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Catherine Lancaster, New Player


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I. Basic Info

 

 

 

  • Characters: Catherine Lancaster
     
  • Primary character: Only Catherine thus far!
     
  • Linkshells: As of yet, none.
     
  • Primary RP linkshell: Not applicable.

 

II. RP Character Info

 

  • Catherine Lancaster:
     
    To say that Catherine was born with a silver spoon in her mouth would be an invite to insult; it was a golden spoon and it was enchanted. The second daughter of a prosperous Hyur family, Catherine was reared early from her youth to be the product that she is today: a sullen aristocrat past her teenage years, robbed of her childhood, and possessed with an interest in the esoteric and all experiments malevolent.
     
    For all the experience she has gained in reading, Catherine has lead a sheltered life. It was only in her adamant break with her family ties that she was able to step outside in the world of Eorzea as an adventurer. The freedom she's encountered in her first baby steps as a greenhorn traveler has left her salivating at the mouth for more.
     
    Personality-wise, Catherine is a controlling and ambitious woman. She's phlegmatic in her approach to all things, most especially in social encounters. Any flare of charisma within her is all thanks to trained etiquette, because she possesses none of it naturally.
     

 

  • Looking For:
     
    I want it all! An FC / LS to call home, enemies, frenemies, 'romantic' interests, familial ties, and last but not least, victims to soothe her predatory needs.
     
     

 

 

 

III. RP Style

 

 

 

  • Amount of RP (light, medium, heavy):
     
    I want to say heavy. I really, really do, but there are those days where all I want to do is immerse myself in a game and whittle away at AI systems and general PVE content. After all, this is a new and budding account and I have quite the ways to go to making my character a reputable and solid figure within the world.
     
     
     

 

  • Views on RP combat and injuries:
     
    It needs to be consensual, and above that, enjoyable for both parties to begin with. I prefer to use a browser based D&D die roller for blows, exchanges, and severity of injuries or a prearranged outcome to minimize drama. Actions have consequences, and if veritable injuries are sustained they should be played out afterward, without magically disappearing overnight. Scarification, mutilation, amputation and snuff are no exceptions--but for that matter, if a scuffle has the possibility of ending in either route, it should be thoroughly discussed beforehand in private.
     
     
     

 

  • Views on IC romance:
     
    The chase is enjoyable. The thrill of sexual tension is intoxicating. Yet, Catherine is a character wholly incapable of romantic notions, so romance per se is an impossibility. To become her object of interest would be unfortunate.
     
     

 

  • Views on non-romantic RP (family ties, etc):
     
    Without it, there would be little to scene. Amorality and depravity are fine and good, but it can't all be about naughtiness, can it?
     
    Long-winded and intricate story arcs are what my characters thrive on, especially those that seem to enrich all the characters involved. To this extent, I would love to be involved in linkshells that specialize in making the world of Eorzea visceral and in movement through guild ran politics, plots, and at points, sheer villainy.
     
    On the notion of family ties, it would be of interest to me find Catherine an older, experienced brother. Taboo happens to be my favorite sort of play, and the idea of having an incestual relationship badly concealed on the surface in front of other adventuring friends amuses me.
     
     
     

 

  • Views on lore:
     
    I won't lie, I'm still learning it--but I believe it's necessary for immersion. Lore sets the foundation, and without understanding the world and the environment, how can you make a character that meshes will within it?
     
     
     

 

  • Views on chat functions (/say, /linkshell, etc):
     
    Not every player on a server is going to be an RPer. To respect that, I keep a firm boundary on when I'm IC and when I'm OOC. I use /em's to convey both actions and dialogue in paragraph style prose, and I leave say alone altogether.  Tells may switch back and forth between OOC and IC depending on the context; unless we're privately messaging each other some risque sort of conversation unfit for public attention, or we're ICly whispering, then I generally use it as an OOC function.
     
    I'm uncomfortable with using linkshells as IC communication unless there are two linkshells specifically for OOC communication and IC communication.
     
     

 

 

 

IV. Other Info

 

  • Country: United States
     
  • Timezone: Central
     
  • Contact info: I prefer to be contacted in game through the mail system. It's simple, easy, and the best way to get my attention.

 

 

 


 

[align=center][glow=blue]~Special announcements can be found in the posts below~[/glow][/align]

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