This is just a general curiosity question.
Twists are a spice of the narrative, they can be anywhere from long time coming to spur of the moment.
However, how do you guys go about making a "twist" that isn't seen as an "ass pull"
that is to say, how do you make it that when you are seemingly disarmed and you then pull a dagger out of your boot to retaliate and stay in the game, that it doesn't seem "cheap" or "god modding" or "unfair"
or say, your character has been plotting to betray your group of friends, every action calculated to gain trust and then POW!Â
I'd love to hear of positive experiences of perpetrating or being the victim of a twist of these sort. How do you (or did they) drop hints that something is up without giving away what is about to happen?
Twists are a spice of the narrative, they can be anywhere from long time coming to spur of the moment.
However, how do you guys go about making a "twist" that isn't seen as an "ass pull"
that is to say, how do you make it that when you are seemingly disarmed and you then pull a dagger out of your boot to retaliate and stay in the game, that it doesn't seem "cheap" or "god modding" or "unfair"
or say, your character has been plotting to betray your group of friends, every action calculated to gain trust and then POW!Â
I'd love to hear of positive experiences of perpetrating or being the victim of a twist of these sort. How do you (or did they) drop hints that something is up without giving away what is about to happen?