
Arc
Members-
Posts
54 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by Arc
-
Some new information, this time on the N tribe. Aldgoat (N) Tribe - History The Aldgoat tribe had settled in La Noscea many years after the Jaguar. It began as a splinter tribe, with N'venn Tia, and a small handful of women both from his tribe, and ones he had claimed along the way. Venn's exile did not stem from inadequacy, but quite the opposite. Threatened by Venn's strength, the Nunh exiled him on the grounds of treachery, claiming he had been working with a rival tribe. Cast out, Venn made what pleas he could with the others of his tribe. Few listened, but it was enough that he and a group of six females left to seek greener pastures. The original tribe still thrives to this day. Venn's path took him to La Noscea, where he and the females settled. Within the first year, they met the Jaguar. Already, the Jaguar had established themselves as formidable hunters, especially among the settlers and villagers who resided outside the perimeter of Limsa Lominsa One of the females, a woman called N'halabi, was found by two Jaguar huntresses moments after she had been wounded by the beast she fancied her prey. With their aid, she lived, and was taken back to the Jaguar camp. Y'obho was Nunh at that time, and after questioning N'halabi, he sent one of the Tia, and those same two huntresses to seek out Venn, and alert him to what was going on. The meeting was civil, and Venn was greeted amicably when he arrived to retrieve his lost huntress. Y'obho even went so far as to offer Venn sanctuary in his own tribe. They would absorb each member, along with Venn himself into the Jaguar. Venn refused the offer, largely out of pride. With great respect, Venn was allowed to leave once more, and for a time, the Jaguar helped protect the few N tribe members who they shared the land with. Over time, Venn's tribe grew, until it was a thriving community in its own right. Respected within and without his tribe, Venn remained on good terms with the Jaguar throughout his time as Nunh. Venn's successor was not quite so easily swayed. The Tia who bested Venn had engaged in many scruples with one of the Y Tribe Tia. So much so, that small aggressive slights turned into all-out skirmishes. On the surface, it would seem as if the two tribes got along well enough, but to probe deeper would reveal a slew of brawls, fights, and other acts. Hunting grounds were contested, gathering spots, trade routes... But it all came to a head when two opposing hunting parties forsook their prey and tore at each other. Up until that point, there had been no fatal wounds given to either side. In that attack, a Y Tribe huntress was killed. Both tribes knew that war would devastate their families, and their already thinning numbers would dwindle further. That period also saw a few members of both tribes leave their home in pursuit of other lifestyles. A truce was established, one that would last with minor incidents only, almost always instigated by the N tribe. Until Rikke, during his time as Nunh, took two N tribe females into his bed. The past twenty-five years has seen a dramatic increase in N tribe aggression, and the past ten in particular has displayed a throw-back to the time of skirmishing and contests. The N tribe have even gone so far as to enter the Jaguar camp and initiate fights. It won't be long until things come to a head once more. {Y'rikke's Meeting with N'undai Nunh} (Heavy language warning) Y’rikke stands atop the La Noscean hill bordering the hunting ground between his tribe and the Aldgoats. His black, mid-length hair was left messy today intentionally, trying to show a lack of respect for N’undai. Despite this supposedly being a civil discussion, he came armed to the teeth. A greatsword was slung across his back, with two lightweight shortswords strapped to either hip. His back had a custom made sheath of throwing daggers that ran the length of his spine. To his left stood Y’ashake, a fellow member of the Rahzarr Kahl, though only recently, and most of the tribe’s second choice for Nunhood. On his left was Y’tyaka. A great hunter and another member of the Rahzarr