
Jomoru
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In times of great desolation in our world, wars, catastrophes etc gender diversity has been radically altered by all the "go out and do stuff" people dying off because they run into wars and all that stuff. Presumably this might be the case with the Miqote. There just aren't as many females around anymore to hold up that sort of thing.
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Play ALL THE THINGS! - Avoiding the Mary Sue Trap
Jomoru replied to Steel Wolf's topic in RP Discussion
This is a game where I can raise people from the dead. I really don't think there's such a thing as "realism transgressions." CPR will do that too! -
Play ALL THE THINGS! - Avoiding the Mary Sue Trap
Jomoru replied to Steel Wolf's topic in RP Discussion
As someone who's put on armor it takes abit of time and sometimes abit of help, so I assume it takes an equal amount of effort to get one properly into an arcane pattern and not just "I slip on my robe and pick up a stick" Of course some people do have magical clothes changing powers, of course they sold their souls to white carbunkles to get it so I don't feel bad J/k -
Play ALL THE THINGS! - Avoiding the Mary Sue Trap
Jomoru replied to Steel Wolf's topic in RP Discussion
The techniques one learns to use say a sword are often inapplicable when using other weapons.. or even different types of sword(You wouldn't use Kendo with a rapier!) IRL magical traditions are all about having proper impliments for certain types of magic so why not take the game as it is? It takes the Right tools and proper setup to use a particular set of magic, you cannot just fling around Thaumturgy/Black magic while wielding an arcanist's grimoire, the book's patterns do not match up for others. So I generally hold that in whatever scene a character is in they are in one class, that it takes some time and effort to swap over clothing, equipment and atheric pattern a character might be a Cnj one day and a black mage the next but they shouldn't be both at the same time. -
Well, you're completely entitled to your opinion, it's just one I don't share. While I agree that Lawful Good is a really difficult (possibly impossible) Alignment to play in this setting, there are plenty of other Alignments that can provide a nice starting point from which to fully flesh-out your character. Remember, Alignments are just a lodestone that points you in a particular direction. They aren't shackles that bind you in place. This. And people tend to forget that, even in D&D, a character's alignment can and often does change with his/her experiences. It's just a convenient two-word phrase that can (often fairly accurately) describe your character's ethos. No, its a cosmological mark because the universe does really divide people into 9 vague categories and while yes it can change its not particularly helpful when describing people outside it because people in Eorzea or the Real world or Star wars AREN"T put into 9 large groups.
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Well, you're completely entitled to your opinion, it's just one I don't share. While I agree that Lawful Good is a really difficult (possibly impossible) Alignment to play in this setting, there are plenty of other Alignments that can provide a nice starting point from which to fully flesh-out your character. Remember, Alignments are just a lodestone that points you in a particular direction. They aren't shackles that bind you in place. Edited to Add: More related to the topic, I do think that it would be helpful if people stopped equating the D&D (and, to an extent, World of Warcraft) Paladin with the Paladins in FFXIV. Because they're not the same at all. In D&D and in WoW, they are directly chosen by a deity/the Light to be a champion of good and yadda yadda (unless you're a Blood Elf, BUT WE AREN'T TALKING ABOUT BLOOD KNIGHTS OK?). In this game, it's more of a training and mindset thing. They aren't "Holy Warriors of Divine Power." At least, not as far as I can tell, anyway. Lawful Good is no more difficult to play in this game than any other alignment because as I said they are all equally impossible. Alignment is built around the idea of certainty. Good is good. Evil is Evil. Chaos is Chaos. Law is Law. As one cannot measure objective truth in Eorzea its worthless. What is good? What is evil? These are hard questions that humankind has wrestled with for centuries and Gary Gygax didn't come up with a miracle solution in 1976. Conversely there are thousands of concepts that don't fit into the Alignment paradigm, concepts that readily exist in real life and in Eorzea. Finally Alignment makes you think less about your character. When one makes a character and says "he's Chaotic Good" it doesn't give you answers about what your character is really like as a person, it causes you to skip deep introspection which is great for shallow characters(and shallow characters do make sense) but should all your characters lack a rich inner life?
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Not really use of Alignments is more a hinderance than anything else, because unlike D&D Eorzea doesn't have morality as a physical law. In D&D one can say out right certain things are good certain things are lawful but without those bases alignments become arbitrary arguments. Instead you can make a much more simple basis. "My character values this" What does it mean to value justice? Does it mean you need to do horrible things to horrible people? What does it mean to value justice and Mercy? What does it mean to value nations or Eorzea or race or family. These things make a code. These things make a character and they are far more useful than saying something like "lawful Good"
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I think people need to stop using The D&D alignment chart for anything outside D&D. They are 9 cosmological truths in the D&D metasetting, you can litterally go to a place that IS chaotic evil or Lawful Good or what have you. What is clear is that in setting the Sultansworn are like well Knights. There is a chivalric code but like most moral codes it can be hard to live up to and people who generally follow it can still fall from time to time.
