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Dameon

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About Dameon

  • Birthday 03/12/1987
  1. A former employer of mine, Chris, runs an MMO news website. It has regular podcasts for various MMOs, he gets GREAT news, articles and interviews, and I feel he is vastly under appreciated. That said, I'm posting a link to his website and some of his PAX interviews. mmoreporter.com/‎ vn76kqlJm-Y QHJUnB-rMgI
  2. Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU! 日本のファンの皆さんはこちらから Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing! You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet! Note: All images on this page are concept art and not actual in-game screens. Every aspect of development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular, all the way up to and including the project’s leader, Keiji Inafune himself! Backers will have unprecedented access to seeing this team at work through blogs, podcasts, videos, concept art—the works! Mighty No. 9 is being developed for the PC with gamepad support (of course!), and will be made available through Steam and DRM-free digital distribution methods. Other platforms, including home consoles, Mac, and Linux, are a high priority, but only if we can afford them via stretch goals. Should we reach those goals, anyone funding the project will be allowed to choose which version of the game they would like to receive. The estimated release date is spring 2015.
  3. Login Issue Update I know many of you are still affected by the World login and character creation restrictions, so I would like to give you all a brief update on the progress of the measures we are taking to alleviate this situation. Current Server Status To ensure as many players as possible can log in and create characters on existing servers, our development and operations teams are monitoring server load and population around the clock, placing and removing restrictions with even the slightest fluctuation in numbers in order to maintain near-full capacity on each World. We are still experiencing maximum concurrent connection numbers of over 230,000 users. This number, however, has taxed some of our instance servers, and is causing unexpected down time here, as well. Scheduled Maintenance for Wednesday, September 4 (Japan Time) The addition of new Worlds, as well as the adjustments to the duty finder servers, will be complete as of tomorrow. We will then enter our final internal testing phase of these features in preparation. If the results from these tests are favorable, we will conduct an extended all-World maintenance on Wednesday (Japan time). Once the new Worlds are implemented and the duty finder server load has been redistributed over smaller World server groups, we believe that many of the login issues that players are currently experiencing will clear. When Worlds do finally reopen after the maintenance, we expect a rush of players trying to log back in. To prevent any further login issues, we will be using the utmost caution when restarting each World. Please understand that there may be some congestion at this time. The development and operations teams are currently dedicating their full resources to alleviating the issues at hand and providing all of our players with a stable environment in which to experience the realm of Eorzea. Free Trial Extension To apologize to our loyal fans who may not have been able to login or create characters during early access and the days immediately following launch, the development and operations teams are currently considering providing all player accounts with an additional seven days to their free trials. This includes non-legacy players from 1.0, who will be given new seven-day free trials. Trial extensions will be awarded after the aforementioned server maintenance on Wednesday. Details on the trial extension, including the extension period, will be released in a separate post as soon as they have been solidified. We thank our fans again for the overwhelming support you have shown us over the past week. The response to FINAL FANTASY XIV: A Realm Reborn has well exceeded our expectations, and unfortunately resulted in our inability to provide the service which we originally intended. We humbly ask for your continued patience as we work to alleviate the issues as we truly appreciate all of our fans. We are very sorry for the frustration that has resulted from these problems. FINAL FANTASY XIV: A Realm Reborn Producer & Director Naoki Yoshida
  4. Yeah, it's pretty clear they mean to give us servers that can handle the increased number of players.
  5. I know deep tissue massage, I can teach someone to work that out for you.
  6. Part of me feels like this isn't enough compensation... but at least it's something; so I am ignoring the part of me that thinks that. You lost out on days, you get days back. Seems like the perfect compensation to me. Not like there was pain and suffering, or loss of any data.
  7. Credit to /u/Drop_ YoshiP just posted this over on Lodestone. Salient points include: Concurrent connections of 218,000 which is a new FFXIV record. Explanation about the Server Player Restrictions and Character Creation Restrictions. Load Balancing / Adding New Worlds. Optimizations are almost done and we'll start seeing the effects by next week. additional free playtime (several days) added due to server inconveniences. Here is a translated Summary from DualShockers Edit: Alothia changed the title so it won't look like you're shouting. ^^
  8. Pretty expensive to completely redesign an infrastructure after launch.
  9. Some people on the other forums I go to are still getting 1017, so I suppose not =(
  10. Ok they clarified it: http://forum.square-enix.com/ffxiv/...-to-Increase-the-Capacity-of-our-Data-Centers Regarding Preparations to Increase the Capacity of our Data Centers Hello everyone, We've noticed not just a few threads on this, and comments from many players, and so wanted to be sure to clear up a sincere misunderstanding regarding the recent announcement to up the capacity of our data centers: Originally Posted by NOC_NA We would like to make a clarification regarding our previous announcement “Regarding Congestion in Japan Data Center Worlds (Aug. 27)” in which we stated that we are preparing to increase the capacity of our data centers. The first half of the announcement regarding login and character creation restrictions was directed towards our players who would be playing during peak hours in Japan data center Worlds. However, the second half of the announcement regarding increasing the capacity of our data centers was meant to also encompass North American and European data center Worlds and not just be limited to Japan data center Worlds. We deeply apologize for causing concern amongst the North American and European community due to our lack of clarity. Capacity will be increased for data centers in all regions. Once again, thank you for your understanding and cooperation to help us welcome more players to the game. As mentioned in the previous announcement that this clarification refers to, this process is looking to be finalized come early next week and we will keep you updated once we hear more about its implementation. Thank you very much for your patience while attempting to login to the game.
  11. Check the quote at the bottom of the post.
  12. http://forum.square-enix.com/ffxiv/...Center-Worlds-(Aug.-27)?p=1083457#post1083457 [NA]Regarding Congestion in Japan Data Center Worlds (Aug. 27) Thank you very much for playing FINAL FANTASY XIV: A Realm Reborn. Currently, an extremely high number of players are enjoying the game. Should the number of players continue to increase at the current pace, there is the possibility that our expectations and server capacity will be greatly surpassed. Therefore, in order to maintain a stable gameplay environment, we are implementing login and character creation restrictions. In order to be able to welcome a drastically greater number of players, we are starting as early as this week with preparations to increase our facilities, to be ready by early next week. Until that time, we will be continuing to implement these restrictions as required, and we ask for your understanding and patience. We sincerely apologize for the inconvenience, and once again thank you for your understanding and cooperation in this matter. http://forum.square-enix.com/ffxiv/threads/70022-NA-Regarding-Congestion-in-Japan-Data-Center-Worlds-%28Aug.-27%29?p=1083457#post1083457 To clarify, here's some extra information from the OP. I believe this is for the NA datacenter. This was posted by NOC_NA with the NA tag and there's another post similar to this one specifically for the Japan data center. It looks like they just copy and pasted the message and didn't change the title.
  13. If we had to do another thing like Lightning where we get gear? I'd probably want characters that fit a bit better into this universe. Maybe Kain and Rydia (Since we have Dragoons and Summoners) But I'd be lying if I said I didn't want Cloud/Aerith gear.
  14. I dunno, they cover just about everything in the realm of D20. Fantasy, Sci-Fi, Steam Punk, Modern, various combinations thereof. What specifically do you think would be the problem?
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