
Ghostinthecat
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In response to people taking Primal fights ICly...
Ghostinthecat replied to Ghostinthecat's topic in RP Discussion
When you literally call an entire group of people who don't like praying pretend in a videogame in the same way you do "cancer", you've gone beyond the bounds of a simple discussion. For sake of focusing on the topic at hand, I have removed a word that was purely a personal opinion, however sharp and direct that statement was with the word included. This has been done in order to keep the discussion from getting out of hand. Thank you. -
In response to people taking Primal fights ICly...
Ghostinthecat replied to Ghostinthecat's topic in RP Discussion
Three things: 1. You roleplay the main scenario? Well, that's neat, but I can't and I don't think anyone else that takes the lore seriously, can take your character seriously. 2. Are you using a video with particle effects as proof behind your statement? Not every dot in the sky is a person, and the video is a generic representation of the few Warriors of Light that become the Blade of Light. It's not like SE has the resources to custom create a CGI version of each character with the myriad of custom armors and races they can play. 3. Having the Echo does not make you a Warrior of Light. In the Battle of Cartenau, that was just a bunch of people from each of the Grand Companies that came to fight the Garleans. If you're going to refer to videos as evidence, take note that in the video that places in the opening credits (that's pressing down three times on your PS3 controller by the way and then pressing the 'X' key) it'll play a video showing the battle and everyone save for the few Warriors of Light (I think they showed, hmm, one black mage, one warrior, one paladin, one white mage, and one bard.) and the rest were pretty much dressed to the nines in company gear. That's the problem with using game representations through events and videos as evidence for your claim. They can't accurately depict -you- in that setting they depict the main protagonist and general fillers to convey certain events, of which the pictures you linked show an event that was just to express something that otherwise would be indescribable. The main hero, banded with his team of Warriors of Light, used their aether to banish the Ascian from a scion's body. Nothing more. And no, Lahabrea did not repetitively possess Thancred over and over in a queuing lobby so that everyone even to this day can claim, "I saved him. I was a Warrior or Light. I used the Blade of Light." that's a game mechanic to allow everyone to experience the same content that if we're roleplaying and making the world seem real then only one, okay at most, eight people in the entire world could have actually experienced. -
In response to people taking Primal fights ICly...
Ghostinthecat replied to Ghostinthecat's topic in RP Discussion
Take a breather. Nobody is telling you have to accept it. If I decided I wanted to RP in a style like .Hack or Log Horizon, where I'm a person stuck in a game, am I gonna get yelled at for it? Differences in RP style are perfectly fine. Everyone has their own personal canon, and the lore leaves plenty of room for interpretation. Just because we aren't shown the primals being summoned more than three times max, it doesn't mean it couldn't still be happening. Chill. How can you ask me to chill when the temperature is already -273.15 Celsius x3 I'm not going so far as to dictate how people should roleplay if it's kept private, but really my rant comes from seeing people bring it to the open world as if wackin' primals is like going to the gladiator games in rome. It's just ICly absurd. It doesn't make the immersion any better, it does the opposite. -
(I'm having a character redesign. This is up for fun to read and I might continue the story later, but meh, it's not something I'm feeling and so I'm gonna drop this to alternate reality status and not to be taken ICly)
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(I'm having a character redesign. This is up for fun to read and I might continue the story later, but meh, it's not something I'm feeling and so I'm gonna drop this to alternate reality status and not to be taken ICly)
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In response to people taking Primal fights ICly...
Ghostinthecat replied to Ghostinthecat's topic in RP Discussion
The thing is that the primals have been summoned in the past, and several times, sure. But as of the events of 2.0, the primals have been summoned three times and the last one was direct influence of the Ascians. Not even an army can defeat these summonings. This is the end of an age in game, the Ascians are bringing about their 'rejoining' and pouring their own efforts into it, now more than ever. I'm saying since the events of 2.0, lore wise, it is impossible that the summons have happened past the three counts that the scions and the main protag have addressed. --also, Gilgamesh is comedy fodder. It shouldn't be taken terribly serious. That or I mean, jebuss... it's Gilgamesh for cryin' out loud -
So you're saying you're one of the few, and by that I mean I can count the number on my fingers, people that were part of the main story of 1.0? Okay, not likely my character is going to believe that. I'm not saying you can't have like, something for fun and pretend. But if you're playing with a community in a particular setting, it's just not tasteful to tell everyone that you've actually killed a primal. That's like social suicide and no one in their right mind is going to believe you. I mean, pfft, you could always pretend with your trope of friends that you were those warriors of light, but you shouldn't bring that into the main setting because that stuff is reserved for the main hero of the game.
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Sooooo... This might cause a shitstorm buuuuuuut... This is so special snowflakey and lorebreaking. Are you roleplaying as one of the few Warriors of Light that fought in the Battle of Carteneau and were subsequently sent five years into the future by Louisoix, after fighting in 1.0 with the man himself? Are you rping off that you and seven others were tempered by Hydaelyn herself, and everyone there has the echo? As far as the lore goes, the primals were summoned in the past, and yes, heroes of eld fought against the primals. But several times throughout even 2.0's dialogue, it describes how even an army struggled to defeat those summonings. In the recent history of 2.0, playing as the protag of the main scenario, you are playing as either a Warrior of Light from 1.0 or as a reborn Warrior of Light that was tempered by Hydaelyn upon first entering the realm of Eorzea. This does not mean that every common hero in the game is potentially that said hero, and playing off as if you were like the main protag of an mmo's story is super special snowflakey, powergaming, and distasteful. Anyways, in 2.0, this hero of the main scenario while playing the game FFXIV: A Realm Reborn, you are soon working with the Scions who's job is to prevent the return of the primal threat, some of those threats only quelled but five years ago (i.e. The Band of Heroes and the defeat of Leviathan.) This time, the Ascians are mettling with their supremely powerful evil magicks and with each summoning of the primals, they are a much much stronger incarnation to the last, of which there has only been three summonings of the Ifrit, Titan, and Garuda. It is said through each encounter with the primals that an army would not be able to kill these particular summonings, hence why the hero of the main scenario has to check in with each Grand company's OIC and initiate the encounter with the threat. In fact, Garuda's summoning, even the first one, she has a powerful vortex barrier that is nigh impossible to breach, save that the main hero meets up with another important character: Cid, to strap on a massive (and potentially toxic) heap of corrupted crystal, which required an absurd amount of effort to obtain, too much to be fair for one person in a roleplay setting to have obtained without going mad from it's radiation, of which, the main scenario hero is probably only able to obtain, because the main protag of any story is usually superpowered and special snowflakey as shit, because he/she is the only one, and all that fluff. So are you really saying you come to match the power of a main plot's hero of an mmo? If so, that is powergame-y, godmoding, and super distasteful. We might as well say there is no threat if everyone is walking around with the power to curb-stomp a god -- look up the "Worf Effect", seriously. Anyways, staying on topic, the point is, only a chosen few that were tempered by Hydaelyn, the crystal god of pretty much everything that ever exists in the universe ever, and blessed with the echo to have ungodly amounts of power, could defeat these summonings. It's not like they're constantly being summoned on a daily basis. Primals are a rare and powerful summoning from the outcry of their attributing race of worshipers. I'd like to think with the actions the hero can take, what with 2.0's daily beast tribe quests, the sane beast tribe members are progressively becoming more peaceful with the more advanced races of Eorzea, all the while, Grand companies of each region, are constantly putting the hurt on the tempered tribes, their numbers slowly draining. Eventually that would mean less of those tribes crying out to their god and there would be less crying out to their deity to come and save them, because the majority would be working together with the other races as time