
Mr.Bear
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Also very interesting. I'm interested to see more spell casters and their methods-- I think I could easily accept a Pugi/Caster blend if the spells were somewhat limited or the physical attacks were. I think such a style would be very interesting. Character: K'athir Nunh Primary Weapon(s): Staff, magical ability, own body Class-equivalent: Black Mage/Thaumaturge Style: Duel-centric style, otherwise backround support Offense/Defense/Versatile: Versatile fighting ability Strengths: Very much used to fighting one on one. Precision strikes, he uses just what is needed to deal with it quickly. Weaknesses: unwilling to use his full potential (with reason, considering what he uses in a duel this would be harder to not make fatal if we're talking about the destruction area of spells) his personality can very much affect the way he fights, it depends what state he is in. This can turn him reckless. Otherwise his weaknesses would depend on the situation entirely Summary: K'athir is a Nunh, and therefore has known his share of challenges and is prepared to deal with them should they come again. His fighting style reflects this, he is precise and acts accordingly to try and be as effective as possible to end such a challenge in as fast a time as possible. His family line is more magic centric, but perhaps by tradition he has learned to use the bow regardless and knows how to use his body. (though he never uses a bow anymore. The only lessons he kept from that in particular was the precision) How he deals with a battle completely depends, as Nunh he keeps it in mind and conditions himself to be flexible. That said, he is not without his weaknesses. He prefers to end a battle quickly if it's concerning another versed in magical ability as he -lacks sustainable defenses-. He hits fast, hard and precise. Seeks to exploit weakness in the enemy and will cycle through different ways of approach quickly. Be that using the enemy's weapon against him, slowing or otherwise affecting the opponent his state, or otherwise.
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I have been slain by 1017 It scored a crit or something. Even in the mornings/late evenings. Here's hoping tomorrow will be better Same. I want to get my Black Mage D:<
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Except for the ones I choose to take, because he can't stop me We'll see about that
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Just know for ye who dare enter here, that all fish rightfully belongs to me and my character.
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I was browsing randomly when I suddenly stumbled upon this, it's good to see. We've had great RP so far, and already collected a good band of friends both in RP and outside of it. They really are a good bunch
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As long as you log in before American peak hours you are fine. Americans still can have it better in that it seems absolutely impossible to log in should a European crash during those peak hours, but while an American might have a bit of problems, he'll get in. Not sure why, but that's how it is for all the Europeans and Americans I know with this issue. Atleast Europeans don't have lag despite where the servers are located
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I can see that last thing being a good point to make, since indeed seekers are more based around them having Nunh while Keepers are indeed smaller families, and about the actual family instead of having a large tribe with possible multiple families within in. (or a smaller one, but it would still have a Nunh likely. The different families in a smalller tribe would likely harbor from the fact that a Nunh can be challenged and defeated by any worthy Tia and then that new Nunh will breed his own line) I also agree with the whole "it's probably slightly differently RPed from RPer to RPer how they see their own personal tribe" which is fine (as long as it's not completely wrong like waaaay out there) as that brings interesting and diverse RP as I mentioned. It would be boring if all the tribes were the same, they must have their differences after all. That said, yours is an interesting take but my tradition set/honorable character would have a huge problem hearing about those elders of yours He's already encountered two others that had horrible tribes, ultimately the blame was not on them though. There are a few (very few) certain exceptions where he might see leaving a "tribe" a good thing to do, especially if it's for the sake of your offspring. That's only obviously when he considers that tribe dishonorable and dysfunctional in the first place. Like a tribe that was started by a Tia who left another tribe. If you are on Balmung we should RP sometime, Athir Nunh being my display name.
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I clearly said they are not patriarchal either, I said they are more equal and that both sides hold a lot of weight in their own ways. Females can choose which Nunh they follow, and that holds a lot of weight beside them being able to do the tasks of any tia there might be. (and even being more important in that they are the source of tribe growth) Males on the other hand also have their own weight to things. Everything implies that the seekers are not matriarchal or patriarchal. The keepers on the other it is suggested to be more matriarchal, atleast in leadership. You repeat things I already mentioned, and concluded myself. I clearly said multiple times that yes Nunh rarely ever become leaders. So we are agreeing on this. On the important issue of leadership though, you forget one simple matter. The elders. Wether that be former Nunh, or Tia, or wisewomen, they are likely leaders or leader of the tribe. In a large tribe I might imagine the oldest members of families within that tribe to be possible leaders, it would make sense. But it would be depending on the tribe what the leadership is like. Some might very well be matriarchal in leadership. It is still implied that the keepers are more matriarchal, it is seen in naming amongst others. The seekers do not have this. Still, It doesn't bother me should someone else say something different ingame. I'd gladly RP that even, as differences between the tribes is only good. (though my character obviously will have his opinions)
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Maybe magic is physically exhausting. Sometimes things that seem like they shouldn't, require a great deal of physical fitness. Like playing music. Hey that's actually a very good point. Thaumaturges draw from within themselves, it may very well be!
