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JasterLaenwyn

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  1. Name: Jaster Laenwyn (Tia) Race: Mi'qote, Keeper of the Moon Gender: Male Height: 5" 5' Personality: Jaster is a calm, intelligent, yet aloof individual. In addition, he is known as a bit as a cryptid, with even his closest associates only really seeing him in passing. When he actually can be found, he almost always has a book, missive, or letter in his hand. He also seems to switch the frequency in his linkshell so often that it warrants having one for both of his ears. Being the Lord Commander of the Order and its Founder, he holds the lives of the men and women under his command in the highest regard. Although this seems like a normal part of his personality, it was only made worse when the Resistance faction he served with was massacred at the site of Castrum Oriens years ago. A moment in history that inspired the Knights of Redwall. He never talks about the incident, but it seems he studies and keeps up with information to stay weeks ahead of the organization's enemies. It isn't certain whether this is necessary for his position or as a way of coping with what happened. Jobs: Red Mage (Main), Knight (Supplement), Machinist (Supplement) Even though he is a Red Mage, his studies and traveling have given him sufficient skills in firearms, various forms of swordplay, and is known to be an avid Botanist. Backstory: Jaster Laenwyn grew up as a young Keeper of the Moon male in the Isle of Sharlayan, where he was raised to be a guard and concubine for the tribe. In an effort to escape that fate, he traveled to the mainland, where he studied conjuration magic formally. Although he stayed decently high in the rankings of his class, he was caught and convicted for being caught studying White Magic while not being a Padjal. Although he believed firmly that it was an archaic tradition, a law never repealed from the aftermath of the 6th Umbral Era, he was charged none the less. Within a few weeks, the calamity occured, forcing the mass exodus back to the Isle of Sharlayan. It was then that Jaster made his escape, refusing to waste the rest of his live in the lowest ranks of his society by mere birth. Instead he stowed away on a privateer ship from the northern seas of Dravania to Ala Mhigo, where he found not only quick work in the Resistance, but a way of studying the magic he so desperately wanted to in the form of Red Magic. However, because he only really studied conjuration and white magic, he suffers balance issues while casting Red Magic. After Jaster found his way to Ala Mhigo, he was picked up by a small, unnamed Resistance faction that patrolled the western area of The Reach. However, when the Empire came to annex the land surrounding Ala Mhigo, his order was wiped out just like so many others. During the battle, Jaster received what seemed to be a killing blow to his torso, and for some unknown reason, a version of the Echo awakened within him. Unlike other known examples of the Echo, Jaster's gift seems to revolve around hearing the voices of the spirits in the surrounding area. Unlike the spirits of the Padjai, Jaster just seems to hear the voices of the dead. Some come to him like whispers on a spring breeze, others sound so close to him that they could be right beside them. He somehow walked out of that massacre with little more than the clothes on his back, his armor torn, his weapon shattered. It took the Twin Adder's scouts in the East Shroud weeks to find him, and when they did, it was deep in Sylph territory, deeper than even the Empire's spies are willing to go. After a few weeks of recovery, Jaster was sworn in as a Scout in the Twin Adders. It took him little time to ascend the ranks and earn himself an outstanding reputation as both a skirmisher, scout, and agent. In a little under a year, he was given an official squadron to command. However, in order to do the most damage to the Empire as possible, his plans would need to have more room to work. Soon, he formed the Knights of Redwall, and made its base of operations in the Lavender Beds. Using the contacts and resources he acquired during his tenure as a Scout captain in the Twin Adder and an agent of the Ala Mhigan Resistance within Ala Mhigo, he quickly began work orchestrating an organization with the means to continually wear down the Imperial forces through guerilla warfare. Faceclaim:
  2. The following are official descriptions for the ranks that are possible to attain in the Knights of Redwall. Once you have achieved the rank in question, it is implied that your character has underwent the appropriate training to attain it, and these qualities can be added to your character's profile for more depth and a little more understanding of what your character is capable of. Without further ado, here are the ranks and their descriptions from Highest to Lowest: Lord Commander: The highest ranking member of the Order, the Lord Commander is in charge of the political standing of the guild as well as coordinating the focuses and operations of the organization. Although it would be easy to say that the Lord Commander is possibly the most powerful member of the Order, it is not through sheer power. The information that the position has to intake on a daily basis allows for the leader of the Knights of Redwall to stay comfortably ahead of the enemies of the Order. With the full power of a spy network, trading company, and black ops division at his finger tips, he combines them with the information of his office to strike decisive blows against the empire. Despite all of this, the Lord Commander himself proves to be one of the more elusive members of the Order, perhaps to keep the Order itself safe. He's known within the Empire as the Crimson Aegolius, for his undercover work in Ala