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Gegenji

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About Gegenji

  • Rank
    Built Like a Brick Smithhouse
  • Birthday 01/26/1985

RP Related

  • Main Character
    Chachanji Gegenji
  • Server
    Balmung

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  1. Gegenji

    Researching summoning.

    As has been stated, a lot of this stuff is delving into things that the lore just hasn't provided yet - plus the added difficulties of converting it to a different system with potential different rules. So all you really can do is take what is there (both in FFXIV lore and DnD mechanics) and try to come to some reasonable conclusions. Attaining additional egis seems to be the easy part given what you have so far. The DM gave you a bit of an "out" for summoning for first egi, and all the others are going to be extensions of that. Attempting the technique with a essence of another Primal you've encountered should provide that egi. However, it is easy enough to have a situation where the Primal you are seeking to summon the Egi of be too powerful to summon and maintain. What happens if you can't summon and maintain the Egi for an indefinite period? Perhaps see if you can simply summon it for a short period - or at least tap into its power briefly with yourself as the conduit if even that isn't possible. The latter is effectively Trancing, and could be determined through enough study - and the SB SMN technique that lets you briefly summon the Bahamut-Egi is effectively the former. Perhaps, like spells have Spell Levels, Egis have Summon Levels (which is actually a thing in older FF games!). And the demi-summoning and Trancing are effectively techniques to briefly reach and attempt to access the power (in a reduced fashion) of a Summon above your Summon Level. Then it's not simply a matter of not having enough aether - just like a level 1 Wizard can't just CAST Fireball. The concept is either too advanced for them or they wouldn't be able to control it due to lack of personal power, skill, and experience. So adding an outside aetheric source isn't going to help you summon/demi-summon/trance anything beyond what you currently can. Can't Trance Bahamut yet? Get a few more levels in and increase your Summon Level. Now, as for adding in additional aether? I don't think that could cause a full Primal - your egi is an echo, a copy... and even with more aether it is still going to be just that. I would figure that adding additional aether (either summoning a low-level egi with extra personal aether or from an external source) would be akin to the Metamagic feats of DnD. If you know how to do it, you can make your egi bigger or faster or hit harder - depending on how you weave that additional aether into your summon. So, yes, you would supercharge it and any additional aether would just continue to add onto that until DM fiat decides it has too much (if it's an external source, can you control this souped-up egi you couldn't possibly cast normally!?) and it could either go berserk or explode. That's how I would work it, anyway. Maybe some of that would be useful for you in your FF/DnD game.
  2. Gegenji

    Balmung RP, is it dying? Has it changed?

    I just wanted to pop in and say that Grindstone numbers can and will likely continue to be very... "swingy." This can be due to a mix of personal player burnout, other real life things (time differences, holidays, RL plans like movie releases and just general outside-of-game social activities, even things going on in OTHER games), and even "counter-scheduling" of other events (events happening at or around the same time as the Grindstone) among other things. So some weekends we might only get 20-30 people, other times we get 50-60 or more. So, as a whole, using it as a barometer for how RP is doing for the server as a whole is... awkward due to the huge number of variables that can affect the turnout beyond just "less RP on Balmung." Plus, I want to throw my own hat into the pile of "there's plenty of RP if you go looking for it." I haven't had too much RP lately, but that was due to me not going out and seeking it myself - and I know that because I've seen plenty of events I could've thrown my Garlean at being run by Aegir and them (and several events I could've thrown Chachan at as well!). Not to mention that there are plots and events going on that I'm aware of but having dipped my toes in for some reason or another. I mean, there's a new plot that I just got into that has a lot of people jumping in on it and it looks like it's going to be a lot of fun for getting more RP and interacting with more people. All because I put myself out there and said "I wanna do this."
  3. Gegenji

    How does your character earn money?

    I still remain pretty confused on that matter myself, just because of the MMO standard of "higher level stuff costs more." A whole rabbit pie costs, like, less than 10 gil from a vendor... while a nomad meat pie costs around 2,200 gil. And that isn't even starting on the wild price discrepancies between gear (a full suit of iron armor costs less than a crafting hammer made of coppranickel). Which has always made pricing things ICly a nightmare for a merchant-type character like mine. Hence why I've kind of ran with the idea that Chachan is terrible at pricing things. But more on the topic, he actually makes a decent bit of gil regardless. He's a rather skilled smith with his own smithy in the Goblet, and does work for the likes of the Flames and even the Sultansworn on occasion. Plus, thanks to a little adventure of intrigue and investigation, he's the acting head of a small Ul'dahn noble house's smelting guild, so he gets a decent paycheck from that. He sometimes takes up leves as well, especially if they involve helping people... though that gil - which used to just help ends meet when he first came to Eorzea - is usually turned right around and given to help people in need.
  4. Gegenji

    What Are You Listening To?

