Meoix Posted November 7, 2014 Share #1 Posted November 7, 2014 Hey all, I do some very basic 3d modeling. I usually logos, but this time I'm attempting to make a small scene here. Not sure if I should continue, I just did this while waiting on a Dungeon queue, I was just throwing things in as I saw fit Lemme know if you think I should continue or have ideas on what to add, I'm running dry. I was thinking maybe a small chest of gil with a couple smaller different daggers inside, as well as the gil laying ontop of a map or two, maybe the top one being of Limsa Lominsa... Also the daggers still need some smoothing out, the hilt needs to be 'unsmoothed' a bit (looks off). Lightning needs work (only basic 3 point setup now which is causing the gil to appear like they're floating), and I need to replace that gold hilt ring, it looks out of place in my opinion. Link to comment
Meoix Posted November 9, 2014 Author Share #2 Posted November 9, 2014 Had a bit more time today. Added a chest with goodies, opened it up, messed with textures, tweaked lighting and some of the dagger meshes. Link to comment
Naja Posted November 10, 2014 Share #3 Posted November 10, 2014 Ooo. Very cool to see some 3D modeling in here. I like the additions in the second picture. Link to comment
Meoix Posted November 11, 2014 Author Share #4 Posted November 11, 2014 Thanks , I'm still pretty inexperienced but I fool around with cinema4d in my spare time and do random things for the heck of it. I'd say it's only 60% done, I'm not at home now so I haven't had time to work on it Link to comment
Meoix Posted November 11, 2014 Author Share #5 Posted November 11, 2014 Most likely my final render. Redid the daggers entirely, replacing the weird wide ones for a more realistic Italian style which fits the Mediterranean theme of La Noscea, home of the rogues guild. Threw in a simple map, has a blank parchment texture, nothing on it (couldn't think of something to be honest). Altered the format of the render from 2k x 2k to 1920 x 1080 (my better half, who's the real artist between the two of us, said that square renders look odd). (Fun fact, that stupid tiny poison vial took the longest individually out of all the other items to model and texture for some reason...) Link to comment
Meoix Posted March 28, 2015 Author Share #6 Posted March 28, 2015 I've done some more 3d work. I'll put some others here just for organizational sake. I want to get back to doing more work but I'm not feeling as inspired lately . Let me know what you guys think of my stuff, harsh critique is allowed and encouraged. I will point out I am not a native artist, this is just a hobby and occasional way to make a few bucks. Old June Logo Old Chris Denora Logo June- Blood and Sand Chess Board Philodendron Plant Snake Plant/Mother-in-laws tongue New Years Logo Link to comment
Meoix Posted April 1, 2015 Author Share #7 Posted April 1, 2015 This wasn't something I planned on sharing as I did it very quickly with recycled items (except for the pouch which only took 5 min). But I really like the way it turned out, the lighting makes it, the pouch was done very quickly and initially looked kinda bad but the lighting makes it stand out a bit. My issue is the 'sparkly-ness' of the table. It's an annoying result of the texture+lighting settings I'm using, I had a 'fix' for the other scenes which used this environment using depth of field, but DOF doesn't really work zoomed in... Link to comment
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