Mhigo, fostering resistance movements within the subjugated city-state while keeping them all decentralized. Making him one of the most wanted men in the Empire's history. Shieldmaiden: The 2nd highest position in the Order, the Shieldmaiden is the one to take charge in the case of the Lord Commander's absence. That being said, the Shieldmaiden is the closest confidant and informant of the Lord Commander, and personally leads the Free Company's integration and training of new members. By keeping the 2nd highest post in command of the Order, the Organization has added multiple plots of land to its possession, and works to build cozy hideouts and covers for the Order to operate in. Rumors have been spread of her previous missions within Garlean held Ala Mhigo during a tour with the Twin Adders, and her work studying and recording the various propaganda techniques of The Empire. The Miqo'te herself has been rumored to be little more than a passing bard before joining their ranks, and is now considered one of the most prevalent threats to the Empire within The Black Shroud, using her knowledge of mass psychology and politics to create a whirlwind of chaos for their foes, and rally the Knights at a moments notice. What adds to her being the 2nd most wanted person in the organization however, is her skill at arms with her bow. During the times before the founding, Eunbi also served under Jaster as his personal sniper, and it was rumored that any time she drew her bow, it's arrow would find its target. Jingwei Blades: While the Pheonix Strigodae may be the Order's most well trained group of Knights by means of combat, the rank of Jingwei Blade is on another level entirely. The small group of men and women that hold this title are well known to be the best warriors in the entire Organization. On top of that, each of them both work on independent assignments to further the interests of the Knights of Redwall, as well as oversee various parts of the Order itself. It would go without saying that in case of an emergency, these hallowed Knights would form the core of the elite guard, as well as the members of the Rajshan Aegist. There is only a singular Knight that holds this rank at the present, a sworn wanderer of his own choosing. Instead of protecting the Monastery from the homefront, he instead wages unending war upon the Knights of Redwall's enemies. For any transgression against the Knights of Redwall, it will be repaid tenfold by a single Knight, and nothing can stop him. Division Commander: The Highest attainable rank within their respective Division, the Division Commanders are fearsome, highly wanted men and women in the eyes of the Empire. Each one being a prodigy in their respective field, they do not simply issue commands to their Divisions, but they lead them in the frontlines of espionage, research, and military operations. Much in the same way that a Garlean officer is not excluded from combat, the Commanders of the Knights of Redwall almost relish in the opportunity to strike a blow against their greatest enemy. One of these is "The Broodfist" Sohmah Yhaazri, the KoR's spymaster, the third most wanted man in the order, and one time personal retainer to Jaster Laenwyn himself before the founding of the Free Company. The Redwall Fleet Admiral, Commander Curly Fry, is not only known to be the fiercest Lalafell fighter in the organization, but her personal Command Ship, "The Waveblade", is the fleet's spearhead and primary gunship. Finally, the Phoenix's Commander, Kabuki Elysium, is known to be one of the finest field commanders in Eorzea, being famous for leading teams into the Inter-dimensional Rift to face off against the endless creations of Omega just for practice. Her personal team of Knights are famous for being some of the most successful Raiders in the land, competing between the finest in Eorzea for bragging rights and honor. Lieutenant Division Commander: These three individuals, each sitting at the 2nd highest position of a company division, are experts in their respective field. Having a large amount of expertise as well as respect within the Order as a whole, these men and women officially hold the 1st rank spot in their respective divisions in the absence of its commander. Possessing uncanny amounts of ambition, wit, and courage, they help train and maintain the largest operational structures within the Knights of Redwall. Being restricted to the various bases more-so than their subordinate commanders, these hardened Knights are only fielded when stakes are exceptionally high. 2nd Lieutenant Division Commander: A newly added rank to the Order, the 2nd Lt. Commanders help provide additional logistical, martial, and morale support to their individual divisions. Each 2nd Lt. Commander is generally paired with a particular Commander or Lt. Commander in their division, creating leadership teams that help direct the Divisions with less personnel. That being said, even as an introductory Brass rank, a 2nd Lt. Commander is nothing to scoff at, generally being on the same level as a Phoenix Strigodae Sergeant at the very lowest in terms of combat prowess. Being the start of the "office" based positions, the only time these units are dispatched are for various high profile missions such as assassinations. Fellowship of Strix Ranks: Sergeant: This rank within the Fellowship acts as squad leaders to individual spy teams, leading the pursuit into enemy territory and making sure that their teammates come out of the situation alive. While the large objectives of a mission is handled by the Lieutenant Division Commanders, a sergeant has the ability to change directives on the fly if the situation calls for it, ending in a higher survivability rate for the Order compared to other espionage organizations. In order to achieve this rank, one will have to successfully complete