    More seriously...
  5. Gegenji

    Can Raen's use English/Normal names?

    Not gonna lie, I kinda like the idea of a character who either: a. Has a horribly hard to pronounce name (Sea Wolves!), or b. Got tired of people asking them what their name means ... and instead is like "Just call me Frank." Actually, I think a couple Sea Wolves characters actually do that already ICly. And I have a character I have yet to use yet who is half Sea Wolf, half Hellsguard who goes by "Unpronounceable Name." Honestly, there's nothing wrong with having a moniker or alias or something you use instead - which could also leave you open for finding a "proper" Raen name later if you like. Fang for example. Like Yugiri Mistwalker you could be just... Fang Wyrmscale or whatever.
  6. Gegenji

    Xaela RP & Racism

    This may be a long shot random suggestion I just came up with but... If people are going to look at your name and character and metagame that stuff... along with just ignoring the folks that do that if they won't listen to reason - maybe put something in your Character Info block that points some of this out? Like... "Nicer Than Your Average Dotharl" or "Dotharl Dreaming of Being a Maid" or something that implies that your character, while a Dotharl, is still a unique entity separate from all the stereotypes and preconceived notions. Obviously that should be an assumed thing, but every little bit could help, right?
  7. Gegenji

    What Are You Listening To?

    ... I don't know how either. It was just on my related videos and I had to look.
  8. Gegenji

    Xaela RP & Racism

    Also, if it helps... who is allowed to join an RP scene is very much up to you as much as everyone else in the scene. Just because people jump into the mob and try to roll dice at you doesn't mean you have to accept that they're joining in. After all, if it's supposed to be a one-on-one match away from everyone else... it's surprisingly convenient that there's suddenly a mob there to also jump in and gang up on you. They're imposing on the scene at that point and you really don't have to entertain them if you don't want to, and it certainly sounds like you didn't want to. This whole RP thing is all about having fun - it's a hobby. So if people are trying to push you into doing stuff you don't want to do, it's completely within your right to ignore and/or block them. I know if I got home after a hard day's work and went into the game and got screamed at about how Lalafell can't be from Doma or something, I'd be blocking them right quick. Ain't nobody got time for that. EDIT: Oh, I almost forgot! Even if the Dotharl are a bit more... violent, that doesn't mean that's all they are. Like you said, Stormblood added some really neat nuance to why they act the way they do and it's not as blind bloodlust as people like to think it is. But even before then, I've RPed with some really neat Dotharl. The ones that come to mind are a pair of twins... Solus and... Lunare, I think? They had a red/blue thing going and they were really neat to interact with. I still remember when we got into a discussion of dishonorable death and Chachan asked if it would be a dishonorable death if one of them died in a dishonorable way, but did it to protect the other. It stumped them both ICly and OOCly, but they were really chill about it in a "Man, now I have to think about it" sort of way.
  9. Gegenji

    Xaela RP & Racism

    A random thought occurs to me: I wonder if it's because you're Xaela or specifically that you're Dotharl that this is happening... Not that this distinction makes anything better, of course! It's just that before Stormblood gave more... nuance to the Dotharl tribe's culture, a lot of people playing Dotharl just played them as... well, savage warmongers who just liked to fight and see blood for the sake of it. So it could just be a matter of people stereotyping Dotharl specifically based off those characters from pre-SB - or other Dotharl players continuing the stereotype even with the new lore in place. So when people see the Dotharl name, they already have Opinions before they get a chance to know your character personally. Which... kinda sucks, especially if it's getting to this degree that you're actually being harassed just for the tribe you picked. The only options I can think of are - like Tregarde above has suggested - to let the people harassing you know OOCly that you don't appreciate it. Hopefully they'll respond well, but if they don't and continue to press the issue, it might just be necessary to block them.
  10. Gegenji

    Not another Beastmaster fanboy!