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The male thing might have been a lore thing on account for the males of the miqo'te race not having been playable at one point. Thus a lore excuse was created, that seems logical to me. I agree on the loyalty, but as I said they do value the tribe above all. I meant with my version of loyalty just a modicum of respect beyond breeding male. just because he is a breeding male does not mean he can't get them to like him beyond his status. That said, tradition is very strong in the tribe. So yes they would move on if a Nunh was cast down and they do so for the sake of their offspring. If a Nunh is cast down it means he is no longer fit, his abbility and condition is not sharp enough more to assure strong offspring. This doesn't mean they are unimportant, it's just a tradition for the better of the tribe as a whole. Strength and abbility is important in the matter of Nunh, you -must- have strong offspring. The only ones that don't care about this are either Tribeless (possibly, they might still care too) or the kind of tribe members that go with a particularly influential Nunh/Tia that leaves the tribe to try and form his own. as INCREDIBLY RARE as this might be because it's a thing that goes against all taught and does not imply anything good about the man who leaves. "The naming conventions I think is just a practical way of keeping track of which kid belongs to which male. You wouldn't want any accidental inbreeding. It makes sense that a male has a lot of kids, but the females probably only have a few each. So by giving the child the name of the Nunh who sired them, it's easy to keep track of who the child's parents are." Agreed. That would probably be the purpose of such. But I linked the site because it mentions some other things beside that. "Remember, they're not called Alpha males, they're called Breeding males. They're the males who have earned the right and duty to breed. I imagine it sort of like the heavy-weight champion of the world title. It doesn't mean you get to make decisions, or that you're somehow in a priveleged position, it just means you were the best at punching people in the face until they passed out." I did say they are -like- alpha males in that they do what alpha males do -except- leadership as that tends to be very rare amongst them. I can imagine why as a Nunh has a rather hefty list of duties that would keep him busy. I was just comparing. I should also note that becoming a Nunh doesn't nececarily mean beating someone in the face untill he's down, it means challenging and defeating him. There might be some speculation on what tribes do in this challenge but I would assume for most it to be some deadly fight of some sort (doesnt have to be fistfights) as I clearly remember descriptions of this tradition mentioning the Nunh -might- die in such a challenge. So in the end I think it would be wise to say, just so we're all clear, that there's a certain degree on speculation and others might do it slightly different (not me per se, i'm just saying in general) if they do RP this sort of stuff. Since there is a lacking amount of lore that allows for a great deal of speculation on some matters And not so much on others, some things seem to imply only one thing. Such as the Keepers being more matriarchal while it's implied that the sun tribe is more equal in weight on both sides. males supposedly being more rare and more valuable, and even having traditions of strength in the whole Nunh affair. While Tia's probably do all other duties females also do. (except birthing babies and the like)
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Ah! In this case, I agree then, . This is interesting. Can I ask for where it is stated that the Seeker females view the Keeper males as much weaker? I remember this being mentioned before, but I don't remember where or by whom. Where does it say that the female cannot sire with more than one Nuhn? That is information I've never run across. Here as well is information I've never come across. I'm sorry for my scepticism, but I am someone who prefers to view from the source. If true, this is intriguing enough to alter my perspective on the Seekers to accommodate for the information, but I'd need to see it stated from Square directly. If it's not too much trouble, could you cite sources for me please? I'd very much like to read! I've read these somewhere (I don't pluck them out of my head for the most part) while looking up Miqo'te and how to RP them. Unfortunately I can't find the sources. On that note though I would like your sources for your speculations too then. I know i've read that the keeper tribes tend to be more..matriarchal in leadership atleast. This is not the case for sun ones as far as I know, unless you can prove me different somehow. I also know i've read somewhere the Sun females tend to value strength in males though, that and the info of how Nunh can generally hold 10 to 50 females each would suggest alongside their territorial behaviour that siring other Nunh is more than a bit disallowed. They are very much described as alpha males except that they don't tend to be leaders as well. It just wouldn't make sense for a Nunh to handle more than a certain amount of females, hence why there are no other Nunh if the tribe is small enough, it would bring conflict. Just as there would be conflict when a female of one Nunh suddenly and randomly decides to go mate with another Nunh, which really doesn't make sense to me to do so. It is highly destructive to tribe unity to allow such practises, it would go against what the Nunh does first and foremost in that he risks his life by challenging another Nunh to become one, it's not