Jump to content

Dangerous development


Recommended Posts

I think' date=' knowing SE, they may also be trying for a sort of pacing process to give the characters you play a more natural feel. Give you a connection to the character after having to spend more time building that character, therefore making you more attached and more interested in continuing. HOWEVER, in the western mindset of gameplay that will not fly more than likely. I don't mind it as I will be playing hardcore enough, but am never interested in shooting up levels in an abnormally short amount of time.[/quote']

 

 

This is true, most westerners want to be the highest level they can be as fast as possible. I've always enjoyed wandering around to grinding. I actually don't get how people can enjoy grinding, it just gets so boring after a while. Usually, the only reason I leveled up in WoW is because you had to be a certain level to be able to craft higher level items. From what I have seen with FFXIV here is that you actually don't have to fight at all, you can just level yourself up with crafting and material farming. :study:

 

 

Although, I can understand how grinding can be a good thing: Say you have friends that are quite a few levels above you and you want to play with them at their level? Time to grind. This is when I got to lvl 20 in a day with my all powerful Magical Gummy Bear Drink (Not made with real gummy bears. No gummy bears were hurt in the making of this post.)

Link to comment

I think the worse thing about this system is IF it remains as it currently is now, it will punish casual players as well. It just needs to be adjusted to be way less harsh. It's REALLY harsh now, literally forcing even a casual player to level SEVERAL other jobs, and craft, and gather... not just one or two extra ranks.

 

It also doesn't help that SE is focusing on a system labeled as "negative reinforcement" instead of labeling it as positive reinforcement.

 

WoW did exactly this in beta. They created a system where if you were playing nonstop you'd be fatigued... if you logged off in an inn you gained "rest" and thus weren't fatigued anymore. People hated this, they complained... and Blizzard listened. So all they did was take the EXACT SAME system they had started with and called it something else. "Rested XP." Now the "you are fatigued" experience became "normal xp" and the "You are not fatigued" experience became "Bonus, rested xp." Seriously, that's all they did, relabel the system... but that's all it took. Positive reinforcement vs. Negative reinforcement.

Link to comment

The XP rate outside of guildleves is extremely low and random. Sometimes you get 200 skillpoints, sometimes you get twenty, or none at all. They need to make it consistent, so that players can figure out what is best to grind on outside of leves. Of course, the Surplus system doesn't help...

Link to comment

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...