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  1. This is pretty much where I stand on it, too. I once got bored in High School, a couple years into being a roleplayer. So I sat down and thought up an entire family tree for my dwarf, with unique names for most of them. I then never used it. I just like switching it up from time to time, and enjoy the variation in my characters. Also, I always get a little kick out of it when people are shocked to find out that two vastly different characters are both played by me. That's always fun.
  2. ((Just a short teaser/intro for now, much more to come when I get a chance to actually write it.)) ---------- It was a story told to me when I was younger. There was a man, who had lost much in his many years, who had weathered it all and devoted himself to making the world around him a better place. He traveled the seas, wandering with those who would join him, facing many trials and making a name for himself. He was betrayed in the end, by someone he had trusted and become close to. I remember the bard who told this tale saying it was not a tragedy, but that this man was a he
  3. Another subject thread from Momoshi! AHHHHHHHHHHHHHHHHHHHHHHH! Okay, on subject and all that now. I've noticed in the past that some people will gravitate towards one side or another: magic users or martial artists (martial artists in this case referencing anyone who uses physical means and training in combat). Now, granted, there are characters that lie in the middle ground, such as Paladins in WoW lore, who though martially trained, have their burdens (the weight of their armor and weapons) lessened through the magical/divine power they call on. Of course, there are always people w
  4. I personally tend to involve myself in group RP events against DM'ed opponents (this can actually be a lot of fun, and I loved that my last guild on WoW did it), and get it out that way. I've been in too many situations where I'd get involved in a fight or conflict involving other players that just brushed off my involvement or ended up in me getting smashed up by a godmodder. Of course, that's something I'm going to be working on getting over, and being more of a part of again, now that I'm away from the WoW community. I tend to take my level/skill-centric approach to my character in fig
  5. Google drive saves as you add or subtract from your work. Ever since I lost 127 pages of Warcraft short stories to the death of a computer, I've sworn by it.
  6. Some of the finest, most enjoyable casual RP I've ever had was while fishing. That is all. ... okay, really though, I love the idea of RPing a craftsman. I once RPed a cook for no reason other than to just RP a cook. I even gave away cookies to passerby. It was wonderful, and I had a lot of fun with it. If you plan to venture into dangerous places, though, I highly recommend your character has a hobby that involves using pointy objects in a violent fashion. You never know when that will come in handy.
  7. Well folks, I've enjoyed this quite a bit, and I'm glad to see so much debate and varied ideas around the subject, but I for one will probably head off to topics other than my own! Also, I should probably stop staring at this page at work. >.> Even if my job is fairly relaxed on that front. Looking forward to joining you all as soon as Balmung lets me!
  8. I'll concede that point without blinking. I'm also bothered, however, when super low level characters run around with power beyond the scope of players who have put all that time into leveling. It can really go either way, good or bad. I thought that players who put time into levelling are interested on the game itself. I mean, you don't need to power level your character if you simply want to RP them. You only power level to play the game further. At least that's what I'm doing o.oa; If a character tells me that they're uber powerful because of their past experiences, I personally wil
  9. I'll concede that point without blinking. I'm also bothered, however, when super low level characters run around with power beyond the scope of players who have put all that time into leveling. It can really go either way, good or bad.
  10. This is kind of my problem with it, but I'm also speaking as someone who works full time, is headed back to college this fall... I know how time constraints can be. I just try to balance it as best I can, for my own reasons. I figure not everyone wants to do that, which is fine. Again, this is just my approach.
  11. My meaning on that last bit was more "Don't go dropping meteors on people". I'd also like to add, this is really just how I approach it all. I know lots of people who disagree with me on many aspects, and I've also roleplayed with a lot of people who take a different approach. These are rules I've placed on myself, not the community as a whole.
  12. Welcome, fellow WoW vet! There's a lot of us, I'm pretty sure.
  13. We actually had a discussion about that on Mysterium's forums recently, since as a guild of mages, coming to consensus on what we can plausibly do in RP is sort of important. Our consensus was largely that you can scale down effects, but you can't change their essential nature. So, if you can cast Fire, you can light a pipe. If you can cast Fluid Aura, you can create water. If you can cast Bio, you can afflict someone with a temporary biological handicap (nausea, vertigo, blurred vision, etc.). Note that I say you "can" do this; since we know magic in the setting is spell-based, most of us ag
  14. And of course, if another character is "more skilled" than them, it's made apparent in my lack of tools compared to theirs.
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