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The Thief Project


Moltove

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Hello, all.

 

I know my presence in the RP community sure hasn't been established, but between two failed linkshells that I joined and some of the features (or lack of) in 1.0, I certainly did not get far. On top of this, I'm a EQ2 refugee and came to the game a little late, and did not play FFXI, and you can say I've been a little resistant, as though I longingly miss Norrath and the friends that I had there.

 

But here's the thing: I'm no LS leader. What guilds I have led (sorta) before, I thought I was pretty good until my commanding officer bailed. But I'd like to get a small crew of thieves together, and see if my leading is up to snuff. But I figure this will be (at first) a equal membership, though Molt would call the shots with input from the other thieves. Molt will be taking in this corruption and making it his own, allowing him to grow into a confident leader and dream with his bag of thugs.

 

 

The Guild

To prepare for the Thief class (that will be arriving via a patch most likely in first quarter 2013), I will be recruiting in order to create a small gang of thieves and bandits. The theme will be just to have a Thieves Guild/Faction, but at a small scale. I'd like to get a small, yet diverse group together so we can explore and adventure together, mainly in 2.0. This crew will be a rag-tag team that's aimed first at bullshitting, but there will become a point in time where Molt (and hopefully others) will want MORE. we'll grow together with our goals of taking over the city-- we'll start to get connections, plant people in guilds and have so many hands in cookie jars that no one will have a choice but to come to us for a service. Think Skyrim Thieves Guild at that point

 

The Goal

The purpose of the guild will not be (at first) to cause riff with other LS's, it'll actually be used as a symbiotic relationship-- Whatever service your guild offers, we'll take.

 

Protection services

Extortion

Money Laundering

Chocobo Races (and race fixing associated with such chocobos)

Real and fake gambling on the streets and the Platinum Mirage

Planting spies to create interesting and dynamic plot twists and chances for confrontation

Drinking

Brokering

More gambling

Treasure and antique curation

Creating convincing covers to evade the law and suspecting eyes

 

 

Alignment:

I'd like to have Erozea's general well-being intact, because if a city is attacked, then how will we conduct business? If we kill potential customers, where will our profits come from? As such, I do not wish for this to be an evil guild. I don't think I'd like a bunch of people who are out to cause literal trouble to other guilds at an OOC level. We're out for a profit, and perhaps enjoy life the best we can, even at the expense of others.

 

Moving up the Chain:

There would be a ranking system, depending on activity and desire to move through the ranks. I'd like to get to the point where the guild is self sufficient, as far as business RP goes. This means while I'll be the guild leader, everyone else will be able to go out and continue tasks or go about thieve things to spread the word that we're out their.

 

The Story:

Right now, I'm working on a small back story. It's going to sound selfish, but it's basically based around Molt.

 

There is a cursed dagger that used to haunt Molt, and it's on the horizon, just waiting to be found. Molt has since vowed to never succumb to such a weapon and the stigma it carries, but after recovering a bronzed dagger left laying around, he hasn't discarded it, and is even practicing using it. With the world coming to the end, it doesn't mean one can't profit from the hysteria of the populace.

 

Recruitment:

Molt will now be watching people. How they move, talk, fight and conduct business. Surely he will be noticed as well and grab attention from others, as well. When 2.0 launches, I will post a story thread and a requirement thread, while in the mean time interacting with people I see RPing around Ul'Dah and Gridania.

 

The Other Project:

When the small gang becomes a guild, it will eventually focus on an Orphanage. This orphanage will act like a cover to all the thief shenanigans taking place. Depending on the housing system being implemented in 2.0, this will hopefully be represented easily, and we can even get anyone interested in playing kids. The orphanage will be tied to Molt, mostly (he has a soft spot for kids!) and will more than likely have an Oliver! musical feel as Molt teaches the kids how to pickpocket and 'survive in these trying times'.

 

The Orphanage will be a sure thing as well, and I'll make another forum post about it when the time comes.

 

 

So, any thoughts? Most importantly, anyone interested?

But please remember, this is going to be a small gang first and for a bit while we get our bearings in 2.0.

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