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Balken

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About Balken

  • Birthday 09/25/1993

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  1. Mateus is in a kind of interesting period. Amidst the long standing community of the server it's basically exploded with roleplayers since Storm Bloods launch. So you have a ton of guilds and players getting storylines, characters and contact lists up off the ground. To me the server feels like it's easy go and find RP when you want it right now, either at the Quicksand ( hit and miss, as that kind of open world location always seems to be ) and then at player run establishments open almost all nights of the week. One of the things that's made me personally feel like it's easy to get connections off the ground is definitely the Discord server, right now having just shy of 500 people on, and at times with many, many, more than that towards peak hours. The moderators basically just try to make sure channels like the Looking for connection channel are on topic and the events page has been very nice. It has the problems and good points you can expect of an RP server. The Community, especially the people driving some of the public events, have a lot of passion to see Mateus succeed so I feel we're still in a period where the server and population are maturing. I suppose the biggest difference from what I experienced on Balmung is there is a more ingrained focus on story arcs and events, and on their interaction together. For some people an exciting, some people will prefer a more social and with the flow style though, so I feel there are merits and deterrents.
  2. I feel as though it's much more important for someone to be able to believably pull off a character concept then it is for them to OOC'ly be able to back a concept up. How RP is done in this game can mostly be considered a shared writing experience where we're all acting together to create stories in the XIV setting. We're only interacting with the game in a round about way as we do this as in we may play, as an example, a mercenary, born in Ala Mhigo and committed to the restoration of his homeland. Yet we can only impact the Ala Mhigan resistance to other people and not the game world directly. In that way it's much more important that people could interact with us and think 'I could see him really being part of the resistance, this feels authentic to me.' Or something along those lines. ( I realize now my entire series of thoughts on this are hard to put properly into words! ) In some cases though some OOC things make that mutual writing and suspension of disbelief easier. My main character is an Ishgardian Dragoon. For me personally to feel as though I could pull that off in a realistic manner I first set about getting my class to cap, my armor augmented and then glamoured onto the pieces I wanted to use. That's not to say it's not possible to do without the armor, but that for me and the people I interact with regularly that helped make my character more believable. ^ the wording may be a little weird, I am coming off the crusp of insomnia so forgive me if it's off @_@;
  3. Honestly this is what makes the really low level content a pain for me. I mark, aoe and try to adapt to whatever the dps are doing but even pretty decent end game gear it's a pain when DPS decide to do whatever they want sometimes, especially if they are similarly item level synced, oh my goodness does that hurt @_@ It reaaallly makes me wish GLD got their tanking stance before sword oath, like if they just switched those around would make at least part of that process so much easier!
  4. I. Basic Info Characters:Eric Rosethorn, Oran Shieldbreaker, Shaggy Olivander Primary character:Eric Rosethorn Linkshells:Pajama Party, Story Primary RP linkshell:Story [*] II. RP Style Amount of RP (light, medium, heavy): Medium-Heavy. It depends on how much RP I can get going and what's going on with content. I've gone from RP being what I do 24/7 when I'm logged in to it being something I only do the majority of the time. That said I can always be in character for walkups. A monster hunter is somewhat easy to make a reason to be anywhere! Views on RP combat and injuries: I adore combat RP. With people I'm less familiar with I usually talk through it OOC'ly before combat begins unless they want to use dice rolls as the randomness can add an extra spark to things on occasion. With people I'm more familiar with going along with the flow of a scene works just as well and can lend itself to some real creative scenes. Non-PC enemies usually either a dice system or moving with the flow of the scene being set up. Views on IC romance: Romance is another part of life and I find at least the thoughts of it help me flesh out characters. It's something that needs both time, reason and a lot of OOC communication to work out well and should be used to add to the RP instead of becoming the singular component of the RP. Views on non-romantic RP (family ties, etc): Family is welcome. My main is a half breed, his mother a Hyur escort, so it's more than possible for siblings to be from that side of that family. Oran is a Miqote, the tenth son, so he has at least 9 elder brothers from his clan and sisters likely that can be filled. Shaggy I'm still working on, I'm not sure what ties there are to be there yet but that makes it even more open for ideas. Views on lore: Lore gives us a defined space to function in. Sure it can be bent and holes can be plugged, but those things are only meaningful if we observe the lore in the first place. So while open to the usual bending of the lore I do enjoy it not being discarded fully. Views on chat functions (/say, /linkshell, etc): /say /emote are just about always IC to me. /tell and /ls can be IC pending on the context. I believe /yell is used sometimes with events which I always enjoy to see so regular /say and /emote conversation can go on regularly. /party is dependent on group. [*] III. Other Info Country: America Timezone: CST (UTC -6) Contact info: PM me for it. [*] [align=center][glow=blue]~Special announcements can be found in the posts below~[/glow][/align]
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