    I kind of skimmed over your post some, but I want to suggest that the idea of both Beastmaster and Blue Mage (as I think Gau is sort of more on the Blue Mage side, though I think Strago actually fulfills that role with his Lore abilities) aren't invalid. They just might need to be handled a bit differently than what we've seen so far. Let's start with Blue Mage. The biggest issue with Blue Mage is that it - as a class - has been very... polarized based on what abilities it has. It's either very situational/bordering on useless compared to more consistent options (Quina from FF9, his/her's 9999 damage technique requires keeping him/her at 1 HP compared to just stealing a bunch for Zidane's Thievery or Freya's "kill a bunch of dragons") or so powerful to the point that it's game-breaking (FF5, where Blue Mage - along with Chemist - are among the strongest jobs in the game). It also has a unique "learning" method that is completely different from all the other classes (except maybe Summoner, technically) in that you have to fight something first to get it. However, that doesn't mean it couldn't work in the FFXIV setting. In fact, you could probably keep a lot of the flavor of it without too much difficulty. You would just need to have a set list of monster abilities your character can learn, but require a special observation method of some sort that only occurs in the job quests - after all, learning an ability at the end of a job quest is nothing new. Then it's just a matter of determining what abilities you'd have, how strong they'd be, and all that good stuff. For example: Thousand Needles for basic high-damage spell Bad Breath for DoT Self-Destruct for AoE (we've seen enemies survive it, so why not us?) White Wind for self/support healing The only issue with this pattern is that they break away from each quest teaching you something at the higher levels. So either Blue Mage would require you to still do that, unlike other jobs, or just imply that you observed enough of a certain kind of enemy at that level to pick up a new trick. So nothing too difficult to finagle into the paradigm already set up in FFXIV. Beastmaster... Beastmaster I've had my own ideas on for a while, actually. I've mentioned them here and there - mostly on Discord when we get on conversations about new jobs - but I think I only mentioned it in passing once way early on in my thought processes on it here. So, since I'm being overly verbose about this stuff, I might as well go into my own personal head-canon idea of how Beastmaster could work. First and foremost, you are right in that the idea of the Beastmaster usually involved using monsters more directly than Blue Mage. Relm's Control is very Beastmaster-esque, as the FF5 Beastmaster uses Control to effectively do the same thing as well as capturing and releasing monsters using a gourd. In FFXI, you could actually just grab a monster and have it as a pet, making Beastmaster one of the few jobs in that game (at least at the time when I played) where you could actually solo - as you'd just grab a level concurrent beastie and have it kill things for you. These are mechanics that I don't quite think would work in FFXIV... if they were dropped in wholesale, at least. The ability to straight up grab an enemy and use their abilities against other enemies - even temporarily - would likely be difficult to program and could potentially break the difficulty of various fights if you could... say... have King Behemoth in Crystal Tower drop meteors for you or something. If Control was kept in any sort of capacity at all, I would instead have it be Confuse - as that is a debuff that's already in the game (and otherwise player unusable) that causes you to go physically melee an ally. Obviously bosses and other key enemies would be immune to it, but it could be an amusing crowd control method for a single add and maybe even useful for a bit of added DPS. Using the Crystal Tower example again, you could Confuse the Iron Giant mobs and they could trudge over for the length of the debuff and smack around the Behemoth with some melee strikes for a bit. Beastmaster is all about having monsters do stuff for you, though, so how would you have it work in situations where there aren't any adds like that around? As mentioned above, grabbing an enemy temporarily has its own difficulties, but grabbing things permanently would be an issue as well. Honestly, I suppose you could just take the concept of the WoW Hunter here and have a list of beasts you can grab (and possibly name) that fall into various "families" that would all have their own sets of skills, and then also have the ability to keep several and either summon them at will or swap via the stables (sounds like an advanced version of the Chocobo system, honestly). But my idea was a bit... different from that. Basically, create a special beast that is specific for the Beastmaster. Summoner brought the idea of the Egis, so I had the idea of the Interceptor (named after Shadow's dog as a nice reference, though I suppose you could also call it Angelo) - an attack/guard dog that is effectively your "weapon" as a Beastmaster. You'd still have your actual job weapon (a whip in my head-canon) for auto-attacking and some techniques (Entangle to slow/heavy enemies, Whipcrack to stun), but most of your abilities would involve around having your Interceptor. I like to imagine Beastmaster as a tank class of all things, so moves could include stuff like: Fetch: Sends your Interceptor to pounce a single target and bring it back to you. (Shield Toss/Tomahawk move) Round-up: Order your Interceptor to corral all enemies around you. (AoE aggro move) Howl: A rallying cry of both Interceptor