continues. I'm a bit scatter brained so forgive my rant but I'll continue because this [redacted] needs to stop. Our characters don't have to be capable of great feats to do great things. It is by recognizing our faults and working together with others that we can accomplish amazing things, of which we can gloat about in the taverns and bars just as well as if we were crazy super powerful. Where is the threat of the land though if everyone is special awesome? And then does that not beg the question, "If everyone is special? Is anyone special?" it really just is distasteful and I'd say lazy to roleplay as a powerful character, instead of what roleplay should be, and that's working with each other to perform great things together. Still, lore breaking here, the primals were not summoned more than three times so far. The first, was because it's been like five years or longer since the last summoning and the beast tribes were feeling oppressed by the main races of Eorzea. It always runs the trend that the beast tribes were doing only what they had, to survive. The second summonings? The world has had an influx of aether and crystals, plus the hero of the main scenario gave their last primal summoning a thrashing, so they redoubled their efforts to gather enough crystals and summon a stronger version of their god. When those summonings (in game they are called HM, or Hard Modes, for anyone unsure.) were defeated, so too in game did it show that the spirit of the tempered tribespeople of each beast tribe, so too was defeated. They were on the retreat, and the daily beast tribe quests are an in game representation of the relationship building the hero initiated, which sure, you could roleplay off tastefully that you went to assist the Sylphs or made an assault on a small camp of tempered Amalj'aa, working with the good ones that wear those awesome blue bandanas and sashes (because Donatello is totes the rightful leader, no mater how much a fit Raphael throws). The third summoning, the EX or Extreme trials, as represented in game to reflect the lore, is a direct Ascian intervention. They used rituals involving the bones of beast tribes to summon an ever deadlier version of the Primals. This was literally twisting and forcing a summon, none to unlike the Coils story line, where Bahamut was forced to be summoned (of which I speculate presently that may also be why he's so damn strong, because he was forced to remain summoned) and yeah, so these EX summonings were super powerful because of the unnatural nature of their calling back from the aetherial plane. In the quest "Gale Force Warning" Vorsaile spoke of how in the midst of his troops constructing a new watchspire to observe the actions of the local beast tribes, this particular summoning of Garuda was 'absolute'. With a mere flick of her talon, it destroyed the half-built structure and sent several trained men flying as if they were rag-dolls. That kind of strength is absurd and even the hero blessed with Hydaelyn's power, probably took even that a fair stretch of the mind to defeat. Same goes with the other two, they were literally aetheric abominations at this level of power. Are you saying you contended with that kind of strength? --Also, it says in the quest text of Gale Force Warning that they were erecting a tower to observe the movements of the Ixali, clearly as a result of the second summoning. Let's rewind a bit, the beast tribes summoned their god the first time in 2.0's history, the hero came and defeated it. The Grand companies underestimated the response time of the beast tribes, probably getting drunk off mead in celebration of the primal's defeat, that it was too late before anyone gave credit that the beast tribes could collect a massive store of crystals and strike back harder with the HM summon of their deity. Like think of it this way, you get knocked down, yeah? Then while you're foe is gloating over you, you get angry and come back with a harder strike. That's what the beast tribes did. They of course were fighting against the Mike Tyson of heroes and got once again knocked down, but it's the same as any defeat. If willing, you're gonna try to get up again and you're gonna try to hit harder than the last time. That's why the companies started commissioning the construction of watchspires and new posts on beast tribe lands, so they could observe the movements of the tempered beast tribes, and prevent them from collecting another large stinkin' pile of crystal and summon their god back. The reason the EX primals exist, aside from the game aspect where our iLvl is so high we needed stronger foes to fight, is that the Ascians were causing an abnormal summon to occur. Look, for sake of argument, let's turn towards content that's recently been released. In 2.5 patch release, the main scenarios hero and his friends (which is to be assumed the other few warriors of light.) are able to complete the raid arc and defeat the Cloud of Darkness, a supremely powerful foe, and make it back from her realm, stopping a possible calamity from happening again with Scyrus Tower. That whole entire expedition clearly could not have been accomplished more than once, because there were too many unimaginably important characters that showed up in that story arc and only the one hero, the main player, could have been in that situation. The weekly quest there is to relive those events in your memories and you give those stored memories to the spirit of a powerful allagan sorcerer that is possessing a random miqo'te chick (go figure). Think on the quest, The Ultimate Ballad, you are recounting your encounter with the Ultimate weapon, but the bard is only singing a song, albeit, the way he's 'singing' the song, makes for the battle to appear to have been much harder and harrowing for the hero to have accomplished, thus in game perspective, a HM version of The Ultima Weapon is available to challenge mid-ilvl players. In 2.4, the hero of the story discovered after during the encounter with Shiva that those tempered by Hydaelyn (as only those tempered by her could know that Hear, Feel, Think... stuff.) that even a mortal could take on the power and form of a god (I'm gonna puke if we one day are all super saians and become primals in the game from what SE is hinting at here) but yes, it showed that even a mortal with enough resolve, could take on the power and form of a primal. But that's sooooo distasteful and special snowflakey and not right if roleplayers are saying their character is capable of matching that kind of power, or turning into a primal (bleck). I'm sorry but does anyone bother to read the lore anymore? Are we all just a bunch of super heroes that also get stuck on trivial things like stubbing a toe, or not getting over a love-crush? I reserve that it should never be taken ICly that what you do and can repeat in game is possible from a lore-following perspective. You are not the hero, you are not the main protag, you are average joe. You are at best, Rauban, and all he can do is warcry to an empty conference hall ("Guwaaaaaarrr!!!") and speak to monetarists that aren't even in the same room as him. Like, you have to think of it this way, those three heroes that made it back from Tam-tara deepcroft, after failing in their expedition and losing a friend, that is all possible. That all feels real, even the part where the scorned woman turns to utter darkness in her crazed state. That is kind of an extreme of it, proves why you should definitely never mess with the Void -ever!-, but no one ever in the game was depicted as "Hey, I'm bored. Let's go smash us a primal!" That just makes you ICly a bunch of hacks and chasing after something that was already dead because of the actions of the main player character of the game. I'm all for super awesome adventures and doing amazing things, but if it breaks lore, it detracts from that sense of immersion and then we're all left with just a pale picture. Where is the struggle to live in that world? Why isn't Eorzea's heroes storming the gates of every Castrum the Garleans have raised in our lands? Why are dragons still a threat to Ishgard, but not summoned Gods and the like. Why is Garlemald starting to prepare for another invasion of Eorzea if the primal threat still exists? There is a mode of progression in the world and the dragons are moving because the it's high-time the Ishgardians answer for their father's sins, The nation of Garlemald originally stopped their invasion of Eorzea, further delayed because of the Black Wolf and him trying to harness the power of the primals, but now what's stopping them? Nothing is actually preventing them from sweeping across the land because the primal threat has been quelled. What'll probably push back that from happening too soon and being a cluster for the game developers is that the dragons will pour in as they lay siege to the gates of Ishgard's capitol, and that'll probably spook a smart person from invading until that problem has resolved itself. I wouldn't be surprised if the game devs at SE make a trope where it was the hero that was actually fixing everything that was preventing the Garleans from invading, and the leader will be like, "My thanks for taking care of our... problems." or something predictable like that. Anyways, rant done. I just can't stand how no one respects the lore and how there are far too many people that act like their super heroes and main protagonists. It is better to struggle and work with others than to have some mighty power you probably didn't earn. It's far more impressive and rewarding when we are working to make the world feel real, not be as a kid on an anthill with a magnifying glass, burning anything we deem needs to die.
