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Dehqon

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Everything posted by Dehqon

  1. I don't see how running a "mildly successful" shop would impose anything on the players or lore. Who knows, the community may spread word until your shop is THE place to go for crafted arms and armor. The only time it's imposing anything on anyone is if you outright say "Everyone comes here, even famous NPCS". Posting a flyer in the forums is a great way to get started, actually. It gets word out, even if it's just to a few people, and those people will tell others or even offer to help you if you need a bit of a boost with something. As for suggestions, I can't think of anything beyond what was hinted at above: Don't get too far ahead of yourself and claim that anyone who is worth knowing uses your shop. For all anyone knows, they may have their own suppliers and not need to go shopping.
  2. Oooh, pie? What kind? Pumpkin? Apple? Berry? Oooh, a chocolate ice cream pie with a graham cracker crust? Now I'm hungry :cry:
  3. After a rather depressing conversation on the Skype convo, it feels like there's something I should add. I'd like to have relationship options for Inja, or whatever character I end up playing, since I'm fed up of RPing with walls while surrounded by roleplayers. I mean this in a literal way, I have had characters talk to walls after going to multiple RP hubs only to be ignored completely because he or she was the only person NOT already in a relationship of some kind. I've seen and heard how supportive this community is, but most of me is screaming that nobody would be in favor of taking the time to get to know a nwe character played by someone still figuring the setting out when there are easier, more experienced options out there.
  4. Dehqon

    Misericorde

    Oh! Oh! Oh! Definitely interested, but I don't know how soon I could get onto Balmung since I'm not a Legacy person. My character feels a bit complicated in my head, but things can change as RP happens.
  5. It looks like the format got sorted out, so I expanded a bit now that I could actually see how it looks.
  6. Skype is the primary way I keep in touch with anybody, so feel free to add "kittynukeftw" if you're still doing this.
  7. I still have an open mind for Linkshells, but when I poked around the listings it looked like the ones I was most interested in were already closed to recruitment. If anyone could suggest one that could help people learn about the setting, I'd be really happy.
  8. Since my primary character comes from a family that collected books, it makes sense that she'd have learned to read, write, and eventually speak the language before being sent out to live on her own.
  9. I. Basic Info Characters:To be anounced beyond Inja Primary character:Inja Dehqon Linkshells:Looking for one Primary RP linkshell: II. RP Style Amount of RP: Medium. I don't RP out each and every little detail of my character's life and turning every little accident while adventuring into some sort of personally devastating event. I also try to spend more IC time in the big wide world rather than being huddled in a tavern and bored out of my mind. Mostly it boils down to how open the RP community is. Views on RP combat and injuries: Consent should be given before the fight begins, and strict limits about how serious the injury can be, then no pushing that limit even if it's for dramatic effect or "giving a lesson". My preferred method of dealing with an RP fight that comes to physical blows is to use the /roll system if there is one. Relying on duels takes the fun and balance out of the fight if one person has gathered the best PvP gear and min/maxxed their character into near godhood. That kind of situation would give the PvPer all the "authority" they need to pick fights with everyone and then duel them, knowing full well they'd win with no effort. Flat out killing a PC makes me wary because there's too great a likelihood that the person doing the killing is just having a bad day OOCly and overreacting, or acting on bad information. If the player doesn't have a way to bring the character back from the dead, and it's one they spent a great deal of time developing, that's a major discouragement from RPing. Views on IC romance: This is a complicated subject, since there are different opinions for different situations. On the one hand, spending time with people your character gets along well with can easily lead to romantic interest. If this process takes place over the course of at least a month at the very least, then the players/characters can find and hopefully smooth out rough patches while deciding if it's really something they're willing to do. On the other hand, I've seen all too often where the romance/relationship becomes the only defining aspect of the character. They won't go anywhere or talk to anyone unless their partner is present, and even then they'd spend the time talking about their partner if they're not giving others the cold shoulder. Views on non-romantic RP (family ties, etc): It's a great idea to have a network of friends, family, and co-workers even if they're only NPCs. It makes for a much more interesting character if they can give names to the people in their past that shaped who they are now, even though it's entirely possible that a character simply doesn't want to talk about people in their past if they even remember the name and face. Views on lore: Lore is very important because it acts as a frame for everything else to be built on. If the lore flat out states that the gods have a very direct presence in the world, why would there be people who try to disprove their existence? If the lore says that one race absolutely despises another, why would it be so common for the two to get along? This doesn't mean that everyone has to be a clone of NPCs in all but name and face, but it's definitely something to consider if you want to make a character that's different. What could possibly get them to go against something so entwined with society? Views on chat functions (/say, /linkshell, etc): Spatial channels (/say and /emote) should be IC as much as possible. Zone or global channels are more for OOC since not everyone who uses them may roleplay at all. Party, Linkshell, and tells are a mixed bag depending on what everyone agrees to, but I treat them all as OOC unless otherwise stated. In fact, I avoid using private channels for RP because it causes segregation, secrecy, and the impression (for new people at least) that nobody actually roleplays. III. Other Info Country:United States Timezone:TEXT HERE Contact info:Steam and Skype are reliable ways to get in touch with me. [align=center][glow=blue]~Special announcements can be found in the posts below~[/glow][/align] I don't know why that all got screwed up, and I can't delete it to try again.
  10. It just hit me that I should probably mention that I've had countless bad experiences with RP communities as a whole and even RPers on a more individual basis. There have been a few shining examples of good friends to be made, but the feeling of being manipulated, lied to, and generally unwanted tend to be the norm. Sorry for the sudden negativity, but this has been gnawing at me for the past several years with more regularity with each time I try to find a community to join.
  11. It's still good to know there's even an unofficial server for RP.
  12. Hello! I've been gaming for nearly a decade now, mixed with tabletop RPGs. Someone I barely knew at the time started telling me about FF14 and linking various things that got me more and more interested in playing this over TESO. So far he's the only person I talk to who shows any interest in playing and I would love to have more people to hang out with and hopefully RP in the big wide world. I'll be glad to answer questions posted here. And suggestions on what more to read would definitely be welcome so I can have some idea of what's happening in the game and player guilds (or whatever they're called here) that may be interested in recruiting me.
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