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exhominem

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Everything posted by exhominem

  1. Alright, folks! Let's discuss the military history of Eorzea, shall we? Starting out, it seems like Eorzea is currently in a period of transition, militarily-speaking. Mostly, I'm thinking we're edging towards a renaissance, "Pike and Shot" era. It seems like the main military weapons of the day are pikes (or lances), bowmen, and chocobo cavalry, with the development of early gunpowder weapons. To me, this presents an interesting problem, because historically, the "pike" didn't evolve until armor got good enough that massed groups of archers were less of a threat than cavalry charges. While there is full plate in FFXIV, i think there is a point made in-game about how Lancers mostly stick to chain or scale mail. So, one question I might ask is why Eorzeans developed the pike formation without heavy armor, or whether or not massed archery is still effective in Eorzea.
  2. Thank you so much for reading and providing feedback! I'd be inclined to agree, without testing, it would be hard to know exactly how many "turns" a season should have. I think I will write a "customization" section next that goes into how to adjust a turn-count depending on the desired play experience. As designed, it's set up so that the players will (on average) complete 4 of the 5 Fronts in a Season, with a break-down of approximately: 4 Events 6 Discussions 10 Scenes (Obviously, those numbers aren't static, and only provide an assumed baseline) It's also important to note that an overarching plot would not necessarily be resolved in one Season. In fact, it would likely be spread over Fronts in different seasons. For example: Plot: A dragon is threatening a kingdom. Season 1: Front: The players must discover why outlying villages are being destroyed. Season 2: Front: The players organize local militaries and skirmishes to fight off the Dragon. Season 3: Front: The players prepare and conduct an expedition to kill the wounded Dragon in it's lair.
  3. Thanks! I was definitely trying to emulate Dungeon World / other ApocWorld spin-offs with that. I like how those games give the players multiple directions to strike out at once, and also how they are pretty "reactive" to what the players do.
  4. Hello there! I'm new here, but I've been lurking about for a little bit and it seems like this is the place to be for FFXIV Roleplayers. In particular, I was struck by the work and talent that went into designing Fate-14, and as an amateur designer myself, I was inspired to work on an unofficial expansion of sorts. Now, I should say that while I was inspired by Fate-14, this system is "system agnostic", so to speak. It's principally designed to help Free Companies or other RP Communities run effective, engaging meta-plots with an equitable distribution of creative labor. Anywho, take a look, let me know what you think! The modules are still kind of a mess and I'm still working to improve things, but I thought it would be good to share early and often. https://docs.google.com/document/d/1_yCS0wieV7EQGHcIfD8iDyeQBFb6qKPT5YfKS0CvCQk/edit?usp=sharing
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