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End of Open Beta


Kylin

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We would like to thank everyone who has participated in the FINAL FANTASY XIV Open Beta Test.

 

The open beta test currently being conducted is scheduled to end at 5:00 p.m. on September 19, 2010 (PDT). Following the end of the open beta test, the beta test site will close at 12:00 a.m. on September 20, 2010 (PDT).

 

* Client downloads will cease simultaneously with the end of the open beta test.

* The bug report form will be closed simultaneously with the beta test site.

 

 

There isn't much time left in the open beta test, but we would like to thank everyone for their cooperation and support.

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It's been so exciting to see this game grow throughout the course of the beta. It's so surreal that it's due for release in less than two weeks, now! There were times when I was concerned as to whether it would be ready in time for release, and indeed, there's still a few kinks that need to be smoothed out, but I have the utmost faith that this game is going to be an incredible experience.

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I'm wondering if they will allow you to keep saved character creation data. Currently, if you make a new character you can use your existing character as a template, even if you have deleted them. I just checked. So I hope that, even with the character wipe, the game will save your creation details.

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I'm wondering if they will allow you to keep saved character creation data. Currently' date=' if you make a new character you can use your existing character as a template, even if you have deleted them. I just checked. So I hope that, even with the character wipe, the game will save your creation details.[/quote']

 

The character creation data should still be there. I remember that in a few blogs and interviews.

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At the cost of a possibly extreme case of stating the obvious.

 

I do see Roleplayers as the sorts of "gameplay creators". People like Square Enix lay foundations, while building upon that story and creating a good environment and expounding upon that foundation is the job of the players. And it is because of that responsibility that not everything is handed to MMORPG players on a silver platter like it is on non-online games. Because the job of the creator is really nothing more than to give the player a really advanced version of a Pen and Paper Role Playing Guide in Computer/Video Game form.

 

And the Roleplayers, being a major type of gameplay cultivator, have the greater tendency to "Life Simulator" and general immersion improvement to the point of a greater likelihood in things like crafting and fishing. So I must admit, that "Psh, stupid RPer." joke make me chuckle. There really is a "cultivation" versus "non-cultivation" mentality within the MMORPG, the later of which, who only seem to enjoy grinding and what they are handed, I have never been able to understand. Enough so that making a sarcastic joke about immersion activity versus grinding is fairly amusing, at least to me.

 

[Never explain the joke rule, broken. Socially oblivious activity, engaged.]

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