lady Amandine Dartancours was NOT Gridanian, but instead Ishgardian Nobility. Here's my train of thought: If we look around at Gridania today, the only indications of people having a higher social status than the general populous are quoted at the top of this post. (Unless I've missed something?) Which I've gone over already. And even if these distinguished individuals are "nobility" nowhere do we see someone other than Lady Amandine state they are from "House Whatever." Where do we see Elezen boasting left and right which Noble House they are from? Ishgard. Back to the Haukke Manor Duty Finder text: Quote:"From facial creams concocted from rare Coerthas honeys..." Let's bring up race. Dartancours is a Duskwight House. Remember that Duskwights and Wildwoods do NOT share Family names, so if Lady Amandine is Duskwight, her whole House is Duskwight. Duskwights are treated as sub-human to Gridanians. There's no way that there's Duskwight Nobility running around Gridania. Where do we see a good many Duskwight NPCs? Ishgard. Now, let's tie this all together with a history lesson. Ursandel tells us Haukke Manor was sold to the Dartancours family by the Elder Seedseer before the last. So about three hyur generations. So I'm going to guess between 90 and 120 years ago. If this hypothesis is correct, this is right around the time of The Autumn War. For those who don't know, The Autumn War was fought between the Gridanians and the Ala Mhigans. It accounts for some of the bloodiest battles in the history of both nations. If you would like to learn more about it, I'd suggest talking to Erik in (10,13) Steps of Thal (Goldsmith's Guild). He's a great source for lore about Gridania, Sil'Dih, Ala Mhigo, Crystal Tower, and a whole slew of ancient battlefields. (But I think you have to have completed the MNK 50 Job Quest in order to read his essays.) Anyways, back on topic. Ala Mhigo very nearly conquered Gridania during the Autumn War. Until Ishgard stepped in to defend the Black Shroud. Ishgard knew that if Ala Mhigo conquered Gridania, it would leave their nation fully undefended against invasion. (This is why Ishgard and Gridania have such a close alliance today.) The nations of Ul'dah and Limsa followed Ishgard's lead in defending Gridania. It took the combined strength of all four nations to repel Ala Mhigo. Now, before the Autumn War, Gridania was completely isolationist. They didn't allow any Outsiders into the Twelveswood. After the Autumn War, they began to open up their borders to other nations, particularly Ishgard. So let's suppose House Dartancours was one of the Noble Houses that came to Gridania's aid during The Autumn War. And what if they liked the Twelveswood so much they decided to stay? Lady Amandine of House Dartancours relieves the Elder Seedseer of a gorgeous mansion fit for nobility such as herself. And the Elder Seedseer gets out from under public scrutiny for the Seedseers having such a lavish house when the rest of their nation is in poverty and has recently been soundly trounced by the Ala Mhigans. Everyone wins and lives happily ever after... well, we know what eventually happens to Lady Amandine. TL;DR: My argument that Gridania does not in fact have nobility. |
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