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Laurentius Vexen


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I. Basic Info 

 

  • Characters: Laurentius Vexen
  • Primary character: Laurentius Vexen
  • Linkshells: N/a
  • Primary RP linkshell: N/a

II. RP Style 

 

  • Amount of RP (light, medium, heavy):
     Heavy Roleplay is the way to go. I've been forum Roleplaying since I was 10 years young, and it eventually evolved into MMO Roleplaying (Thanks to the old WoW RP servers). From then on in, every time I pick up a new MMORPG, I've always checked if there was an active RP community within the game. Sadly, I've seen a lot of games that have an amazing Roleplay potential literally have no RP community whatsoever. If you've ever played an MMO called Mabinogi, you most likely know what I'm talking about. I like to try and play IC as much as possible, even when questing and leveling. I am constantly building a Background for him, every event shaping or changing him in some way. Of course, that doesn't mean I won't stick with a set plot. Rather, the exact opposite actually.
     
  • Open World RP (How to initiate a RP with me):
     If you see me when I'm questing, running around the city, sitting back and having a drink, or whatever it is I'm doing, go ahead and send me a PM or just start RP'ing. Whether you want to introduce yourself, go on an adventure, wish to cook me some food or vice versa, whatever it is, I'm always open to random Roleplay. :) 
     
  • Types of RP (Horror, School, Entertainment):
     Personally, I enjoy all types of Roleplay out there, with the exception to School RP (Had enough of that when I was younger, haha). As long as you're planning on having an ongoing story/plot, I'm good with it. I'm not interested in short RP's with different characters every time. I prefer building my character(s) according to the events that occur to him, his friends, relatives, or even a lover. Simply put, be able to maintain a good time and don't revise everything the next day. ^_^ 
     
  • Views on RP combat and injuries:
     I've always been the type to enjoy a good RP fight, especially with injuries. Now, nobody likes having there character killed off, so that's a give in (unless we talked about it). That being said, I don't enjoy the "dueling" idea that's been growing. I prefer using your mind and going off a 1 post per person type of thing instead of the classic "/roll" battles, but, in some scenarios, the /roll battle is needed. Also, nobody likes someone who never gets hit and/or has a counter for everything. If neither I, nor the person I'm fighting, can agree on a final champion, we'll figure out a way to have a draw or something.  
     
  • Views on IC romance:
     A little romance in an RP can spice things up a lot, cause internal conflicts to add to the plot, or even bring a little comic relief or a break from a tense time in the story. Whether it's a continued relationship created by two individuals on the side, or added during the story for a change, it can really bring in a different mood and feel to the RP. I've had a couple IC relationships and they're also a great way to make changes to your character that you couldn't have made before. Such as emotional breakdowns/breakthroughs, different views on assorted things thanks to your significant other, and lots more. Just keep it IC and not OOC. Things can get a bit messy if you don't watch it.
     
  • Views on non-romantic RP (family ties, etc):
     I love the idea of RP'ing with family members, good friends, etc... I was actually looking to find a brother and couple of good friends that could be thrown into Laurentius's history and background. Normally, as the two players RP with each other more, there's a kind of chemistry that builds and can really help a Roleplay to take off.
     
  • Views on lore:
     Personally, I love the lore in most games. It helps shape the character and usually isn't all that hard to find and understand (usually...). However, unless there's a really big problem with what I've done or how I've constructed my character, I'm not to much on following it word by word, piece by piece. Lore can also help to open up conversations with other players, such as the war 5 years back. It opens up new conversations and ways to meet people per-say.
     
  • Views on chat functions (/say, /linkshell, etc):
     I've never actually heard anyone explain how the /linkshell can be incorporated into RP while following the lore, but I guess I don't mind using it if the person has an elaborate scheme or explanation of how it works. I've always preferred public RP in the /say , /e , /emote category, compared to keeping it just in /party or /fc . However, if you'd like to contact me about joining your RP LS or something, I will not object. :)
     
    I look forward to seeing you in the future.

III. Other Info 

  • Country: Canada
  • Timezone: PST
  • Contact info: You can either contact me in game, through my PSN: braydend , or my email address: [email protected]


[align=center]Don't be shy. Add me! ^_^[/align]

[align=center]~Special announcements can be found in the posts below~[/align]

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