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I suspect Dragon(Since they are shapeshifters) or Tempered.
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The class guilds are not the only methods in Eorzea to obtain skills, they are rather the most open legal methods. There are for example plenty of Cnj type mobs running around in the beast tribes(similar with Thm), while one could argue "game mechanics" the blm quests out and out have you join up with a cabal of would be black mages who are members of the beast tribes. Now with that being the case a non Gridania trained CNJ who illegally gains access to white magic could be an interesting concept. I wouldn't suggest it for everyone but it seems lore possible. The character probably should keep on the downlow when in the shroud though. If one wanted to have a more legal type I'm more than willing to accept that the WHM quest line was the first of a new breed necissary for the dawn of a new Astral era. It brings it closer in like to SMN, SCH, BRD, WR etc. Dragoon of course.. has a much more interesting potential Lore sidestreet. Ishgard could only field one or two Azure Dragoons... but Dravinia could easily field those who call upon the dragon's power without it being stolen.
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You would be incorrect. I find your argument a valid conclusion based on the data at hand, however I do not find it to be the sole valid conclusion to the data presented by the game. Now I am not saying your argument is stating that Miqote have shorter life spans, but based on the topic of this thread those who hold to that argument could easily use your argument as evidence for such. Since other competing theories are valid based on the evidence(you have already dismissed them as secondary though a miss use of Occam's razor) your argument could not be used as a premise for the argument for Miqote rapid aging. .
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You seem to not understand it, so I will explain it is not used when dealing with competing theories but rather as a rule of thumb when formulating one. There are competing theories here, thus its not applicable. At which point we look at the evidence and conclusions directly. The first premise which we can all agree on is her 1.0 appearance does not fit with her ARR role Now your assertion is that this is meant to demonstrate that she has aged in the last 5 years. This is based on Eye sight getting weaker as people age in the real world(and presumably hydaelyn as there's no evidence to contradict this). That the developers had limited time and effort and thus didn't feel ti worth creating an Older female catgirl face because it would find limited use. This is a reasonable assumption. My counter argument is that there are a significant number of other characters who wear glasses in the game. Especially among miqote females. This is generally used as a shorthand for intellectuals... though certain characters counter act this. My second point is few characters have shown much aging in the last 5 years. The only character who may show it would be Cid, and even then his beard might be a point for his particular background. Secondly F'lhaminn beauty is repeatedly extolled while the player is searching for her, generally in real life people find more youthful appearances pleasing, though she could easily have aged gracefully. Thus my point that the evidence for her aging is insubstantial enough to call it into question AND that one shouldn't try and use it as evidence for a theory about Miqote life spans being shorter than Hyur.
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I am saying there are a host of secondary explanations for the glasses especially in light of the fact that the only other person who's shown any signs of aging in the last 5 years is Cid. The simplest might be that 1.0 version of her... looked YOUNGER than her adopted daughter whereas glasses do give her a certain hint of age(if one is expecting it) Of course it might be that glasses are a sign of her aging that they wanted a few characters show they have aged in 5 years rather than it seeming to have left no mark on anyone, but the game has been signficantly inconsistant on that front and I wouldn't use the show or lack of aging of visual aging between 1.0 and 2.0 to prove anything about racial aging speeds
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the FF series has long had multiple school casters much less so than its D&D predesssors which put a hard break between Divine and Arcane magic. With the possibility of future content being based around being a multiple school master pushing the idea that its particularly hard to be both, or harder to be both than say an archer and a Lancer is problematic.
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I wouldn't be too ready to look ascew at someone who is a blm and Whm since Yoshi said one idea for future content would be "Advanced jobs" with Red mage being a suggestion that would require both black and white mageness. True. Don't get me wrong, I just think it would be unusual to have complete mastery of both. Red Mage is something I'd love to see. But it implies a certain "jack of all trades, master of none" amalgam of black and white magic - at least, traditionally. We don't know how the class will work in FFXIV yet. I just hope it retains the blending of sword and spell that defined the class in the past. I am saying that Advanced jobs might be the next big bump since job quests do pretty much work out by 50(just like class quests end with 30) If Oracle or Sage or Red Mage builds off of a 50 BLM and a 50 WHM it might become problematic for the rp community if we've built up a "you can't be a WHM and a BLM' when suddenly there's a bunch of things that require both(same for being good at magic and combat that might be required for True redmagery or mystic fencing etc)