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Sooooo... This might cause a shitstorm buuuuuuut... This is so special snowflakey and lorebreaking. Are you roleplaying as one of the few Warriors of Light that fought in the Battle of Carteneau and were subsequently sent five years into the future by Louisoix, after fighting in 1.0 with the man himself? Are you rping off that you and seven others were tempered by Hydaelyn herself, and everyone there has the echo? As far as the lore goes, the primals were summoned in the past, and yes, heroes of eld fought against the primals. But several times throughout even 2.0's dialogue, it describes how even an army struggled to defeat those summonings. In the recent history of 2.0, playing as the protag of the main scenario, you are playing as either a Warrior of Light from 1.0 or as a reborn Warrior of Light that was tempered by Hydaelyn upon first entering the realm of Eorzea. This does not mean that every common hero in the game is potentially that said hero, and playing off as if you were like the main protag of an mmo's story is super special snowflakey, powergaming, and distasteful. Anyways, in 2.0, this hero of the main scenario while playing the game FFXIV: A Realm Reborn, you are soon working with the Scions who's job is to prevent the return of the primal threat, some of those threats only quelled but five years ago (i.e. The Band of Heroes and the defeat of Leviathan.) This time, the Ascians are mettling with their supremely powerful evil magicks and with each summoning of the primals, they are a much much stronger incarnation to the last, of which there has only been three summonings of the Ifrit, Titan, and Garuda. It is said through each encounter with the primals that an army would not be able to kill these particular summonings, hence why the hero of the main scenario has to check in with each Grand company's OIC and initiate the encounter with the threat. In fact, Garuda's summoning, even the first one, she has a powerful vortex barrier that is nigh impossible to breach, save that the main hero meets up with another important character: Cid, to strap on a massive (and potentially toxic) heap of corrupted crystal, which required an absurd amount of effort to obtain, too much to be fair for one person in a roleplay setting to have obtained without going mad from it's radiation, of which, the main scenario hero is probably only able to obtain, because the main protag of any story is usually superpowered and special snowflakey as shit, because he/she is the only one, and all that fluff. So are you really saying you come to match the power of a main plot's hero of an mmo? If so, that is powergame-y, godmoding, and super distasteful. We might as well say there is no threat if everyone is walking around with the power to curb-stomp a god -- look up the "Worf Effect", seriously. Anyways, staying on topic, the point is, only a chosen few that were tempered by Hydaelyn, the crystal god of pretty much everything that ever exists in the universe ever, and blessed with the echo to have ungodly amounts of power, could defeat these summonings. It's not like they're constantly being summoned on a daily basis. Primals are a rare and powerful summoning from the outcry of their attributing race of worshipers. I'd like to think with the actions the hero can take, what with 2.0's daily beast tribe quests, the sane beast tribe members are progressively becoming more peaceful with the more advanced races of Eorzea, all the while, Grand companies of each region, are constantly putting the hurt on the tempered tribes, their numbers slowly draining. Eventually that would mean less of those tribes crying out to their god and there would be less crying out to their deity to come and save them, because the majority would be working together with the other races as time continues. I'm a bit scatter brained so forgive my rant but I'll continue because this [redacted] needs to stop. Our characters don't have to be capable of great feats to do great things. It is by recognizing our faults and working together with others that we can accomplish amazing things, of which we can gloat about in the taverns and bars just as well as if we were crazy super powerful. Where is the threat of the land though if everyone is special awesome? And then does that not beg the question, "If everyone is special? Is anyone special?" it really just is distasteful and I'd say lazy to roleplay as a powerful character, instead of what roleplay should be, and that's working with each other to perform great things together. Still, lore breaking here, the primals were not summoned more than three times so far. The first, was because it's been like five years or longer since the last summoning and the beast tribes were feeling oppressed by the main races of Eorzea. It always runs the trend that the beast tribes were doing only what they had, to survive. The second summonings? The world has had an influx of aether and crystals, plus the hero of the main scenario gave their last primal summoning a thrashing, so they redoubled their efforts to gather enough crystals and summon a stronger version of their god. When those summonings (in game they are called HM, or Hard Modes, for anyone unsure.) were defeated, so too in game did it show that the spirit of the tempered tribespeople of each beast tribe, so too was defeated. They were on the retreat, and the daily beast tribe quests are an in game representation of the relationship building the hero initiated, which sure, you could roleplay off tastefully that you went to assist the Sylphs or made an assault on a small camp of tempered Amalj'aa, working with the good ones that wear those awesome blue bandanas and sashes (because Donatello is totes the rightful leader, no mater how much a fit Raphael throws). The third summoning, the EX or Extreme trials, as represented in game to reflect the lore, is a direct Ascian intervention. They used rituals involving the bones of beast tribes to summon an ever deadlier version of the Primals. This was literally twisting and forcing a summon, none to unlike the Coils story line, where Bahamut was forced to be summoned (of which I speculate presently that may also be why he's so damn strong, because he was forced to remain summoned) and yeah, so these EX summonings were super powerful because of the unnatural nature of their calling back from the aetherial plane. In the quest "Gale Force Warning" Vorsaile spoke of how in the midst of his troops constructing a new watchspire to observe the actions of the local beast tribes, this particular summoning of Garuda was 'absolute'. With a mere flick of her talon, it destroyed the half-built structure and sent several trained men flying as if they were rag-dolls. That kind