Kahl, his speciality was more in trapping, baiting, and luring. It made him a valuable asset to any hunt, but his sparring skills were substandard. Well, substandard by Rahzarr Kahl standards. Which were admittedly pretty damn high since Y’rikke took over. Both Ashake and Tyaka were armed to nearly the same extent Rikke was. There was no secret why they were here. Two nights ago, Rikke had seduced two of the `N tribe’s females. Much to the disapproval of a few of the members of his own tribe, the two had spent the night in his quarters, leaving only the next morning. It barely took the Aldgoat tribe a bell before a runner was sent with a message demanding a meeting between the two Nunhs. Rikke picked the time and place. He had no idea what kind of outrageous demands N’undai was going to make, but they were all going to be fun to shoot down. A smile crosses Rikke’s features as he thinks that thought. A chieftain would be more diplomatic, but a Nunh would defend what he did. Being both was becoming more of a bother than his time was worth. Not to mention there was word of a big-ass dragon to hunt in Coerthas. His eyes turned north just as N’undai and his two escorts approached the top of the hill. N’undai, the older of the two Nunhs, had barely entered his 30s, and was certainly deserving of the title. He was strong, quick, and a natural leader. If it came to a duel, Rikke wasn’t entirely certain he could win easily. He’d at least sport a few scars from the bout. “I’ll keep this brief.” N’undai spoke first. Of course he would. He was hasty. Which was probably why it was easy to steal two of his women. Rikke had to try not to smile at the thought. The older man continues. “Despite our tribe’s truce, you have done us a dishonor by breeding with two of our women. We have not done anything to provoke such action-” “Bullshit.” Rikke interrupts, continuing. “Hunting on our grounds, purposefully scaring away prey whenever our huntresses get close. Harassing our young when they are learning the basics, attempting to provoke fights.” “None of which constitute a break of the-” “Oh will you shut the fuck up with the diplomatic bullshit. You’ve been begging for us to break the truce for at least three cycles now. You’re just pissed I did it by fucking two of your women. The blonde wasn’t even that great. The redhead though… she knew how to do this thing with her pinky -” “Enough! In recompense for your actions, the Rahzarr Kahl will disband immediately and permanently.” Rikke stares for a few moments before breaking out into a fit of laughter. He knew it made him vulnerable to attack, but he couldn’t help it. “Disband our elite hunting force? That’s been the pride of our tribe for generations? What the fuck are you smoking because holy shit do I need some of it.” N’undai scowled. “Very well. Then you will revoke your Nunhood.” Rikke managed to collect himself after another few moments and straighten up, though a smile remains on his face. “Revoke my Nunhood? You wish for me to revoke my breeding rights because I was good at breeding? Next option.” N’undai was glaring now, clearly growing angry. “Fine! Then two of your females will be sent to my tribe, and they will stay in my quarters for an evening!” Rikke was no longer amused. That sounded like a threat. Rikke did not respond well to threats. “If you wish for two of MY women to come pleasure you for the evening, you are more than welcome to attempt to seduce them. But if I so much as catch a whiff of your sniveling shit-nosed pathetic excuse for hunters trying to kidnap them, I won’t bother with diplomatic negotiations.” Rikke and N’undai stare at eachother for a long time, each of their bodyguards nervously moving for weapons. Rikke speaks first. “You and your bodyguards are outmatched. Piss off and I’ll try to forget this conversation ever happened. You come anywhere near MY hunting grounds again, and I’ll not turn a blind eye.” With the final words spoken, Rikke showed Undai his back and begins walking away. There was only silence as he descended the hills, the sound of Ashake and Tyaka walking backwards to watch for any arrows that may come flying their way. Truce… Truce my ass.
