MoiraiGM Posted October 6, 2013 Share #1 Posted October 6, 2013 [align=center][/align] [align=center]In coming here you have successfully taken your first step towards a simpler tomorrow. We are Moirai and we come before you only as open-handed guides to aide you on your path. Find within our collective friends and family both, all striving towards similar goals and actively working to improve our community. Foremost in each aspirant that should wander here is a desire to understand the world around them and their place within that world. Should you seek the peace of mind or even the simple affirmations that come with a deep understanding of fate, then rest traveller for you are nearly home. The path grows only steeper, and the way is long, but we hesitate not to tell you that your place is upon the summit; That you belong to us and we to you; That our fates are irrevocably entwined. [/align] [align=center] [/align] [align=center]Out of Character Information[/align] [align=center]Moirai is a hardcore roleplay environment striving to provide a premier and immersive experience for those wishing to go above and beyond the norm. Expertly crafted, we have created this company with the intent of refocusing the "guild" environment around the individual while maintaining functionality as a collective. The commitment you make to Moirai will not go without noticeable character rewards ranging from personal growth to the sensation that you are truly part of a hard-working, creative, and exceptional community. [/align] [align=center]Moirai's belief system revolves around the idea that fate is malleable but there are certain fixed events that will occur throughout a persona's life. We consider our doctrine on fate to provide peace of mind for those who feel lost, those who have experienced great loss, and those who desire to put faith in something bigger than themselves.[/align] [align=center]We revere the Goddess Nymeia, but are not to be confused with a religious order or overly devout worshipers. [/align] [align=center]Moirai would be better considered a collective, a commune, and a spiritual movement. As members of our free company and therefore members of a spiritual collective you would be committing to living as part of the group and therefore responsible for performing certain functions within a self-sufficient homestead. We call these functions "specializations" which can be found on our website as well as the Free Company thread you see before you. [/align] [align=center]If you do decide to join us and do wish to fill out an application please note that we have a tiered "leveling" system intended to enlighten your toon through in-character tasks. You can also find this information on our website.[/align] [align=center]If you'd rather have a more personal approach to things, please feel free to contact Vier Delacroix or Aislin Rivers to chat with us in game. We're always happy to answer questions.[/align] Specializations: Below is a detailed list of the various specializations available to aspirants. We encourage you to think deeply about which you deign most appropriate for you as switching specializations is not without penalty. However, the choice you make will not limit your activity, only serve to ensure that certain necessary functions within our community are achieved by having assigned personnel to achieve them. Many of these positions are limited from as many as six to as few as one individual. This is to ensure that every member of Moirai feels valued and is capable of making important contributions. For more information about Specializations, please inquire with Moirai Leadership. ** Please note, that while we require specialization to aide in creating a self-sufficient community, the heart of Moirai lies in our common spiritual belief, and spirituality should ever-remain the focus of time spent within our collective. While selecting a path, pick one that not only speaks to your skill-set, but also to your heart and to your mind so that you may find inspiration in every minute of every day. Sages - This specialization is intended for two to three individuals, whose focus is primarily on the health of our community. From 'check-ups' to preventative care and curative work, this is a vital position within the collective. Responsible for healing sickness as well as injury, providing for young, and maintaining healthy practices, the individual who comes to lead this specialization must be capable of juggling multiple things at once and remain cool in a crisis. Because of the vast workload, this specialization allows for a leader and two assistants. Provisioners - This specialization is intended for seven to eight individuals and is intended to accommodate dedicated craftsmen. Those who elect this specialization will be tasked with providing the guild with much needed items. These range from armor to jewelry to clothing and extend as far as the imaginations or skills of the craftsmen themselves. However, this particular specialization waxes practical, and those who aspire here should be possessed of some level of practicality. Because of the broad nature of this position, the actual number permitted will depend on the uniqueness of the applicants. Academics - This specialization is intended for two to three individuals, whose goals will