Jump to content

Sagolii Desert?


Recommended Posts

Ahhh you guys are awesome!

I knew I could count on you :D Thanks!

And thanks for the map on top of the location, CJ! That makes it even better to visualize. hehe

 

So.. having never played XI nor been in 1.0 or Altepa Desert... what kind of landscape are we talking about? Barren-esque like along Route 66 in New Mexico (aka dirt, dirt, few tumbleweeds and skulls, far off mesas...) or sloping picturesque like Four Corners area/Navajo lands (mountains, caves, multi-shaded sands)... or rough and tumble with Saguaro ala Mesa, AZ?

OR... desert with islands of greenry and mountains like Tucson?

OOOoorrr just more of the same coming out of Ul'dah IG? lol

 

*trying to visualize for character concept for my Miqo*

Link to comment

The Sagolii Desert is very different from most of Thanalan; it's just rolling sand dunes (with some minor landmarks like ruins interspersed). Not much in the way of civilization, aside from a few excavators at Byregot's Strike.

 

You can see it starting at 21:10 in this video:

.
Link to comment

Do note thats the mobs there is 32-35, unless you got north east where the mobs are 40+ something. Should cross the bridge at red labyrinth and follow the cliff wall down unless you wanna run through the 40's.

 

Edit: Just noticed levels showed on map, woops xD.

 

-Xeon

Link to comment
  • 1 month later...

How large is it? My miqo'te lives there but I don't want to visit there just yet until the story prompts me to. I am a little afraid that it is a relatively small expanse and not very desert-like but rather just a "small", sandy section of the map.

Link to comment

How large is it? My miqo'te lives there but I don't want to visit there just yet until the story prompts me to. I am a little afraid that it is a relatively small expanse and not very desert-like but rather just a "small", sandy section of the map.

 

If you run to the 'edge' of it on the map, you can see it continues out if I remember right. The tribe that actually lives there is very established at the oasis camp, but that's not to say that more don't live further out or something. It's probably quite large, we just don't have access to the whole thing (like most of Eorzea).

Link to comment

As a rule of thumb, all the spaces depicted in the game world should be considered much larger than they are despicted in game. Otherwise, we would have things like Ul'dah having exactly one tavern and exactly one merchant street even though it's a commercial city. Or outer 'towns' and 'villages' that are only two or three houses.

The reason the game is despicted smaller than it is is for gameplay and design reasons: making a world based on reality's scales would not only take a long time to fill up (meaning you would have long spaces of uninteresting locales), but would also mean the players have to spend more time travelling than actually playing.

 

So, yes, it's safe to assume that the Sagolii desert is much bigger than shown.

Link to comment

reasons: making a world based on reality's scales would not only take a long time to fill up (meaning you would have long spaces of uninteresting locales), but would also mean the players have to spend more time travelling than actually playing.

So... like 1.0?

(although I would like for there to be more expansive zones. Travel time is fun if you have plenty of alternatives for the people who don't want to walk.)

 

(also here's a screenshot of the beyond-lands)

h3hXWMI.jpg

Link to comment

I did not play 1.0, but I did hear the problem with it was that it was big and repetitive. If you are going to have a big world, you have to pack it full with locations, sights, odditites, NPCs, encounters...and to not place invisible walls everywhere.

 

Zones in ARR do feel kind of small and full. This was a design choice made to counteract the point above: a large game world feels empty if you don't invest enough time to place enough unique features in it. Just take a look at Skyrim for how a big world full of things to explore is done right.

 

But even then, you have the problem that, no matter how big the devs make the world, it will still be smaller than it should be in a realistic sense. Otherwise, you'll end up with a lot of unexplained things: like who can there be twenty NPCs living in a town when there's only three houses with two beds each; goods that exist and are items in-game but that have no production facilities in the game's despicted regions; farmlands that are too small to produce food for the towns and cities, etcetera.

Link to comment

In terms of MMO design, bigger is not better in general. FFXIV learned this, WoW learned this, it's why travel time has been reduced across the board. People want to do things in their game, not walk around lost. There's a time for it, and you can have larger areas, but for a debuting game, packed content is the number one demand. No more FFXIV 1.0 mistakes.

Link to comment

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...