of strength is absurd and even the hero blessed with Hydaelyn's power, probably took even that a fair stretch of the mind to defeat. Same goes with the other two, they were literally aetheric abominations at this level of power. Are you saying you contended with that kind of strength? --Also, it says in the quest text of Gale Force Warning that they were erecting a tower to observe the movements of the Ixali, clearly as a result of the second summoning. Let's rewind a bit, the beast tribes summoned their god the first time in 2.0's history, the hero came and defeated it. The Grand companies underestimated the response time of the beast tribes, probably getting drunk off mead in celebration of the primal's defeat, that it was too late before anyone gave credit that the beast tribes could collect a massive store of crystals and strike back harder with the HM summon of their deity. Like think of it this way, you get knocked down, yeah? Then while you're foe is gloating over you, you get angry and come back with a harder strike. That's what the beast tribes did. They of course were fighting against the Mike Tyson of heroes and got once again knocked down, but it's the same as any defeat. If willing, you're gonna try to get up again and you're gonna try to hit harder than the last time. That's why the companies started commissioning the construction of watchspires and new posts on beast tribe lands, so they could observe the movements of the tempered beast tribes, and prevent them from collecting another large stinkin' pile of crystal and summon their god back. The reason the EX primals exist, aside from the game aspect where our iLvl is so high we needed stronger foes to fight, is that the Ascians were causing an abnormal summon to occur. Look, for sake of argument, let's turn towards content that's recently been released. In 2.5 patch release, the main scenarios hero and his friends (which is to be assumed the other few warriors of light.) are able to complete the raid arc and defeat the Cloud of Darkness, a supremely powerful foe, and make it back from her realm, stopping a possible calamity from happening again with Scyrus Tower. That whole entire expedition clearly could not have been accomplished more than once, because there were too many unimaginably important characters that showed up in that story arc and only the one hero, the main player, could have been in that situation. The weekly quest there is to relive those events in your memories and you give those stored memories to the spirit of a powerful allagan sorcerer that is possessing a random miqo'te chick (go figure). Think on the quest, The Ultimate Ballad, you are recounting your encounter with the Ultimate weapon, but the bard is only singing a song, albeit, the way he's 'singing' the song, makes for the battle to appear to have been much harder and harrowing for the hero to have accomplished, thus in game perspective, a HM version of The Ultima Weapon is available to challenge mid-ilvl players. In 2.4, the hero of the story discovered after during the encounter with Shiva that those tempered by Hydaelyn (as only those tempered by her could know that Hear, Feel, Think... stuff.) that even a mortal could take on the power and form of a god (I'm gonna puke if we one day are all super saians and become primals in the game from what SE is hinting at here) but yes, it showed that even a mortal with enough resolve, could take on the power and form of a primal. But that's sooooo distasteful and special snowflakey and not right if roleplayers are saying their character is capable of matching that kind of power, or turning into a primal (bleck). I'm sorry but does anyone bother to read the lore anymore? Are we all just a bunch of super heroes that also get stuck on trivial things like stubbing a toe, or not getting over a love-crush? I reserve that it should never be taken ICly that what you do and can repeat in game is possible from a lore-following perspective. You are not the hero, you are not the main protag, you are average joe. You are at best, Rauban, and all he can do is warcry to an empty conference hall ("Guwaaaaaarrr!!!") and speak to monetarists that aren't even in the same room as him. Like, you have to think of it this way, those three heroes that made it back from Tam-tara deepcroft, after failing in their expedition and losing a friend, that is all possible. That all feels real, even the part where the scorned woman turns to utter darkness in her crazed state. That is kind of an extreme of it, proves why you should definitely never mess with the Void -ever!-, but no one ever in the game was depicted as "Hey, I'm bored. Let's go smash us a primal!" That just makes you ICly a bunch of hacks and chasing after something that was already dead because of the actions of the main player character of the game. I'm all for super awesome adventures and doing amazing things, but if it breaks lore, it detracts from that sense of immersion and then we're all left with just a pale picture. Where is the struggle to live in that world? Why isn't Eorzea's heroes storming the gates of every Castrum the Garleans have raised in our lands? Why are dragons still a threat to Ishgard, but not summoned Gods and the like. Why is Garlemald starting to prepare for another invasion of Eorzea if the primal threat still exists? There is a mode of progression in the world and the dragons are moving because the it's high-time the Ishgardians answer for their father's sins, The nation of Garlemald originally stopped their invasion of Eorzea, further delayed because of the Black Wolf and him trying to harness the power of the primals, but now what's stopping them? Nothing is actually preventing them from sweeping across the land because the primal threat has been quelled. What'll probably push back that from happening too soon and being a cluster for the game developers is that the dragons will pour in as they lay siege to the gates of Ishgard's capitol, and that'll probably spook a smart person from invading until that problem has resolved itself. I wouldn't be surprised if the game devs at SE make a trope where it was the hero that was actually fixing everything that was preventing the Garleans from invading, and the leader will be like, "My thanks for taking care of our... problems." or something predictable like that. Anyways, rant done. I just can't stand how no one respects the lore and how there are far too many people that act like their super heroes and main protagonists. It is better to struggle and work with others than to have some mighty power you probably didn't earn. It's far more impressive and rewarding when we are working to make the world feel real, not be as a kid on an anthill with a magnifying glass, burning anything we deem needs to die.