the specialized training for the Division, as well as show aptitude for leading and survive multiple missions abroad. Sergeants are generally hand picked by Second Lieutenants or a higher up for their potential, so it is important for specialists in the division to show potential when wanting to advance to this rank. Due to their demanding nature and necessity to keep their teams alive, a Strix Sergeant typically garners enough skill and resources to face down an Imperial Pilus without much issue. Specialist: This rank makes up the majority of the Fellowship of Strix, as well as the standard spy team. Each of these Knights have underwent specialized espionage training to survive the dangerous life of subterfuge within a certain environment, and therefor have less combat aptitude than a Pheonix Strigodae, but more than a member of the Talon Tradecrafts. The strength of a Specialist in the Fellowship lies in stealth and numbers, creating a network of information that rivals that of the Empire and the Grand Companies. The downside to a specialist in this order comes from their training itself, being only capable of specializing with one type of environment at a time, certain teams need to pick their members rather carefully. Being the largest group amongst the three divisions, they have an ability for information gathering and coordination that makes them a fearsome standard unit for the Knights of Redwall. Talon Tradecraft Ranks: Sergeant: The mid tier rank of the Tradecraft tend to handle the acquisitioning of technology that the Knights of Redwall deem necessary to further their research. Given their need to be in the field fairly often, the sergeants of the Talon Tradecraft often lead exploratory missions deep into the wilds of Eorzea and beyond in hopes of uncovering something to aid them. Sergeants also tend to make their living off of the extra valuables they find on their missions, giving them plenty of investing power if they so choose. Not only proving themselves in various political dealings, trade contracts, and aerial combat missions, a Talon Sergeant is often the dark horse of any encounter. Something to be wary of, for you never know their true capabilities. Specialist: The specialist of the Talons is the most likely rank you would encounter if you were trying to make a discreet sale with a member of the Knights of Redwall. Being the frontline merchants and fencers for the organization, they make a lot of their money in the everyday hustle of being a war profiteer. Now that the official fleet is built, the Waveblade now acts as the primary freighter to deliver goods for the organizaiton. Traditional means are still made for more discreet missions, but now that The Freebeast, The Redhawk, and Duskqueen are operational, the Waveblade has seen less merchant service and spends more time doing military missions and undergoing research and development. The Talon Specialists themselves are more akin to the smuggler or rogue of a group, being a tricky customer on the ground, and dangerous in the skies. Phoenix Strigodae Ranks: Sergeants: The Sergeant Rank for the Pheonix Strigodae hold some of the most fierce fighters in the Order itself. Having survived enough missions and combat experience, a specialist is given a promotion and a strike team of their own. As a new sergeant, their job is to not only fill their team with people of their choosing, but the individual training is up to the discretion of the Sergeant, with requisitions that can be filled by the Talon Tradecrafts and Fellowship of Strix. These men and women are directly responsible for crafting the finest fighting force the Knights of Redwall have to offer, so the expectations on their shoulders are equally high. Due to their field capacity as leaders of commando units, the reputation at arms of a Phoenix Sergeant can easily match an Imperial Centurion on the field of battle. Specialist: The training members of the Pheonix Strigodae, most of the time spent as a Specialist is used learning combat abilities. Serving as the squadron members for Strike teams, each of them has underwent a good deal more training in their respective jobs or classes, and have also been outfitted with the best armor the KoR can furnish. While some of the serve on dedicated strike teams, it is known that any member of a strike team can be changed out with another, giving the overall Division a greater amount of flexibility. With the help of these weapon specialists, the KoR can clear much tougher targets than some of its competitors. These are the typical commando units for the Knights of Redwall, making them more than a match for any standard Imperial squadron, either alone or in a group. Introductory Ranks: Knight: After a Page has received introductory training, orientation, and recited the Four Precepts of Service, he or she is knighted as an Order Knight for the Knights of Redwall. Along with their training, every Knight is given access to the wares of the Talons for a discount, and without paying taxes. This is the springboard position of the organization, seeing how from this point, a Knight can choose to specialize in one of the three Company Divisions. At the end of their training, a Knight in the organization has a slight edge in martial skill and tactics than a Grand Company regular. Page: The introductory rank of the Knights of Redwall, a page is any member that has been recently recruited by the organization and is undergoing introductory training and outfitting. Even though to most organizations, a page rank would denote their expendibility, due to the nature of the Knights of Redwall, a page is kept from dangerous missions until their training is complete. This is the lifeblood of the Organization, the place where we have all been before, and the birthplace of the next generation's leaders, officers, and lieutenants.
