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Arnvidar Bekker

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About Arnvidar Bekker

  • Birthday 03/20/1996

RP Related

  • Main Character
    Arnvidar Bekker
  • Server
    Mateus
  • Time zone
    UTC-7

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  1. Norvalla Mission statement and core roleplay mechanics: A call to all would be knights, heroes, and bastions. Norvalla is founded on three core principles. Virtue, that each member holds themselves to a moral standard befitting heroism, from our Recruits to our First Warden. Liberty, that each member has the freedom to follow and accomplish their own goals and dreams, be it within or without the free company. Kinship, that each member is not treated as a hindrance but to be uplifted by one another. Through kinship can any member acquire aid from another, to achieve their passions. Through these core principles Norvalla soars like a phoenix. Consecrating all within it’s searing pass. Norvalla’s main priority is routing evils that plague the common folk of the star, whether the common folk know it plagues them or not. In addition many within have their own goals to pursue, and through kinship are able to accomplish them. While most roleplay within the free company is of the casual variety and doesn’t have to play by rules, Norvalla has several roleplay mechanics in play to assist in making roleplay a meaningful and orderly experience. Firstly there is the Mentor Program. This is a system offered to every new member, pairing them with an elder member, in a sort of squire knight relationship. In essence the Mentor Program is meant to give the new member not only someone they can rely on to offer them aid, both OOCly and ICly, but also a friendly companion who will stand up for them as they begin to fit in within the Free Company. The Free Company itself has an expansive leveling system, to pair with our loose RPG rules, fitted with its own set of feats and abilities that one can earn. Starting out within the ranks a new member will be freshly understanding their place within, and the leveling system represents this. Though as a new member levels, through the system, and forges their own path the rewards they will gain for doing such is extensive and rewarding. The predominant way that a new member will rise through the leveling ranks is through weekly events. Through a number of experienced and exceptional DMs, Norvalla runs one to three events per week, rewarding equivalent experience to be used for the leveling system.These events are a mixture of independent character’s side stories, but will always contain at least one Norvallan “main story” event. Norvalla is an experienced roleplaying community interested in forming character bonds, providing an avenue for character growth, and most importantly generating entertaining and amicable roleplay opportunities. We look forward to all interested inquiries, and will respond posthaste to discuss in character interviews. Click here to check us out!
  2. Well yes i can defiantly agree on and i like when characters end on a good note, but there are people who, like me, don't just stop RPing once a character they really really liked is finally on his closing chapter and is gone for good. Im not saying that character have to die or any such nonsense like that so don't worry, but sometimes unpredictable things happen that can having a very large consequence on a character, such as close ones dying, losing a limb somehow, being stuck in a chair for quite some time, or in this case. Dying. This is true. However, speaking from personal experience here, I am no longer willing to let random strangers have the power to end my character's story. If my character dies, it'll be because I've decided that it fits, not because some random yahoo decided he was "bored" and wanted to kill someone. Well back to what i said earlier is the unpredictability. While i can agree with you for certain that if some random bloke walks up to me and tries to kill me for the lolz or cause he is bored then yeah im gonna deny him, but if i have a deep connection against someone and they beat me in fair combat then its up to them to choose.. I don't know im only asking this because in the past i've been yelled at for allowing people to kill me.. Yep.. People yelling at me for allowing others to kill me.. It really doesn't make much sense to me either.
  3. Well yes i can defiantly agree on and i like when characters end on a good note, but there are people who, like me, don't just stop RPing once a character they really really liked is finally on his closing chapter and is gone for good. Im not saying that character have to die or any such nonsense like that so don't worry, but sometimes unpredictable things happen that can having a very large consequence on a character, such as close ones dying, losing a limb somehow, being stuck in a chair for quite some time, or in this case. Dying.
  4. Now to get this out of the way, most of my RP career has been on Forums and most of my characters have been Anti-Heros or Villains in general, i know exactly what happens during character deaths. I know what happens, how it happens, how to dodge just about anything thrown at me. Now that that is out of the way i would like to ask how this community feels about Character deaths as i know first hand no one is immortal. The thing is about Forum RP is its easy to move on past a character death by creating a new one, but in an MMO its harder to deal with as there is almost a 0% chance that someone in the world looks exactly identical to you and without character renames/Appearance changer it becomes a slight problem. Im only asking because it was brought up last night in the "Intermission 2" RP channel very briefly. Thank you
  5. This game has five weeks before release, they won't be able to fit in that much new lore as they have to prep for the game release. When playing any game within the first few hours you should know enough lore to know where you are, what year it is, and what is going on but no one does currently, so if people create things that wouldn't affect currently existing lore so badly to the point where everyone on server would have to follow the story then i'd say its fine.
  6. Except no one should ever have to retcon a story ever unless you pull something out of this world such as making yourself a god of some sort. What happens with your character stays with your character regardless of if you wanted something different to happen. And never did she want to become a god ever, a central place of knowledge for magic users is a good idea. Each guild would be more specialized in there obvious schools such as Black Magic and such but the central place of learning is a place for everyone to learn about each school.
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