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Mcwill / Riuka Hartford


Mcwill

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I. Basic Info 

 

Characters: Riuka Hartford. Future characters: Surora, Zyleria

Primary character: Riuka Hartford (Wiki Profile)

Linkshells: None so far

Primary RP linkshell: None so far

 

II. RP Style 

 

Amount of RP (light, medium, heavy):

Light to medium.  I will always RP when RPed to.  I'm usually OOC when out questing or in a dungeon.  However, if I'm questing or dungeoning and RP happens, I will join.  I'm not so good at initiating RP, but will jump right in if approached.

 

 

Views on RP combat and injuries:

I'm not a big fan of RP combat, but will never refuse if others want to do it.  As for injuries, I enjoy RP injuries so long as they are not permanent, such as losing limbs.  Death is also out of the question.  Scars are fine.

 

 

Views on IC romance:

I generally don't RP characters who fall in love and have active girlfriend/boyfriend/spouses, but I am not against the idea.  I'm not sure how good I'd be at getting my characters to hold a relationship.  In terms of ERP, I enjoy that, too so long as it remains 100% in character. (I am a male RPing as a female after all)

 

 

Views on non-romantic RP (family ties, etc):

I like to establish my own family when creating my characters, but it's not out the question to RP a lost relative or something.  Just be sure to ask first before walking up to me and be all like "I'm your long lost sister!" or something.

 

 

Views on lore:

I like to follow the lore to a degree, but at the same time I won't let it restrict my character's history.  I'll keep to location names and such, but don't get all fussy if my character's past isn't in perfect timing with lore events.

 

 

Views on chat functions (/say, /linkshell, etc):

Say and Emotes should be primary RP chatting.  Since Linkshells are actually shown to be used in cutscenes, those are fine, too.  Tells and Party should only be used for absolutely private RP, otherwise OOC.

 

 

III. Other Info 

Country: USA

Timezone: EST

Contact info: These forums or in game.

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