respectfull. But mostly it would breed these conflicts between Nunh that should simply not be and even females would not want to harm the tribe (let alone their family that they might have sired from one Nunh) you should not mistake this for them being the property of a Nunh, but I do think they bind themselves to a Nunh once they have chosen one and indeed mated/accepted eachother. They'll absolutely drop him if he becomes dishonorable and he's not the only Nunh, ofcourse, but in that case it is justified. That Nunh has proven himself to be selfish, weak, and destructive to the tribe, which is their greater loyalty. (unless he is -really- influential but that is another matter. then you are digging into the deeper problems that can tear a tribe apart) On that point, it would make simple sense that the males of the tribe are quite the warriors themselves. To have such rituals of strength and to assume titles like that. Unless you can point out a clear source yourself that this is quite not true for the sun tribes we'll just have different views on this I think. I did look into that bit about there being more females, that was wrong of me. What -is- true is that there are more females that have moved into eorzian society because they are generally less closed and solitary. But there are still not many (though I imagine a lot of people would RP tribeless Miqo'te anyway, which is fine by me) http://finalfantasy.wikia.com/wiki/Miqo%27te/Naming this is the cloest I came to a source of sorts. It mentions more than other places
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The strongest, most adept male of the tribe may still not be that impressive given that tribal miqo'te women seem to be much stronger, more capable warriors. Instead of to a rock star, I'd liken it more to a Roman noblewoman taking an accomplished gladiator to bed. He may be the best within his caste, but she's still his better. Plus, in Forgotten Springs, you see the miqo'te there talking about how the "Nuhn is a sop who is slacking in his duties," suggesting great disregard for him. "But that -mane-" replies the other miqo'te. This tells me that the objectification of breeding males exists also and may even be more prevalent given the non-romantic, highly eugenic nature of the union. Again I have the same problem here in terms of mentioning loyalty. I think it is the nuhn who is loyal to the tribe, not the females who are loyal to him. If anything, the females are loyal to the tribe and never to the nuhn. In my opinion, loyalty to a demagogue nuhn over the tribe is an aberration, not the norm; it's a concept I've used in my own character's history and the reason she left to roam the world. I agree with the idea that the tribe is family, but disagree that the male takes care of the females. I think it is the females who defend and take care of the males. I also don't believe females "belong" to a single or particular nuhn. My basis for this is in the cultural convention of naming children after the siring male rather than the female -- it suggests that a single female can give birth to multiple children of different fathers. In a case where more than one nuhn exist, I expect the choice falls with her, not him. As usual, my comments push forward my opinion that Seeker culture is matriarchal and not patriarchal, so I understand that, while -I- believe my convictions are based on solid canon and deduction, this view is not in the majority. I'm hoping to sway more of you in my direction of thought, and I hope you forgive me if my character's experiences and views on the matter do not fit with yours. Of course, I will do you the same courtesy, . I suppose I wasn't completely clear. I agree completely that females are loyal to the tribe, but there is another loyalty beside that. I'd imagine while females might find a Nuhn suitable, it would be better if that Nuhn did more than just that one "duty" as it were. I mean't "loyalty" in that regard, aka relationships of further respect and care. Family. "I think it is the females who defend and take care of the males." this is wrong. They are both strong in their own regard but it is not so that males are in need of protection like that. Perhaps it is more true of the moon tribe, as sun females tend to regard those males as rather weak. " it suggests that a single female can give birth to multiple children of different fathers. In a case where more than one nuhn exist, I expect the choice falls with her, not him." A female cannot sire with more than one Nunh either, that goes against traditions. The naming can be explained as Nunh can be cast down by Tia at any point in their lives. at that point the females would or might go for that Nunh or another they think more accepable. (as always the choice lies with them. The Nunh must make themselves a attractive and strong choice if they want any females) That all said and done, I heard that in general there are more females born than males. That might explain why these traditions exist and why you might think females do more in the protection area. They likely do join on most if not all things male do (like hunting) but I don't think, not with the sun tribe atleast, that males are in particular need of protection. It's just a tribe thing to protect all, the males do the same. especially the Nunh I imagine as it is their duty to assure offspring and good offspring.
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I think they did that purely out of a gameplay point of view, not something that makes much sense lorewise/RP-wise It's likely because archer was thought to be valuable for black mages. They have cross class abbilities that come in use for the black mage, so they made it the standard.