  3. In a new era, one full of new political struggles, alliances, and rivalries, it seems the once iron grip the Empire had on the continent is starting to shake. On both the Eastern and Western fronts, small resistance movements aided by the Grand Companies of Eorzea have won decisive victories against Garlemalde, going as far as pushing them out of Othard and Ala Mhigo. This has also disrupted supplies lines and intelligence going into and out of the Empire. This story follows a group of men and women named the Knights of Redwall, an Ala Mhigan Resistance faction that has established a cover as a Twin Adder Free Company to provide safety for both its members and those they work with. Using intelligence gathered by both the Twin Adder and the Resistance, they are beginning to uncover the network of spies and intelligence that is now embedded deep in Eorzean soil. Without the numbers to formally strike at them, the group instead fights against the empire in a war of subterfuge and guerilla warfare. Gathering resources, technology, and intelligence from the empire and striking them when they are most vulnerable. The Order itself is named after the events leading to Baelsar's wall, a night when an unnamed order of knights were slaughtered defending the land that is now Castrum Oriens. Taking the sigil of a silver owl perched upon a wall painted crimson, they remind themselves of the failures of yesterday to grant them wisdom for tomorrow's success. The Banner reminding their foes that a silent, wise predator is lurking above, waiting for its moment to strike. Ensuing the chaos in the Empire that followed after Doma and Ala Mhigo won their wars of independence, valuable intelligence has begun to come out revealing possible spies within the three city states of Eorzea. On top of that, the Lord Commander, Jaster Laenwyn, has issued orders for the training of all new knights forthwith. With a beginning list of squadron compositions posted, it is now up to the knights and their commanders to improve themselves and how to do so. Along with the assignments, multiple hunt bills and adventurer jobs were posted in the Monstery foyer, giving the members ample resources for training and work alike. After much needed recruitment drives and mass training, the Knights of Redwall now have a starting fighting force to fill its three Free Company Divisions, while the numbers of the order continues to grow, both the soldiers itself and the majority of its leaders remain untested in grand warfare, sticking to major policing actions within The Black Shroud. While inexperienced, the Free Company still has fully operational groups of spies, researchers, and black ops units at its disposal. In the past few months, the Knights of Redwall have forged new alliances with two of the older Free Companies in Eorzea, The Lore Seekers and Arche Koeln, to create the Eorzean Counter Intelligence Coalition. The newly found alliance working to advance the field of aetherchemistry in order to fight the primals and the Empire alike. On the homefront, the Knights of Redwall have completed the four command ships meant to lead their ambitious dreams of a full fledged fleet. This newly made fighting force yearning to test itself in battle, it will soon help the Lore Seekers find its way into Azys Lha. Simultaneously, the Talon Tradecrafts are beginning to research a generous amount of windstones that had been raided from the Ixali that continue to encroach on the northern borders of the Knights of Redwall jurisdiction. The future of this fledgling power from the Black Shroud remains uncertain, but while within, they believe themselves to be the heroes necessary to do the acts others will not, their peers are beginning to look upon them with a certain measure of distrust and fear, being secretive and bureaucratic in their dealings. Is this a mere price to pay for their discretion? Only time will tell.
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