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The rising wind swept over the coastline, gulls calling in the distance. The bow rose then fell, waves rolling and rocking the small rowboat as the two idled in the wake of the bay for a moment. She looses one last arrow and cants her head to the side, stowing the bow as she gave a pouting expression. The man, standing behind her, peered through his spyglass as the corner of his mouth gave a tug to the side, flashing some bottom teeth. "..." He peers for a bit longer at the coastline before sighing and collapsing his spyglass, giving a shake of his head. "...What?" She half-turned her head. "Ye missed." The Roegadyn man stated, his tone hinting at doubt. "Yeah, I know. What of it?" The female hyur said passively. The Roegadyn male rubbed his brow between his thumb and forefinger, sighing, "Ye know, call me crazy but, I have a mind ta think ye were gonna turn this into one of your little games o' cat an' mouse." The hyur chuckles a bit to herself, raising her shoulders, "I'm afraid if that were true, this is the most ironic game ever played." The Roegadyn replied with a gruff snort, "We ain't gettin' paid ta chase stray tail til tha bloomin' fifth bell." "That is if we're getting paid at all." The hyur rests her head on her elbow, planted on her lap. She blows a greasy blonde curl out of her face, most of her hair wrapped up in a bandana and tied in the back, "This ain't no different than the last twenty or so we've been sent to clean up." The Roegadyn runs a hand across his face, "And ta think all of them, each damn one we spent a bloody week or more trackin' because of yer sadistic habit o' playing with your food." The woman laughed, "You make me sound like some sort of sea witch." "Sometimes I wonder if ye might be." The man rolled his eyes as he grabbed for the oars of the rowboat. The woman looked out across the coastline as the Roegadyn began rowing them back to the distant harbors of Limsa, "It's been a while since..." she halfway spoke to herself, "Hmm?" The man replied. "Nothing." she shook her head and continued to scan the coastline. The Roegadyn man raises an eyebrow but keeps rowing for the docks on the horizon. "...It's a bit of a concern though, don't you think?" she said after a while. "What is?" he asked. "They're getting careless." "Did ye come up with tha' on yer own just now, V? O' course it's concernin'. God's we're slaughterin' good men an' women. One's we could use..." "That just makes it all the more fun! It's almost half a challenge at times, hee hee." The woman laughed at the thought. "...Ye ain' helpin' yer cause, ye damn harpy." The Roegadyn maintained an unimpressed expression for the woman, still rowing. The woman stretches her arms, lacing her fingers together and bending them backwards as she sighed, before leaning back to look at the Roegadyn man upside down, "Don't take me for a fool. I know what we're doing is no good for the greater cause. Gods know I hate that -she- had to be the one to stick her nose where she aught not have." The man looks down at her and smirks, "Are you tryin' ta suggest there might be a heart at tha' icy center o' yers?" The Roegadyn teased back. "Aww, come now Ronny. How else do you define me from a common monster, if I don't hold -some- empathy?" V taunted. "Oi!" Ronny rocked the boat, causing V to fall further back and get stuck on her head, "How many times do I gots ta tell ye? It's Ronnemyst. Ronne-myst. Get it righ'." he emphasized on 'myst'. V flailed about a bit, Ronnemyst leaning to one side to avoid a rogue kick in the jaw, before she recovered and sat back up, "Hey!" her bandana had undone and frazzled her hair, greasy blonde curls everywhere, "Fine, -Ronnemyst-." she said his name with an arrogant tone, and an even more displeasing expression. V looked out towards the approaching docks of Limsa, "You think the boss'll ask us to stay up all night looking for her?" "...Wut does yer conscious incline ye ta think?" The Roegadyn raised an eyebrow as he rowed the boat under a shadowy dock and into a quiet station. In fact, it was the same stretch of docks with the shack Nyagi had been nearly cornered in. V gives a shrug and pulls up some rope as they ease to the dock, fastening the boat. Ronnemyst set away the oars and took a long step out of the boat. He had the typical wear of a sailor, white shirt, large belt buck around his waist holding up easy wearing pants, he had a cutlass on his hip. With an enterlaced hilt of silver and gold hues, it looked strikingly more intricate than the rest of his outfit. His jackboots came up to his knees and he tightened a loose fasten on it's side, before adjusting the fingerless gloves he wore. He had a red bandana, nothing special, but covered the tight greying brown curls of his hair. His had a broad typical stature of a Roegadyn his age, perhaps a bit taller. His face, a sea green tint, bore a few scrapes and cuts, he fancied a short beard, tight to his wide jawline. He stretched as he stood on those shadowy docks, winding one arm and then the next before turning to offer a hand up to V. She raised an eyebrow as she took his hand and Ronnemyst effortlessly pulls her out of the boat and onto the damp wooden dock. V stood about as tall as the middle of Ronnemyst's chest, shorter than the average Hyur but not too short. Her yellow blonde-curled hair was affixed back underneath her green bandana she wore, with the tail of her hair poking curls out the back, it all was held together in a knot in the back. She always had a curl or two that fell down her forehead though, she'd pretend it was a hinderance now and then but it was obviously a style choice of hers. She had fair preportions for her slim body type, her arms were a bit more defined though, the result of being a well trained archer. Of course that also meant calloused hands, and some scarring on her bow arm from not always taking care to wear protection when using her weapon of choice. She was in her typical garb that rising bell. What could be counted for little more than tatters, the cloth she had wrapped around her midsection was knotted in the back, showing off her wicked tattoo, a tribal design resembling a Leviathan curling around her shoulder. She too wore typical easy-wearing pants, except she had cut off the leggings at the knee and the ends were raveled. Her fair skinned legs were covered by knee-high boots, and she had a dagger slipped into the right boot's handmade sheath. As the two were situating their gear, the sound of someone walking slowly down the docks was heard. Ronnemyst looks as the hyur man approached them. The man was of average height, his boots 'tap-tapped' as he approached, hands behind his back and looking rather non-chalant as he walked. "So..." the man said as he took a step toward the edge of the dock and looked in the rowboat, "I see you two have returned empty handed." Ronnemyst shrugged his broad shoulders, "Well, if it weren't fer certain people bein' sadists, we'd have sommin." He kicked V in the back of her boot, as she had crouched and was facing away, tying up a bag of their stuff. She stumbles a bit and turns around, "Don't worry. I got it all figured out." she spoke confidently, standing and giving Ronne and the other man a smirk and nod. The man nodded a few times before walking back down the quiet pier. As he left, he cooly said with a dismissive wave, "Well, if it's all the same... try to not take so long with this one." Ronne and V watch as the man walked off in the same slow fashion, "...V, fer once, would ye try not gettin' m'ass on tha choppin' block an' just do a job righ' an' timely? I feel like tha' was the quiet affore tha storm, if ye catch m'meanin'." Ronnemyst sounded somewhat winded as he spoke. "Hmm?" V was busying herself with a greasy bang. Intentional as it was, Ronne sighs, shaking his head. He knew she was spot on task, but her method of action was still disconcerting for him. The two hoist a bag of gear and supplies, Ronne obviously made to carry the heavier stuff, and the also head down the pier and soon back into the bustling streets of Limsa's afternoon rush. It was mid-bell and the streets were packed with merchants and adventurers alike, each headed toward some endeavor or the next. Ronne wade through the crowds as V followed closely behind. The two purchased some provisions and V swiped herself a fancy snack as she passed one of the exotic foodstalls lined down a market street. Before long the last bell of the day was setting as they left the city and to La Noscea's countryside, back up north. "Well, V? Are you gonna jus' track her like ya's were on a hunt or sommat?" Ronne hoisted his bag of luggage up higher on his shoulder. "Mmm... nah." She replied. They walked along the trail more and Ronne asked, "So... ye ain't gonna even give me a little hint as ta what yer thinkin'?" "Nope." V kept walking along, gazing at the scenery on the trail. Ronne grumbled to himself a bit, but again, he knew she had things figured out. He'd worked with her all those other twenty or so times and had come to expect her plan did involve him in some manner, but each time he played the idot in her plans and was generally oblivious until the target was eliminated. He preferred to know what was going on and so he still made the effort to ask what might be awaiting them when they got to... wherever it was they were headed, or doing, or-- "No." he shoke his head as he spoke to himself. It would only madden him to try and guess what was going on in V's head. "Hmm?" V said, making a tonal connotation that resembled Ronne's own cant earlier on the rowboat. "..." Ronne looks at V and then looks ahead with a smirk, "...Nevermind." he grinned. V looked at Ronne for a moment, eyes studying his expression, and then shook the bang from her forehead and stared back down the trailhead.
