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Nekada Lusiera


Neka

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I. Basic Info 

 

  • Characters:Nekada Lusiera
  • Primary character:Nekada Lusiera
  • Linkshells:The Lantern, The Lantern OOC
  • Primary RP linkshell:The Lantern

II. RP Style 

 

  • Amount of RP (light, medium, heavy):
    Medium-Heavy
     
  • Views on RP combat and injuries:
    Perfectly acceptable as long as injuries do not lead to death or severe permanent incapacitation of my character. (ie severed spine resulting in paralysis) I would prefer a warning for injuries of broken limbs or what not. Magic is a tool for healing and what not but I believe the body would still suffer effects from the initial wound even if magic has healed it. For example a broken ankle that was recently mended may be unstable as the muscles and tendons try to recover from the initial injury.
     
  • Views on IC romance:
    Perfectly fine, though Neka being Neka this would be difficult from the romantic view. However while not exactly romantic I'll mention it here, she is the type for drunken nights in taverns resulting in some very interesting situations. 
     
     
    I will also note that I'm not looking for anything to extend oocly. 
     
  • Views on non-romantic RP (family ties, etc):
    If it ties into what I have running currently I'm willing to work with it.  (Lusiera is not actually her last name, so anyone wishing to be related to her in some shape or form should contact me about it first.)
     
  • Views on lore:
    I tend to stick to lore, but "sticking to lore" can be flexible. I think as long as there is no lore counter-indicating something is possible then its workable. However if I feel it's too iffy for me to engage my character in I will speak up. Generally things are more fun when one stays inside of the lines instead of going all part Roegadyn, lalafell, and miqo'te ect. 
     
    I am also new to lore which explains Neka's history and the way she acts. If I get something completely wrong feel free to correct me in a constructive manner. :)
     
  • Views on chat functions (/say, /linkshell, etc):
    Linkshell chat as a walkie talkie system as depicted in lore just simple does not fit my RP style. I am a paragraph RPer that includes multiple details on what may be going through my characters mind at that moment or various actions she may be doing.  I am perfectly fine with both IC and OOC linkshell chats but it needs to be clear cut when something is IC or not so I can respond accordingly. 
     
    /say and /em are generally IC. However I will confess to having some fun with the in game animations for emotes. Those times however are strictly OOC. ^.^() 
     
    Going to list this here too but a minor pet peeve of mine is quotation use in /say. It's already "say" you don't need the quotations to indicate you're speaking *eyetwitch*. 
     

III. Other Info 

  • Country:US of 'murika
  • Timezone:Eastern -5 GMT
  • Contact info:
    In game : Nekada Lusiera 
    Email: [email protected]
    thelantern.enjin.com (via thread or private message: Nekada ) 

IV. Roleplay Ideas 

  • The Thief
    Neka as a character has a tendency to have "sticky" fingers. So much so she's nearly made a profession out of it alone. This of course could lead to interactions with multitudes of characters she's managed to 'rip off' in one way or another OR someone looking to hire her for her rumored skills. 
  • The Lantern
    Without turning this into a full blown ad (Seen Here) She is Co-owner of the inn and it’s shadowy dealings. This knowledge could lead one into hiring her ‘special services’ or otherwise attempt to cash in a bounty for past deeds.  
  • The Artist As mentioned above, Lusiera is not her true last name but rather the name of her alter-personality. Lusiera herself is nearly completely opposite of Neka in every way including when it comes to combat. Lusiera is the magical half to Neka's brute force weaponry and also the more artistic half. She is almost always short on gil and tends to barter with her art pieces for various goods or to make up for her clumsiness. 

 


[align=center][glow=blue]~Special announcements can be found in the posts below~[/glow][/align]

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