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Houdart Grimfang

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Everything posted by Houdart Grimfang

  1. Thanks for the insight, everyone! This has been a great help! I nearly gave up on searching for other jobs or roles to main after getting both PLD and DRK to level 60 and raising their Anima weapons to ILvl 210. I got very lazy at the time. From what I've read in this thread, I've decided to take the leap and actually TRY other jobs, rather than reading about them only. At what level would a job's gameplay and party responsibilities be defined? I may have to get over my laziness, but level 1-50 seems like a long road; even 50-60! I have WAR at 56 and MNK at 57, so I suppose I'll get over it if there's no earlier levels to find out. I noticed a point mentioned here that caught my attention. I hope I'm not wrong to assume that the majority of us immerse ourselves in Eorzea and its lore, as well as observe our own character(s) grow, develop, and interact. Another factor that could help me settle on a choice would be considering my character and how he feels about each job; possibly after reviewing his backstory, and maybe going by his physical, mental, and spiritual capabilities.
  2. Hello, it's been a while! Ever since the friendly welcome and backstory help when I introduced myself, I've had a great appreciation for this community; even if I may or may not be a part of it at the moment. I'm currently struggling with yet another problem, but it might have a simpler answer than I thought. Ever since I got into MMORPGs at around 2003, I've struggled with Altitis and class pride. I basically hopped around between multiple classes and roles while having no idea if it actually "fit" me. I've considered myself a career tank for years, but I'm starting to wonder if that's best for me or if I should add another role that I never knew that I was great at along with it. Heck, maybe all three (if support is still considered DPS) together would be the best route to take! All in all, my question is: How do you know if a job or role in FF XIV is THE ONE? I mean, when you look at the skills, the gear, your gameplay performance, and think to yourself (or out loud), "Yep, that's me! I don't plan on ditching this anytime soon!" Lastly, have any of you felt that "click" with not just one role, but two roles or more? What are your reasons or history behind it? Thank you for reading, and I appreciate your responses as well!
  3. Whoa, thanks for the responses, everyone! I took one nap, and this thread got filled quickly! @Virella: Ul'dah and Ishgard are my favorite regions too! :moogle: If dropping Houdart's status as a free Paladin would help, I'll do it in a heartbeat. I just assumed that if he remained a Paladin of the Sultana, he'd be primarily confined to Ul'dah. During his backstory, I am planning on having him live there and eventually be emotionally connected to the region though. I also wanted him to eventually live primarily in Ishgard years afterwards, and having him be a refugee would be an excellent way to justify this in my opinion. Perhaps he could also lower the suspicions and hostility of the Ishgardians by revealing his firm faith in Halone, or even a trial by combat. @Valence: Oh I see. Thanks for the clarification! To reduce confusion, I'm going to personally call the power source Inner Darkside or simply Dark; the former may be a better name though. @Nero: Thanks for the explanation! I understood that those strong emotions are what fuels DRK's abilities, but I didn't know the proper name for them. The archetype I'm going for is a "grey knight"; a knight capable of wielding the standard holy magic a Paladin uses and as well as the type of magic a Dark Knight uses. I'd probably have Houdart's growth as a DRK be hindered a bit, considering his already established affinity towards light, IF that makes sense lore-wise. @Kilieit You may be right! Reading over it again, "abyss" sounds more like a metaphor in the context of that situation. @Gegenji Great idea! I've certainly planned on making RP specific armor sets, but I'd like my item level to be as high as possible before I make use of my glamour prisms. :blush: Thanks again for the responses everyone! If there are any other adjustments that you recommend, please feel free to tell me! Driving away other RPers is not what i'd want to do!
  4. Thanks for the feedback, Sickety. I actually am planning on Houdart having a mentor before he makes his first connection with the darkness. I forgot to mention that, and I probably left out more details as well that I'll only remember when somebody mentions them. :frustrated: Sorry about that.
  5. Thanks for the response Valence! I didn't know what to call DRK's power source. I've seen it named as the Void, Abyss, or simply Darkness. I'm now thinking of ways to implement this properly IF it seems reasonable. Another idea that I have planned with this mind involves multiple internal conflicts for him, as well as firmly clinging on to his moral compass.
  6. Hello! As a new forum member, I've been settling in and checking the many things it has to offer. I'm very impressed! I'd like to discuss a couple ideas that I have regarding my main character. Since 2.0, I have somewhat of a barebones summary of him, and I'm filling in the gaps as I go. However, I've now reached a wall in my progress of filling in his summary that I'd like help with. I'm concerned with scaring away possible friends and RPers with one of Houdart's defining traits: I practically have it set in stone that he's a free Paladin who lives by his oath of protecting the meek, but that's not the part I'm worried about. The potential deal breaker is the fact that he's also capable of manipulating the Abyss, but not more or less compared to a Dark Knight with moderate combat experience. Would this make Houdart overpowered, annoy RP vets, or even spit in the face of lore? :dazed: This "problem" has its roots beginning from when I decided to take RPGs even more seriously and immerse myself. I Gave D&D 4E a try, and binged on its lore; I immediately fell in love with the concept of the Paladin. However, I also read up on its opposite: the Blackguard(or AntiPaladin). Despite its evil nature, I took a long look at its themes and thought: "Why couldn't there be a good variant of the Blackguard that still uses darkness as well?" Sadly, I don't think this class will ever exist outside of homebrew, but that's a different subject. On a side note, tanking has been my favorite RPG team role for as long as I've known. When DRK was announced as a tank, I felt like it was Christmas. I now main both it and PLD. I have one more question that could possibly eliminate my doubts altogether, though: is having two main jobs (both being tanks only) to fully gear each with their own Anima weapon a good idea? Both jobs are past item level 200 and are at the 4th Anima step. I know the question may seem unrelated to this thread, but insight would help me immensely. I apologize for all the questions and the long read. Thanks for reading, advice, or both. TLDR: Is the trait in bold not a good idea to include for my character, considering he is also a free Paladin? Could this be adjusted to reduce the possible lore conflicts as much as possible if there are any? Would having two mains that are both tanks and fully geared with their own Anima weapon be a bad idea?
  7. Thanks for the warm welcome! I'll check out the Character Workshop.
  8. Hey everyone! I'd like to introduce myself, and I'll keep it short for those who prefer quick reads. I've loved RPGs and MMORPGs for years, and I've always wanted to make RP one of my hobbies ever since I glanced at D&D 4E. No matter what kind of RPG I play, I always choose the devout and tanky knights whenever possible. I'm looking forward to meeting and getting to know you all, and thanks for reading! :thumbsup: Also, could someone let me know where I should post a thread regarding whether or not my character fits lore? I'd appreciate it.
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