Vairemont Posted February 5, 2013 Share #1 Posted February 5, 2013 I. Basic Info Characters: Dotoro Nitoro Primary character:See Above Linkshells:None currently Primary RP linkshell:See Above II. RP Style Amount of RP (light, medium, heavy): Medium to Heavy. I am always up to role-play, but don't think of myself as in-character all the time. Views on RP combat and injuries: I've seen combat done right and combat done horribly wrong. And it usually differs for every person and conflict. Personally speaking, I won't initiate unless I'm comfortable enough with the other person. My preferred method is emoting, though it is a strenuous and long way to do it. Duels/PvP is also a viable alternative. I won't leave my characters fate to /rolls however. Depending on the level of injury and importance of the fight I am okay with my character taking them. As far as inflicting them, I leave that completely up to the other party. On that same note, death is something I would take quite seriously. I have killed off characters, usually because I am leaving the game. I see healing methods only going so far, and has a scale of difficulty as well. Views on IC romance: I am open to the thought, as it can enrich a good character. However I usually approach it with some caution. Tying yourself to another in this way needs a higher level of trust that they will stick around, and vice-versa. My ideal thought would be a long build up, and a comfortable partnership that doesn't exclude others. One-on-one RP is very enjoyable, but can get stale. Views on non-romantic RP (family ties, etc): As above, family is something I would entrust so someone I knew better than a chance passer-by, but am more open to than a romantic one. It also helps enrich both characters and can be very fun and amusing at times. Views on lore: I believe the lore is there for a reason. It's that specific game and has it's own history and rules. It sets the setting and you can only improve by knowing more. I like knowing as much as I can to better my knowledge. I am also fine with the bending of lore. This can be done quite well and can create very unique characters. On the flip-side, if everyone bent the lore they wouldn't be very original, simply the norm. I am against the breaking of it, however. There is plenty there without having to break things. Views on chat functions (/say, /linkshell, etc): All the games previous to this I have role-played in /say or /party chat. Linkshells are a new thing for me, though if they are similar to guild chats I would probably use them for out-of-character chat. This can change once I understand more about them. III. Other Info Country: Canada! Timezone: GMT -7 Hours / MST Contact info: Skype: fight.back19 [align=center][glow=blue]~Special announcements can be found in the posts below~[/glow][/align] Link to comment
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