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Aeons of the Twelve: A History...


Raltz

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In the Days Past...

 

During the days of the Sixth Astral Era, there existed an organization based in Ul’dah called the Path of the Twelve that was dedicated to protecting and supporting those who have been touched by the power of the Echo. It was believed that this special ability is a gift granted by the Mother Crystal, Hydaelyn, to help bring peace to the people of Eorzea.

 

With the commotion of a Seventh Umbral Era that was slowly, but surely approaching, Raltz Waltz along with his two cousins, Leafeon Glaceon and Espeon Umbreon, joined the Path of the Twelve in the hopes of preventing that catastrophe from happening. However, while three of them worked well together as one, they each still had their own ideas on how things should be done. Eventually their differences accumulated in a confrontation, creating a rift that drove them apart. The cousins went their separate ways, breaking off from the organization altogether, and worked towards bringing peace to Eorzea in their own ways.

 

No sooner had the Three parted ways, the day of the foreseen Calamity came to fruition and heralded more devastation and chaos than anyone could have imagined. It was then, amidst the aftermath of it all, that Raltz and his cousins decided to set aside their differences, mended the bonds of friendship that they once shared in the past and agreed to work together again to bring forth Eorzea’s salvation.

 

And so, Three became One once again and the Aeons of the Twelve [A-XII] was formed. Raltz took up the mantle of Administrator with the guidance and support of his two cousins in joint leadership. Created and founded by the three of them, the Aeons of the Twelve would become an organization that welcomed people from all walks of life and a place that provides succor for all those throughout the realms of Hydaelyn.

 

In the Present Day…

 

Five years after the day of the Calamity, the A-XII organization has grown into a multi-faceted organization involved in the fields of: information, exploration, research & discovery, trade and solace. In order to help manage these five different business ventures, the three Lalafell cousins decided to integrate three sub-organizations that would act as the foundation of the A-XII organization: Intel Solarium, Gambit Lunarium, Jewel Cosmosium.

 

These sub-organizations, cumulatively known as Division, direct many of the organization's projects, as well as providing services that meet the demands of the company. If there is information that needs to be found, the Intel Solarium would form a group of members to collect research. Should there be a discovery for a potential object that exists, the Gambit Lunarium would form an exploration party to look for it. And finally the Jewel Cosmosium helps maintain the company’s fundings and spendings by bringing the money through trade and opening the doors to the Twelve’s Tavern for potential guests.

 

Because the destruction and devastation left in the Calamity's aftermath was greater than anyone could imagine, A-XII provided succor to as many people as it could and welcomed anywho needed a home or place to stay. Many who were in the care of A-XII eventually joined as members of the company. From warriors to healers, scholars to scientists, and merchants to farmers, the A-XII organization has a diverse range of people. The three cousins then created six different “Houses” for their members who have reached the Partner Rank so that people with the same interest could work together and build some sort of camaraderie.

 

In the Days to Come…

 

With the rate in which the organization has grown in the past years, even larger than the cousins had anticipated, the three of them decided that there needs to be some sort of structure in place to maintain some sort of order. Each of the cousins decided to pick three pillars of what A-XII stands for…

 

Benevolence: The power of being kind to all forms of life out there and befriending them.

Perseverance: The power to always push forward even when things do not go the way it was expected.

Astuteness: The power to fully comprehend, understand and solve any situation that may present itself before you.

 

With these words set in stone as A-XII’s Three Pillars of Truths, Raltz and his cousins step forward to achieve great things with their organization and their members in the future to come...

Edited by Raltz
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