and Beastmaster that temporarily raises the attack of all nearby allies. Raise Hackles: Command your Interceptor to brace for an incoming attack, raising its defense. All of which I would think would keep a lot of the spirit of the Beastmaster while also having it sort of fit the setup of the FFXIV job system. I also have ideas of the MT/OT stances being the Interceptor being at your side (combining your health pools) or out and able to protect/boost others and a bunch of other stuff like that... but I've been pretty verbose about this whole thing already so I'll quiet down on that. But yeah, I think it isn't quite as hard as one might think to work BLU or BST into the game. You might just need to... standardize a lot of functionalities so that it fits in line with how the other jobs work rather than the more... freeform and dynamic traits commonly inherent to these two jobs in other games.
  11. Dropping a Vent thing that I think anyone in Eureka has encountered at least once: The salty player who apparently has an agenda against the people standing around for the NM to spawn, so they grab extra mobs and run them around hoping they AoE kill a bunch of the waiting people. I actually called one of these guys out around Mono for grabbing the plant monsters (I forget their actual names, everyone calls them Bulbasaur because they look like one) and running it into the crowd of lowbies waiting for the spawn to happen. His reasoning? "This isn't a free ride!" Considering that the "recommended" option of leveling up in Eureka is joining the NM hunt raids almost immediately after getting in and just getting a couple hits on the NM for the XP when the higher levels kill it? It... it kinda is. And has been for a while. And - being a level 20 like he was - I am sure he did some standing around on his own or being ferried somewhere or rezzed by someone because he was in an area you would otherwise not want to be. So it's also horrendously hypocritical unless he solo grinded his way all the way to 20.
  12. Ah, I'll try to keep an eye out. I wasn't on Chachanji at all today. I'll be on tomorrow, though! EDIT: It looks like we're playing the FFXIV version of phone tag! I was on and off a fair bit yesterday and could not find you online. :<
  13. If it helps, Chachan here was my first FFXIV RP character and I decided I wanted to play a Lalafell from Doma - even though (even back then) there was little to no clue that Lalafell could even be from Othard. I believe the only two clues that there could be was the flavor text on a fish and a Lalafell in Limsa who sold Doman fruit. And even those were things I found out after the fact from Sounsyy. One of my first RPs was in the Quicksand, with another Lalafell berating me both ICly and OOCly for my character idea. Yet, that was also the RP where several Very Cool People jumped in to defend the little guy. And once I was girded with even that little bit of knowledge from Sounsyy, I grew more confident in my decision. These days, folks really don't question the idea at all (and I even had a story arc where he and some friends went all the way to Othard to visit his home from before the razing!), even with Stormblood showing that Othard - or at least the parts of Othard we've seen so far - are primarily Hyur, Roe, and Au Ra. For me, at least, as long as you can explain the "how" of the situation, I'm willing to give it a fair shake. Plus, sometimes having to figure out that "how" provides character ideas and plots that you might never have come up with! Just looking at some of the conversation above, sure people are curious or questioning how she learned ninjitsu... but that's also provided ideas! Who is the person who might've taught her? Why did they teach her? Where did they come from? What are they like? You're fleshing out a potential NPC that you could use in your RPs (if they're still around) or at have your character talk about (if they're not, for one reason or another). The thing to keep in mind is having fun. You want to play a character that you enjoy playing. Obviously, since it's also about interacting with other RPers, there's a desire to ensure your character is something people would want to interact with. However, it hopefully shouldn't force you off playing something you'd have fun playing - just maybe tweaking it a little or having an explanation handy should people ask questions. I mean, "an Eorzean who learned Ninjitsu" is not a very farfetched idea at all compared to the things I've seen. You should see the character who was an Allagan bio-android made from the fusing together the genetic code of Odin and Bahamut...
  14. Gegenji

    WTB <Insert Furnishing here>

    This is probably the big one for me. Of course, this could be because I'm biased as someone RPing an armorsmith... but it's really hard to have a solid "store front" for your job when there's no way to show your work. Really, more of the shop-based items you can even just see around the towns and stuff would be really nice to have. Other than that? Maybe a way to put screenshots or something into the picture frames? That way if you have a character with family or friends or something, you can take pictures of them and hang them up in your place! Or take some scenic shots yourself that could rival the paintings you get so far. Oh, and probably more Magitek-related things for those who want to look like they're into the (comparatively) high tech scene without having to cobble furniture together to give the appearance of a Magitek device.
  15. Well, it's good that they have their differences! It wouldn't be fun if they agreed with each other on everything.
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