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(I might drop the poor spelling. If I am on a roll, I might just have her suddenly be a lot more confident in her writing and for sake of flow, not bother putting in artificial errors. Some sections I tried to maintain the spelling error stuff, but meh, good thought, hard to follow through. My OCD has never felt so bad than trying to write well by writing poorly.) Dated: (Lore Equivalent) Dec. 29th, 2014 "Wel, I guess thers a bunch of stuf that hapened today. I ended up talking to Karase, a Keeper who dances for a living? He said he'd start teeching me and Tyaa the ways of the old tribes, and today he folowed throogh with his promiss with the first oficial lesson. Oh, you should have seen how many Keepers showed up that day. I can't really remember their names too good, but there was a second born, another female that'd been taken in before like Karase was willing to do with me and Tyaa. Oh! and Xha showed up, haha, albeit he was hiding in a corner. He seems really timid but I dunno. There's something about him that strikes me funny. I'll keep testing him and see if he don't nudge into be something worth pursuing. I always wanted to find a little dimond in the ruf. But the lesson, right. Karase says that females are the ones in charg of providing and leeding for the tribes while the males typicaly take care of their young. He taught us about the meaning behind naming offspring the way they do. Females are given a unique name at birth to signify the beginning of a new tribe matriarch. Males receive the mother's name with a suffix to signify which born son they are in the tribal line. So had I'd been born a male, I might have a major clue to my family I lost. Nyagi is all I ever knew to call myself since I was little. But I don't know my last name. I might never discover who my tribe was.-- but! That aside, Karase's lesson was quite the eye opener. I feel as though I've gone through some sort of paradigm shift. Keepers of the Moon revere females... we are like a reflection of Menphina or something in their traditions. So kind of explains why I'm a bit of a firecracker when I feel I'm being looked down on. Karase also mentioned that it is not always, but typical that Keepers maintain a sort of... polyamorous lifestyle? Within the tribes, I guess it's practiced amongsted peers to have fleeting and multiple romances with others, not necessarily as solely committed to one lover. Not in the sense like Hyur people practice. So that's something to mill over. I feel like it'd be natural, if anything. I mean, goodness, I play games so much with all sorts, maybe it'll be the same to take it that next step further..? I sense a moral dilemma approaching, but for another time perhaps... I'm sure there were other revelations in that lesson, however this is by far the longest entry I've put in my journal to date and I've still much to discuss. The hour draws late and the next bell is just beyond the horizon so I will try to be succincted. I was surprised when Tyaa said she didn't want to do the tribal stuf with me, after I'd acepted the ofer. Karase had said some kind of odd things here and there, probably hinting to a hidden ilk towards anything and anyone outside of Keeper tradition, but I'm going to play hells' advocate and assume it's just because of how passionate he is in preserving the Keeper traditions. He almost crossed a line, seeming to attack Ninifae's friend, whom I think is Leih'a, I don't know, call it a hunch, haha. But he was probably just perplexed at to how a hyur/keeper mix even adapts to society. I guess to some it just comes off as really odd. I mean personally, it probably is a threat to culture and tradition to mate with others outside of race. It's like a saying I picked up years ago from a goodie two-shoe adventurer: "Just because it's possible, does it make it right?" -- I forget the reason he said that, but I think it applies here. I mean, if I started popping out kits that ended up not being kits but little blue Roegadyn's or heaven forbid, lalafellin kits..? That kind of seems just too weird for me to even tarry on the thought. Not to mention, I mean, what would it do to the little one? Being brought into a world where neither society would accept them? It wouldn't be fair. --Ah, well ranting aside... I promised to be succincted, gods damn it, haha. Just one more thing, little bookie. Tyaa and I finally had come to a head with our fighting. Oh how embarrassed I was though in the midst of it, because Xha had shown up at one point to let me vent... Anyways, I got mad at her again, and asked her to go. Then she, once again, follows me when I didn't want her to follow... it was a mess. I'm just going to cut out all the fluff and jot down that I finally gave up and reconciled with Tyaa later on that night. Tyaa came to me later that night while I was at the Quicksand, and just apologised... I guess I finally broke down after that. I don't think what I was mad at her for was worth the point of pushing her away. I think if there were something actually wrong between me and her, it'd come up with renewed clarity or if it was just me having an off week, we'd move past it. Either way I dragged Tyaa away from the drone of the Quicksand and spoke frankly with her at the fountain in the Steps of Thal. I guess being just straight forward was all she wanted because when I finally worked in my head what was wrong, and then expressed it to Tyaa, I felt like we finally understood each other a bit more. So I'm going to just let bygones be bygones and give it another try. I mean, she loves me so I shouldn't push her away for feeling that way towards me. Anyways, I'm about to faint from exhaustion. Looking at this compared to what I wrote before, it's kind of embarrassing the earlier entries. Oh well... but goes to show how awesome today was."
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((Dang, lol. Just want to say writting intentionally poorly is downright physically painful and difficult as hell to do.)) Dated: (lore equivalent) Dec. 28th, 2014 "I thenk seeing as Im agan, returning to this book... this papeirus? (papyrus) bound in Aldgoat lether, problee tells me Im ether going insane, or I dont know... It has a certan comfort, putting my thots somplace other than swurling in my hed. I met late the other day a lalafell, Roorookee? (Rurukki Ruki) who claims too be a "wordsmith"... maybee she can help me with my riting. I do feel beter putting my thots heer, but I'v had beter luk restling a peeyoogill (pugil) with my bar hands than I am restling this paper." (later entry) "I want to go bak to the inn but this is feer... the reson I so hastlee piked up jornal riting... is becuz Im being stalked by a murderer... they want my hed. --Gods, cant get a grip. My hand is shaken agan. Why did that scare me so much? ...Ul'dah is a hole different level of dangeross... Id trade back to just deeling with rogues in Limsa on my own for ever... --no. I just need to get a ahold of myself." (later entry) "Almost erased that last bit. I gess Im the onlee person reding this so I shold be OK. Kind of helps even putting my feer on this paper."
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Dated: (lore equivalent) Dec. 27th, 2014 "First bell of the day and I heer I am skribling in this thing. Maybee I sholdint hav ben so quik to abandon Tyaa... gods no I problee wold be tahkin to her abot my problems insted of skeratching on this payper... I sond like a crayzee person, tahkin to herself." (later entry) "I shold make a note if I loose this thing, that I want too leev som record of myself for gods no's why... and I want too say mor... but it feels weird riting in this thing. It's like Im leeving bred crums for somone to follow... I gess Im doing this becuz Im, honestlee, kinda scared and if somthing were to hapen. I dont want to be forgoten. *hastly scratched* --But this feels stoopid nonetheless.--"
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Dated: (lore equivalent) Dec. 26th, 2014 "So I guess Im starting a jornal, a diery or somthing... I dont no. Why am I even doing this? Maybee Im just feeleng (some pen taps) voolnerabell? I can hardlee right as it is, my hand is shaken now. This problee is a waist of time..."
