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Varus

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  1. Kudos to Breitak Zod for playing the Atheneum War straight. Literally walked up to Varus and Anita while we were RPing with our group of friends and almost started a battle with a bunch of bystanders going WTF IS GOING ON??!?!? Was amazing. The atmosphere was intense as fuck as Anita and Varus told everyone to run for their lives.
  2. Third Night: Sparks Liner High Shortly after Jarben Raret finally meets his partner, Clovey Clover, Varus Rosenthal and Anita Aezantia meet to discuss an alliance. Unfortunately, negotiations soon break down and the second battle of the War begins. A fierce display of fire and Aether gouges Clover's heart from her body and soon, Jarben's fist crushes Varus' skull. A fierce flurry of strikes between Anita and Jarben closes the battle. Like a mountain against a tidal wave, Jarben weathers the swifter swordswoman's blows and returns them in kind. However a final, Aether infused thrust from her sword would snap the berserker's axe in twain and continue to pierce his heart. With a brutal flourish, Anita cleaves the man in half as she withdraws her sword and stomps Jarben's grinning skull even as his body disappears into the Aether to be restored by the Atheneum.... [align=center]"Good or evil. We care not. [/align] [align=center]Seize glory by your own hands. [/align] [align=center]Carve your future with your own power.[/align] [align=center] Prove worthy and we shall make an impossible reality."[/align] Clover Clovey, 2 Sigils remaining. Varus Rosenthal, 2 Sigils remaining. Jarben Raret, 2 Sigils remaining.
  3. Second Night: Clash of Titans Guided by the Atheneum's machinations and fueled by their own bloodlust, two colossal titans exchange blows in Ul'dah. Their axes cleave through flesh, bone, and wood. By its end, the tavern's sandrock walls are splattered with the gore of those unfortunate enough to find themselves caught within the maelstrom of steel and aether. When the dust finally settles, Jarben Raret stands, barely alive even as his entrails threaten to spill out. As Breitak Zod dissolves into red motes, he swears his vengeance against his killer, cursing him to his last breath. By the time Brass Blades and Immortal Flames finally arrive, Jarben vanished into the shadowed alleys, supported only by his own will and the Atheneum's rejuvenating powers... The War's first of many causalities. [align=center]"O'Chosen of Eorzea, may your victories be swift, your enemies crushed, and your dreams realized."[/align] Breitak Zod, Remaining Sigils: 2
  4. First Night: War Cometh [align=center]"The Atheneum welcomes you, o' Chosen of Eorzea...."[/align] After a literal trial by fire, the participants have been Chosen. Their dreams and desires made real for even a fleeting instant. Power. Wealth. Hope. Love. Anger. Despair. What each Chosen saw, what they experienced, shall become their driving force. With the Sigils activated, the Atheneum now guides them to their partner, with whom they shall walk side by side in the coming struggle. The Atheneum Wars had begun. So let those worthy of it crush the dreams and desires of their competitors and seize glory. [align=center]"Terminating Program Terraflare. Ending protocol 563. Proxy Examination 95% complete. Evaluation: Satisfactory. Progressingto Phase 112B5." [/align]
  5. I will be online up until the first event today @12pm PST. Please send Varus Rosenthal a tell for an LS invite.
  6. @Jikam I've just made the changes to your profile! @Laika Thanks for making a profile! May your wish guide your path. Accepted! @Emerald Due to the way the mechanics have been set up, skills or spells that deal more than 1HP worth of damage have an appropriate cost and cannot be a passive. If you want to have a +2 to damage modifier it will have to be an active skill with a high MP cost and a minimum of a 5 turn CD. To provide some examples: Blood for Blood: Increases damage dealt by 1HP for one turn. Increases damage received by 1HP and reduces defense by 1 for one turn. CD of 4 turns. 1MP. Assassinate: Melee physical attack. If successful and target is 2HP or lower after initial damage is applied, roll a 1d20. If roll is 18 or above, instantly kill the target. 5MP. Flare: Channeled skill. Deals 3HP damage to target and all enemies adjacent to the target. Continues to burn the target for 1/2HP for 2 turns. CD of 5 turns. Costs 4MP.
