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About This Club

A humble Shriogane harbor respite that fronts for an elite mercenary ban that at times works in cahoots with the various city-states. Small family style writing community that strives to promote and develop story together among all our characters. The heart of our company belongs to our member core, we all work together to create and share in adventure across Eorzea. (Morally grey. Adventuring jobs, tavern events and DM driven story weekly.) - weekly maps - tavern style entertainment (always taking new acts for our line up) each Tuesday - weekly sparring event (organized underground fight ring) - story driven RP combat events twice weekly - daily - PVE/End game support

Active

Active

Server

Balmung

Group Type

Free Company

RP Intensity

Theme

Underworld Contractors

Recruitment

Open
  1. What's new in this club
  2. This time the Iris set out on a more personal mission on regards for Von himself, fetching a ancient relic from dravania that rests within the heart of the mountain of Sohm Al within the forelands, trials will be tested and brave to reach this relic, will our party prove worthy?
  3. We now have a tumblr! visit the link below if you want to check out tavern night updates, event screenies from our storylines, and more! https://crimsonirisbalmung.tumblr.com/
  4. After interrogating the pirate captain for the location of the weapons, the iris prepare to return to the sea for an underwater scavenging operation to recover the lost weaponry!
  5. The Crimson Iris finally arrive at the pirate queens destination, the long journey comes to its exciting climax as the group go through a challenge like never before to retrieve the turncoat and find the location of the long sought after treasure!
  6. THE SEA QUEEN AND HER EMPIRE Chapter I: The Journey Begins The Crimson Iris set out to apprehend the turncoat and receive the plunder that had been stolen from them, arriving at a island bearing a small outpost of garlean deserters that had been trading with the pirate captain, they met with the contact Leofric, who informed them that the ship had been shot down by the cannons on her way to the mainland to receive guidance off a local oracle. After being spotted the crew had to fight their way out of the castrum and move to the boat in time, having to dodge the wrath of the deserters coming upon them... Members Hyrst and Atare managed to turn some of their own weaponry against them, manning the cannons to cover the rest of the group as they made their escape via ship, docking at Namai to rest for the night before continuing. Chapter II: The Oracle The iris traveled to the steps and met up with one of their contacts, acquiring a ride across the plans and finding out that the oracle was positioned at the temple peak within the mountains, they traveled to the entrance and had to endure trials of Endurance, Mind and Strength.. in which by tested the party to its very limits... reaching the oracle they asked the question of where the pirate was located.. receiving a cryptic riddle in response. Deciding to take the oracle with them by breaking the chains and stealing the mystic from her intended location, the crew made a quick escape as they had taken the gaze of an ancient guardian protecting the woman, a shadow which followed them onwards... Chapter III: The Vengeful Guardian After taking time to recover from their wounds at the oracles temple, the party travelled through to the ruby sea and sailed across to Onokoro, having split the party to get the oracle to the ship quicker, they stumbled upon the guardian which had tracked down the party from the steppes... stopping the ancient from reaching the ship, they engaged him in battle. The guardian had many tricks in his ensemble, using the very sands of the beaches against them, but with the Iris focused as one they were eventually able to fell the beast by turning the beast to glass and shattering it with the help of Hyrst and the Sanitoriums help from Suna, its leader. Escaping to the ship upon its defeat they set out to the seas.. the final leg of the journey upon them. Chapter IV: The Sea Queens Fall The iris sailed on the galleon towards the safe house of the pirate queen, taking off near shore and moving through a very dangerous and trap infested tunnel (Which some of us fell culprit too) before finally reaching the swamp where the hideout was located. After tripping some of the traps within the tunnel the patrols were already on high alert! causing us a firefight against the remainder of her crew as well as a stolen magitek walker that acted as artillery from getting too close to where the queen was hiding. After a close fight with the crew they were taken down one by one, and the magitek walker destroyed, breaching the insides of the hovel we found Captain Reine Lothaire, the pirate queen... and the mysterious Highlander which turned out to be her lover Odinel Frost. After a hard fight and a tough encounter the group managed to scrape through and take down the two, the turncoats were wanted alive and so were knocked unconscious and were bought back to the house where they were placed within the cells for questioning on the location of the treasure. Epilogue: The Captains Treasure After a very fruitful interrogation the culprits were separated to think about their betrayal to the Iris, whilst the rest of the crew swam to the depths of the ruby sea thanks to aetherical technology to reclaim the stolen cargo, transporting it to the ship as they returned home for a well due rest.
  7. Pre Storyline Meeting The Iris met up in the meeting room to be told of the situation with the lost garlean weaponry, having one of Ren's crew locked up within the cellar ready for interrogation the group was informed and caught up with the plan to set out on the trail to capture the turncoat and track the breadcrumb trail to find the plunder. Through interrogation they were able to ascertain that despite not knowing the exact location the pirate captain had her ship destroyed , and was last seen on pearl island which was a known garlean outpost on the edge of Othard, with this new information the group planned to move in under the guise of night, and start the trail anon.
  8. This thread will stand as a archive to place our story event recaps and any catchup members will need to know if they join midway through existing plotlines.
  9. What is the Crimson Iris Lounge? The crimson iris lounge is a High class lounge stylised towards hosting underworld RP and shadier business deals behind the guise of a reputable establishment! We offer a vast range of drinks and a environment for players to roleplay and communicate with one another, establish connections whilst enjoying the performances that will be put on at the centre stage! We have a growing range of staff to communicate and enjoy the time with, and for those who have a darker side and wish to use the establishment for its darker dealings, they are free too! They can also get in touch by asking the bar staff. Is anyone allowed in? Of course! Despite our main focus towards underworld and the more shadier characters, any and all players are allowed within to come in and have a good time! We wont bar anyone entry (Unless they cause a ruckus of course) and any walk of life is free to have fun within our halls! Where is it and what time do I go?! Our tavern is in Ward 14 , plot 18 of Shirogane, and our open night starts at 7pm EST on a Tuesday! Granted this tavern will be open a lot more of the time though if you wish to have contact with one of the staff, do whisper them in game first! Otherwise you are free to use the facilities outside of public times and use it for your roleplay! though do take in mind the bartending will be done by an NPC. Who do I contact for questions? For any questions about our tavern nights or any of our other dealings, poke either Von Sayrillont or Khayia Chemso in game for more information!
  10. Aldric Sayrillont

    House!

    These photos document the looks of the various rooms in our tavern!
  11. From the album: House!

  12. From the album: House!

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