be primarily scholarly in pursuit. It is important to note that to maintain a degree of separation from other learned specializations, those who elect this path will also need to provide their focus of study to ensure that it is harmonious with the community as a whole. Once approved, aspirants of this job will be required to make frequent reports detailing the progress they are making toward a project, or discoveries they've made pursuing research. Uniquely, individuals following this path have the opportunity to apprentice to one of the leaders of Moirai, pending various criteria. Guides - This specialization is intended for two to three individuals who have chosen to devote themselves entirely to the Moirai doctrine and our full belief in the concept of fate. One of the most studious paths, it will take great dedication and a truly giving heart to succeed in being able to call themselves a 'Guide' to the collective. Spiritual leaders, those who achieve full membership in this specialization. Individuals here will be tasked with persistently educating the community, maintaining morale, and never straying from their belief so as to better inspire others. Uniquely, individuals following this path will receive the opportunity to apprentice to one of the guild leaders, pending various criteria. Artisans - This specialization is intended for three to four individuals who prefer to focus the bulk of their energy on artistic pursuits. Not limited simply to artists, these positions also encompasses performers and entertainers who will be tasked with keeping up morale as well as creating works to help chronicle the path of our community. Those in this specialization who like to work with their hands will frequently be tasked with creating unique and inspiring pieces to sell in our shop. Our artisans may also be called upon to consult on various projects. Shopkeepers - This specialization is intended for two to three individuals, namely a 'lead' who will manage all the day-to-day goings on of the shop and two assistant shopkeepers. Tasked with maintaining the store and peddling our wares, as well as balancing the books in the shop, the ability to multitask is a must for individuals pursuing this path. Shopkeepers will be required to outsource for supplies with other specializations who create materials intended for sale. Being a capable salesperson is also a boon to those seeking this path and only those possessed of certain charisma will find true success here. Alchemists - This specialization is intended for two individuals, primarily a lead alchemist and an assistant. While their focus will be in providing stock for the shop, they will also be free to pursue matters of alchemical study and may be tasked with specific requests involved with guild ritual. Those in this specialization will also find themselves working very closely with guild sages should they prescribe specific tonics or require help in creating entirely new ones to treat strange symptoms. Hunter Gatherers - This specialization is intended for four to five individuals, whose jobs are some of the most important in the collective. Tasked with bringing down animals for food ranging from big game like antelope to smaller quarry such as fish. While ranging the wilderness, they are also tasked with gathering wild-growing produce such as nuts, berries and mushrooms and returning them to us. In Moirai, we have great respect for these noble individuals who provide sustenance, and as such may frequently encourage friendly competition by sending our huntsman after special game so that they may return with trophies for all to admire. Wardens - This specialization is intended for four to five people who are charged with protecting the collective by any means available to them. From those proficient in warding and offensive magic, to those adept with a blade, those who would invest in this specialization are tasked with protecting our community at all costs. While we prefer to focus on defensive measures such as warding magick and traps to protect ourselves, we are not naive to the dangers that may require more direct confrontation. Wardens will also be charged with accompanying certain specializations should their jobs or tasks require them to venture beyond the collective into unknown or dangerous places. Hearthkeepers - This specialization is intended for five to seven people whose tasks revolve around maintaining matters of the homestead. This path envelops a specific quartet of skills; Carpenters, Chefs, Botanists and animal handlers. Carpenters are tasked with the physical structures from buildings to fences to chairs that comprise and shape the collective's surroundings. The architects of our day to day lives there's is no small job. They will find themselves colluding with multiple other specializations and in many ways act as 'foremen' for the community. Chefs are tasked with keeping the community fed while animal keepers are charged with the handling of livestock, specifically chocobos. Lastly, botanists are charged with maintaining our farmland and will inevitably provide resources to countless other specializations. They are also free and encouraged to study plant-matter and experiment to refine their methods. Link to comment
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