  7. After a second test run, I've rebalanced the Attributes by adding another stat: Constitution, which affects your overall HP and is no longer combined with Vitality. All players are encouraged to review their character sheets and redistribute their Attribute Points if they wish to.
  8. I've finished all the class/job skills! (finally) If anyone reads something that may be an error please say so and I'll try to fix it or clarify! Thanks to everyone who has expressed interest! In order to compensate, I've opened up two more teams for a total of nine pairs. As always, they are on a first-come first serve basis.
  9. Thanks for joining San. I've updated the Chosen list! Shonji's CS is WIP. This is a posting reference. S'honji Hayakawa - The Trickster (ROG) Attributes: STR: 1 DEX: 3 VIT: 1 INT: 0 MND: 0 PIE: 0 Skills and Abilities:
  10. We will aim to have our first LS event, which introduces the characters to the War and what they have to gain from participating. Aiming for this to occur on Sunday, 12pm PST. We still have team slots available and will continue to fill them in as the War ensues.
  11. I've updated the Skill List. I will continue to work on it until I have all the classes finished. Know that I've combined or removed a few skills like Cleric Stance to balance out the classes and keep them as focused as possible.
  12. Update: Seeing as how we already have some interested people, once we fill the first four teams, we will start the War and fill in the remaining three as we go along. If you haven't already, please post or PM me your character sheets!
  13. Awesome, since we made it already, Zaius post up your character sheet!
  14. FAQ: Q: Will there be moderated or DM'd events? A: Yes certain plotpoints will be DM'ed and scheduled, but a majority of the RP will be done through interactions with other participants. Be it combat or conversation, premeditated or random. Q: Will you DM combat if you are free? A: Yes. And I can assign those with experience to also DM if they are free, but know that personal integrity is what will make this a truly enjoyable experience. Q: How much damage can a skill or spell do? A: Spells and skills will do a MAXIMUM of 3HP, regardless of modifiers. When casting your spells and skills ensure that you have an appropriate cost. Any spell/skill that does more than 1HP damage by default will have DOUBLE the consequences for the user. Q: The character sheets have the class/job abbreviations beside their character's special title or designation. Does my in-game class/job have significance? A: Yes, the class/job abbreviation states what in-game skills and spells you can use. You can only use in-game abilities available to that class/job and cross-classing abilities is allowed. This does not mean you have to equip the weapon your class/job requires when rping. For example, if your character duel-wields daggers but has the skills of a Paladin, that is fine, but you are still restricted to the GLD/PLD Skills. Special skills like Shield Bash can be handwaved via flavor text like substituting the shield for a hilt-smash or a kick to the head. You can also silence a target with Spirits Within, but instead of using a sword charged with Aether, your character just caves in the target's throat with a punch mid-cast, etc. If your character uses explosives, skills and spells from the BLM job might suit his fighting style better. Ultimately, the class/job designations are templates. RPers are free to change how the skills are applied to better fit their character's style. On the other hand if the player who selected PLD isn't going to be spamming Fire III. Q: This is based off of Fate Stay Night and the Nasuverse! A: Yes. I thought the Grail Wars would be a cool theme to bring into FFXIV. I've altered several aspects to suit the atmosphere of Eorzea and FFXIV, but certain key pieces of the Grail War remain in some form. The obvious throwbacks are the 3 Command Seals, which have been converted to three lives, a mysterious and possibly corrupted wish-granting device, and the Servant Class skills. Q: So you have a homebrewed version of the in-game skills and spells. Does this mean there will be Limit Breaks?!? A: Ahahaha, yes. In-game Limit Breaks and original ones will become available as the plot progresses! Q: Can my character opt out of the competition? A: Yes. By "surrendering his cursed Sigils" the character loses any lives he may still have and is freed from the War.
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