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(I would like some help with IC dates if it's possible to be accurate to a 'T', otherwise for now this will be a journal dated in real world format because this is a current and ongoing document.) (Foreward) **Nyagi does not know how to write properly so I will try to depict her lack of writting skills as best I can, however if it is impossible to read or too inconvenient, I'll rewrite events in my typical storytelling format in order to hold a better a more entertaining read. I hope it works out though because -eventually- Nyagi will get better at writing and slowly become affluent in expressing in her journal, but with any luck, I'll successfully be able to express her growth as the days progress and so what will intentionally start out as a difficult and poorly worded autobiography/journal, will lead into what I hope her to be as a self-educated leader, who's stroke of the pen is as flawless as her blade work will become as she too grows in that aspect.** (I'll re-edit this post if ever there is an update/change to what needs to be said here, otherwise read on to the latest post and I hope you all enjoy glimpsing into Nyagi's life.)
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Nyagi Yhistarok. A black Miqo'te, Keeper, raised under the docks of Limsa Lominsa since she was a little kit by a small sect off the rogue's guild. She grew up living about as normal of a raising one would expect in that environment, learning from her tutor and friends, ever an up and coming rogue, destined to work under Jacke himself. There were times she'd slip into the temptation of common thievery now and again, a pick pocket here, a swindle there. But she always had her friends and teachers close by to set her straight, if ever she went too far. So why then was she finding herself fleeing for her life? What changed to make it so that someone she once called friend was now trying to make sure she never saw the outside of that little shack's walls? She was expecting a ruse, yes. But it would be a fair stretch of the mind to think she was completely prepared for her best mate to be the one to show a different side. The sharp of his blade, this opposing rogue's "kiss", stung on her face. If she were to find answers, she'd have to first find her exit, as she was quickly being backed into a corner of the shack. A rope catches her foot as she makes another parry, and she hooks it's coils on her heel, dodging the next attack while kicking it into the fray. An opening to sidestep her pursuer, she dives for the door, knocking some boxes of supplies on the ground, further complicating the two from meeting blades again. In a matter of seconds and a few close passes, she now was between her attacker and the door, throwing a shoulder against the grain, and the door swung wide. A blinding flash of light, the sun was rising just over the sea and shined through the doorway, giving Nyagi time to make her escape. She jumped into the waters of the harbor and swam off underneath the surface. The rogue runs out the door after her, but does not jump in. Another rogue shows to have not been far off, and both were familiar to Nyagi. Once her dear friends, they agree that she won't show her face any time soon and so they walk off down the docks. Nyagi, under the water's surface, sees through the ripples of the water the two rogues. She remained still under the water long enough to be sure, she was a fairly good free diver, surfacing under the docks in that quiet section of Limsa's trade district. Clambering up back on the docks, she takes care that the coast is clear. The morning frost still hung in the shadows of that quiet harbor and she pulls off her boots, shaking the water from her gear as best she can. Her breath puffed and soon her body shivered from being damp that cool morning. As she strapped back on her leather belts and secured her weapons, her thoughts run and rerun the events of that early morning, trying to figure things out. Where did she miss it? Was she really that oblivious the whole time? She searched her memories as she took her leave of the docks and slipping back to the shadows of the market streets and then the outskirts of the town. There was no shortage of safe havens for a sneak as she in and around Limsa's harbors, and with a trained step, she manages to make her way, remaining unnoticed. Finally, as the mid-morning sun continued to rise that first bell, she sighs with some relief, having found her favorite cove unspoiled. Growing up as an orphaned Miqo'te can make those like her one of but a few dispositions. They all share a natural will to survive, but -how- they choose to survive can vary from cat to cat. Be it in the arms of strangers, earning their keep by sacrificing their bodies; there are some, such as she however, who default to distrusting the common man, taking from others what they needed to survive, and keeping to a few abandoned corners of the city's harbor where they could take shelter from the wind and rain of the coastal local. It was mearly chance she didn't remain a reclusive "dock-dodger", being taken underwing by the rogues of Limsa Lominsa. Make no mistake though, she still kept a secret or two of her own in spite of the hospitality shown towards her those many years ago. It was in her nature. She strikes her flint and starts a fire in the cliffside recess, hanging her cloth and leather on a line to dry properly. She looked out toward the ocean horizon, a sea breeze picked up as the weather turned warmer. From her humble place of sanctuary, she can see ships coming and leaving the city, their trades varying from the honest to the horrid. She had developed an eye for most of the ships that frequented her shores, knowing which were likely to conduct business of the illegal sort. Be it smugglers or slavers, she sometimes wondered in her youth how such attrocities could continue as they did in this modern age of commerce. She stretches, arching her back as a cat would, yawning before a sudden wince. She'd forgotten her face was cut. It was a wonder to even herself, as surely the salt of the seawater would have alerted her sooner, but she was slowly letting go of the stress and figured her body was suppressing her pain up until that moment. She takes from her pack a vial of medicinal cream, drawing it on her face with a finger, to soothe the open cuts. She takes her dagger and wipes the side of it, buffing some shine into it. She reaches into her pack and takes out a leather repair kit. As one could imagine, using even the smallest needle and thread she had in her kit would be brutal and she had only the thin side of her blade as a mirror. Nevertheless, she endures some measure of pain and is able to tend to her wound. "...Tha's definitely leavin' a scar..." she sighs as she looks over the stitch work. As for the cut on her nose, she had to make due with a simple bandage. At last, with injuries addressed, she sighs, leaning back on a patch of moss that had crept into her cove months earlier that spring. As high risk her profession would put her in time and again, she learned that things were just how they were and could slip into a relaxed state. Who knew when she'd get that next chance? She continues to mill over the day and of her past with those two rogues. She rolls her eyes as she gives a sigh. For once in a long while, she couldn't relax and take her mind off things. In her past she could easily throw her cares to the trade winds, no matter how messed things might have been, but today made her question. Everything. "Ye got spunk, ye do lass." For once, just for once, the while the weather was holding that sunny day on the streets of Limsa Lominsa, the little Miqo'te wanted to actually get out there and peruse the goods fresh off the ships. It was a new week and exotic shipments were in season. A myriad of food and leathers not common to La Noscea had come from one of the new trade fleets. This was not a common influx of trade but what added to the unusually busy traffic of consumers and business was the recent erecting of the Aetheryte in the Octant. Now not only did the city streets bustle with locals and long haulers, so too now was the population saturated with adventurers of every likeness and pursuit. And there sat Nyagi, plopped on her rump and being schooled by her seasoned colleague. She burned in the face with arrogance, tail twitching with annoyance. Worst yet, she hated to be talked down to. And today of all days. If only she could be left to her own devices, instead of being swamped by the recent string of lessons she was forced to undertake. She was sure her tutor took a cruel pleasure in keeping her from what she wanted to do. Much less to enjoy the anonymity of the crowds that -she- was obviously not going to be allowed to slip into. She huffs as she stands, resuming her rogue stance, her pose was that of a young kit, still not keeping her center of balance low and the tutor shook his head as he resumed today's lesson. "Ye gotta keep on yer toes 'n heels equally." he spoke with a tone, implying he'd said similar things to her time and time again with little progression on her part to let his instruction sink in. "Ye ain't gunna be fast on yer feet if yer as stiff as ye are with that kin'da stance, lass. Don' ye get it yet? I kin sweep ye off yer feet from at least four ways from where 'm lookin'." "Cum 'on, yo! I ain't got m'mind fer all this annoyin' trainin' ye keep puttin' me through. 