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Fight Night Rules


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Here at the Moon & Stars Tavern we have guidelines and rules for our fight nights. If you wish to participate then you will need to know and follow these rules and guidelines to the T or face consequences better left unstated.

  • Rule 1: You do not talk about Fight Night. We appreciate it if issues do not become dramatically overplayed. Word of mouth can turn a harmless tale into someone being murdered due to a drug scandal, keep it to yourselves and enjoy yourselves.

 

  • Rule 2: No Magic, Armour, or Weapons allowed. Just your body, some loose clothing for martial-combat, and your own skill-set. Simple as that.

 

  • Rule 3: No maiming, gouging, ripping, tearing, or any serious harm of the sort.


Rolling Rules: Grindstone
As it says we're going with a very simple Grindstone setting. The ref for the night will state the hit-count. The first to land so many hits is the winner of the match. 
Rolling Rules: Health is stated as 3 for this fight. First you roll for initiative with /random to see who wins. An example will be shown for combat and how it flows and this is assuming player 1 and player 2 are based on initiative order.

  • First Round- Player 1 /random (357) | Player 2 /random (186) -Player 1 lands their hit and Player 2 fails their defense.
  • Second Round- Player 2 /random (4) | Player 1 /random (958) -Player 2 fails their hit and Player 1 defends against the attack.
  • Third Round- Player 1 /random (18) | Player 2 /random (694) -Player 1 fails their hit and Player 2 defends against the attack.


The fight would continue like this until one of the two fighters is hit three times, or however many the ref has dictated as the hit-counter for the night.

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