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That brings up an interesting question. How do you think the familial relations look among the miqo'te? They're not exactly monogamous creatures, and according to the lore the rites and rituals regarding who can and cannot be a Nunh is to ensure that the offspring are of the finest stock. That seems very detached and practical. It doesn't sound like love ever enters into it. Not romantic love anyway. Could it be that since the Nunh is just a breeding male, he is expected to sire many children, and thus would be too busy to take part in raising any of them? And so, perhaps strong familial bonds would only exist between the mother and the child, and not the father and the child. in the opinion of my character regarding his tribe, tribe -is- family. There exists different families within that tribe ofcourse if it's large enough but he feels the tribe is a large family of its own. He's also very dedicated in caring for those under his wing, much like how an Alpha male would. (Nunh can be largely compared to those, except they do not tend to be -the- actual leaders) The reason they survive and stand as strong as they do is because they stand together. The Tribe is a place of family and friends for him, a place where you can trust and someone can get the helping hand he might need now and then without being exploited for it, without expecting something in return. Thus he may be close with many in the Tribe, but especially caring of those under his wing. I would say it depends what kind of Nunh you have, the title at face value might be very..practical, but a Nunh can make it more emotionally invested as well. In doing so he's likely to gain more too, as his females might be more loyal.
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Well the RP requirement of a black mage I suppose would be for your character to have a great deal of opportunity within him/herself to allow this kind of power first and foremost. Secondly she would need to know someone or know a way to get those secrets of the past, that dark and destructive magic. A way to learn the ways of the black mage. It may very well be more difficult than game mechanics would make you believe, but it might be good RP because of that.
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Bearing in mind the miqo'te are (by lore, anyway) relatively rare in Eorzea, and that it's a big place, and as a result the tribes and their branches are likely fairly spread out -- tribal conflicts have happened, as taking territory by force from another tribe is an acceptable way to become the nunh of that territory (Fernehalwes dev post). The or a nunh of that territory, yes. Not a leader though, Nunh are rarely that.
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I feel your pain brother. Soon it will be dealt with atleast, so have hope
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aw, poor guys I love the fact that we have a few dungeons we gotta do for the story. It actually helps the social aspect of an MMO to gather and pre-party for the duty finder, unlike in such MMO's like WoW where everyone stands in a city and just stands there being silent, and continue being silent in the party too. Happens in GW2 too. It's deadly to the fun of a MMO. So far i'm glad to report that all my dungeons have been pre-partied up and have been social, always added atleast one to my friend list. Even the one where I didn't pre-party up. Feel free to contact me ingame on Balmung if you need a Thaumaturge for your dungeons, provided i'm not too low level or anything. (I did all three dungeons needed so far though, and a fourth one just recently not required) i'll be happy to help you, and since I won most of the loot you don't have to worry about that either.
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You could say that your character has taken up "boxing" in an effort to overcome her weakness. now, that could end in never getting above the required level 15, and thus remaining still "weak" in the eyes of the melee masters. After all, learning the forms and tecnique does not mean she is strong enough to use them with any real level of power. I tend to RP the class I main, which happens to be a Thaumaturge like the original poster. But like others said it's usually okay to seperate class mechanics with RP to a certain extent, as long as you don't do anything silly OP stuff and it makes sense for your character and all that. So if your character has the capabilities to become a black mage, the know-how, go for it. That said, you can also limit her if you wish. It depends what you want really and what you think might be good RP
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I've never been kicked though, fortunately. I was, once, but it was an issue on my end, not theirs, and I got back in without any fuss at all, despite it having the server full issue just a few minutes previous. I wonder if it basically leaves your character in/remembers you were just on and lets you slip back onto that character or something? I had the exact same thing actually. (Just not mentioning because as with you, it was a issue on my end) and slipped in right away again while it was peak time for Americans, which is when these login issues occur on Balmung You may be right on what you say.
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Got a thing i've been pondering on in regards to Miqo'te tribes (the sun ones anyway) We know they can be quite territorial but I was wondering how much do tribes know of eachother? Do they know all the tribes out there (assuming this knowledge is teached by elders) are there tribes bordering eachother? Has there been tribal conflict, or is any tribal conflict ongoing? I know of possible conflicts within tribes but I have not heard about tribes fighting others. If that is because they are too distant from eachother or because their disagreements don't bring them that far I don't know. But it's something interesting and good to know or speculate on I can imagine. For now I can only assume that Tribes tend to distrust eachother and hold a bit of a chilled relationship with them, if at all. Probably because of several reasons, their tribal traditions might be different, they have no blood relationship, one of the tribes has a bad history in that it was once created by a Tia who became a Nunh by leaving but still managed to make a succesfull tribe and so forth. Certain ways of one tribe might be considered dishonorable amongst others. That said, it could be possible for tribes to have decent relationships if their ways are within agreeable distance from eachother and they believe the other to be honorable enough/have no particularly conflicting past
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I've never been kicked though, fortunately.
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And here I am as a European having not a single problem logging in on Balmung. I get on before the largest bulk of the Americans do probably The only time I had problems was the day these login issues started, absolutely infuriating. I wish you people luck that encounter this problem and I log out when i'm done to make sure you people can play