'Ow in bloo'y 'ells am aye gunna dodge e'ry thin yer throwin' at me wen I kin't e'en change m'direction tha' fast?" Nyagi snapped back, her tone equally as arrogant as her expression, roughly accented from a mix of sailor tongue she'd been exposed to since a babe. "Aye... kin't we jus' call 'er a day? Ay'ben at it fer three weeks straight, wit lil' mor than an evenin's rest." "Ye ain't pickin' up on yer trainin' like I want ye. I know yer better than tha'." the tutor replied. The Miqo'te bristled with anger, "Ye kin't be serious? I kin do e'ry thin ye ben throwin' at me jus' fien. Yer pro'ly usin' som sor'a crazy magic ta be movin' as fast as ye are. Ye jus' don' wan' me ta 'ave any fun. Ye don' trust me ta leave yer sight fer no'in..!" The hyur sighed, rubbing his brow, "Ye can complain all ye wan', but don' think fer a minute I'm gonna trust ye after last time. 'm still cleanin' up yer mess with the yellajackets an' the only reason yer not rottin' in a cell fer yer impudence is cuz I sent 'em on a wild goose chase." "Aye don' care! I coul'da 'andled m'self jus' fien. 'sides tha, Aye--" she was cut off by being seated on her rump again with a plop from a simple leg sweep of her tutor. "Oof! ...'Ey! Aye wuz'nt e'en rea'y!" she rubs her backside, dropping her daggers. The tutor does not hesitate in that instant and kicks up the dagger from her side, in a quick turnaround, pressing the hilt of it against Nyagi's ribs, "Oi! Wut do I keep tellin' ye?" he shouts at her while pinning her down by the hilt of her own dagger, "Never let yer weapon touch tha dirt. Yer nothin' but a jellyfish awash the shore, disarmed." "G-grr!" Nyagi grunted while staring defiantly at the hyur with her sharp glare. The man backhands her, "Ye take tha look o'f yer face righ' now ye got'it?" he yells, shoving the dagger against her before kicking the other one at her feet as he stood back up, "Ye got spunk, ye do lass. But ye jus' don' understand 'ow ta choose yer fights." "Piss off!" Nyagi retorts while wiping the scuff off her face, hiding the tear knocked from her for being struck. She sits there in a pout. This behavior was clearly unacceptable to the hyur and he grabs her by the hair, giving her head a shake, "Git yer head outta yer ass an' knock the attitude off." Nyagi wincing, "Argh..." she peers at him still defiantly as he grips her by the scalp. A brief staredown and she yields. The tutor pushes her head down as he releases her, "Now take yer sharps an' stance. We'll do this all day again. We'll keep doin' it til ye get it righ' or till I knock yer head clean off yer shoulders, we will." he gives his sleeves a tug, loosening his own tension. The two resume their stances and Nyagi is made to practice until the sun sets for the last bell that spot of training. "..." Nyagi was dirty and sore by the end of the day, same as it had been for weeks, and she looks disgruntled as she is rejoined with her friends. Some pat her back, consoling her, while others boast at their own accomplishments of the day. The tutor rejoins his fellow rogues for the evening giving his head a shake as he appeared to have made little progress yet again with his student. The others give their respective responses, some agreeing, some suggesting Nyagi was not fit to continue her training. All in all, the end of another mundane day. There Nyagi's mind slips back into reality. Perhaps she'd dozed off and dreamt of days long past when things weren't so complicated. The sun was rising over the horizon for another bell, her fire had gone out but the coals were still warm. Life post calamity was odd in some ways, with locked seasons and fast days, but that was just how things were nowadays. Most everyone, Nyagi included, adapted well enough and Nyagi had a good sense of how long she'd been out. She dresses and stokes the fire to warm herself up a bit better before opening her pack of supplies. Water washed, "Hmm... so much for that." she pulls out some wads of paper from amongst her things. It had been a few notes, and one being a writ of sale. She shakes her head as she sets out a leather repair kit she had rolled up in a moleskin, a pair of loaded dice, a whetstone, some vials with dry herbs in it, until she found some jerky wrapped in a large bayleaf, still dry thankfully. She tears off a strip of meat and lets it hang in her mouth as she puts back her belongings. The call of gulls and the strike of a bell in the not so distant harbor of Limsa signals Nyagi to look a glance out to sea again. She watches the waters, teeming with life as birds above and fish below feast on the krill come to the coast. She spots a rowboat in the distance. Her keen eyes can aught but make out familiar colors, however before she sees a glint of light and something darting past her lit cove. An arrow struck fast to the sandstone, accurate as ever from such a distance. She ducks back into her cove and scoops up her belongings. Whoever that was, and they seemed familiar indeed, they had taken aim and tried to off her right there. It was possible that arrow would have found it's mark had Lymlaen's grace not granted a rogue gust to turn the path of the arrow ever so slightly to Nyagi's right. Nyagi would be cornered if she stayed any longer, and dashed out of cover for the hillside past the cliffs she thought were safe. Someone had knowledge of her, how else could they have found her? At this point Nyagi figured she'd worn her welcome and she still hadn't connected the dots as to why now she was being pursued by rogue members? She had only one person left to turn to. Only one person she could trust to have any hope of sorting things out. "...Aksel..." she muttered under her breath as she turned a hill. A few more arrows are loosed on her, but she dashes through some trees and quickly leaves sight of the coast.
-
Blood blinds her left eye. Pouring from a gash across her brow, another across her nose, there was no time to contemplate her situation. Only as she found the ground beneath her feet, daggers drawn, did she realize. It was a set-up. She stills her mind. There would be time to piece it all together. Before that, though, she had to survive. She knew before the job that none she'd meet that day would have well intentions toward her. She prepared for the possibility of a ruse. "Expect the unexpected, an' prepare accordingly. But ultimately, remember which side of the blade yer on." A personal approach to her profession, that was the code she was taught to abide by. If she hadn't, those cuts might have been that much deeper and it wouldn't just have been her feet finding solid ground. As the miqo'te, swift of mind, and swifter of body, pressed away from the ground beneath her, she dodged yet another cheap shot from her opponent. In her world, there was no display of arms. No grandiose acrobatics. No martial art. Her pursuer wanted her dead. It was that simple. "No sens'a pride..." she'd default to that thought. Even now, her mind focused on that statement; still in that resolve. She took flight from her would-be assassin, soon as she could get a proper step. It was all she had in her to dodge the fast bladework, her petite size and counter parries giving her only so much leeway. Unfortunately she had run out of space in a matter of seconds. They were in a small storehouse, with boat rigging and miscellaneous boxes. Two had walked in. The miqo'te's attacker sought for only one to walk out.