-
This next post is a more detailed look at the Rahzarr Kahl, and how it came to be. Jaguar Tribe - The Rahzarr Kahl As the elite hunters of the Jaguar, the selection process for the Rahzarr Kahl is firm and strict. Not only must a candidate demonstrate skill and ability, they are also considered for their utility as part of the whole. Rahzarr Kahl rarely hunt alone. In the early stages of the tribe, the Rahzarr Kahl were not known by name, but rather the techniques they were shown. Strength. Agility. A keen mind and an ability to work well as a team. These were the things that made up the hunters of the Jaguar Tribe. It began with Kahl. Greatest Hunter of the Y. His list of accomplishments were detailed and many. Possessed of an innate magical talent, and an almost otherworldly skill at mastering all forms of weaponry, from axe, to blade, to bow, Kahl was heralded as a Hunter among Hunters, a new breed in what a Miqo'te Hunter should strive to be. Not content in his younger years to stay close to his tribe, Kahl wandered the realm in search of greater conquests. From the deserts of the Sagolii to the snowy tundras of Coerthas. His travels often brought him into contact with numerous beasts, but despite their size and aggression, which would send most running in the other direction, he slew those beasts he found. His reputation grew, and when he retuned to his tribe, the Nunh willingly gave up his position and offered it to Kahl. Kahl bested him in combat anyway. Y'kahl Nunh. The original Hunter. Many in the tribe beseeched to learn from him, and eventually, he gathered the most promising hunters in his tribe and taught them. From the best of those, he formed the first group of Monster Hunters. When Y'kahl Nunh passed, the group continued the tradition of passing on their knowledge and training. Generation after generation, the bloodline of the Hunter Kahl continues to this day. There are other Y tribes out there, but only can claim ancestry to Kahl. Eventually, they came to be called Rahzarr Kahl. As the tribe currently is, each member is given similar training from birth. Cultural, social, and combat. Hunting, foraging, schooling and tradition are all taught. This training usually starts at birth to the age of 12-15, depending on the individual. Even as a trainee, each member is responsible for contributing to the tribe. During this time, the Tribe elders select the best hunters to be considered as Rahzarr Kahl. In this fashion, even those that are not Tribe-born are given equal opportunity to become Rahzarr Kahl. Once selected, a member is offered extensive training separate from his peers, from Rikke himself. While they can refuse such an offer, it is extremely rare. To be Rahzarr Kahl is considered one of the highest honours. Regardless of age, one is not an official member of the RK until they come of age and are considered an adult. In the Y Tribe, this age is 16, though it is not unheard of for older members to join the Rahzarr Kahl as well. Usually, when a new member joins the ranks, an old one leaves. This ensures that each generation of Rahzarr Kahl remains in due shape. The young filter out the old. While there is no official leader of the group, Rikke is considered to be head of the Rahzarr Kahl. When on hunts outside of the tribe, the group operates as a team, though in most cases one usually steps up to lead in an unofficial capacity. This is can be decided by several factors. Age. Length of time one has been a Rahzarr Kahl. Strength. And sometimes it's simple who gave the order first. It is also not uncommon for members of the Rahzarr Kahl to seek outside training to further their knowledge and experience. Once chosen, they have leave to do what they wish in order to better themselves, under the agreement that their loyalty to the Y be unshakeable, and that they return at least once a month. Should a member be gone for a period of a year or more without contact, their membership is revoked and they are no longer considered Rahzarr Kahl. After all, what use is a hunting unit if there's no unit?
-
Jaguar Tribe - Y'amra Tia Amra of the Jaguar, or as he has come to be known, the 'Black Jaguar', is a rebellious, blunt, and usually snarky young Miqo'te. He has problems with authority, and the authorities themselves, and deflects most attempts at a personal connection with quick wit, or black humour. Despite his antagonistic demeanour, Amra has a kind heart, and his moral compass is firmly set in the right direction, seeking fairness in most every situation. He enjoys what luxury he can attain, and has respect for the trades many would find demeaning, such as prostitution or hard labour. As one of two sons of Rikke, who was considered a great Hunter, many in the tribe expect similar greatness from him. His tenacity in battle, while derived from talent of his own, is considered to be proof of Rikke's strong genetics. Most were not surprised when he was accepted into the Rahzarr Kahl, and Amra's drive to live up to his father's name fuels his ambition. Of the five Tia currently in the tribe, Amra is one of the favourites to become the next Nunh. Amra has also come into possession of a black coeurl kit. And while he has had the kit for several months, he hasn't settled on a name yet. Many in the tribe know of the kitten and adore him, and the playful coeurl seems to respond in kind to most of the other tribe members as well. Timeline Prior Rikke taking over as Nunh: Good terms are established between the Y Tribe and the I Tribe. Age -7: Y'rikke takes over as Nunh. Age -5: N Tribe quarrel reaches a peak. Age -4: Rahzarr Kahl are recognised by Limsa. Age -0.5: Ashake takes over as Nunh Age 0: Last-born of Rikke Nunh before the power shift. Age 5: Begins training with the other Hunters. Age 6: Follows one of the older members on a hunt in secret. Gets lost and is stranded out in La Noscea for two sons. Eventually found. Age 7: Lana is found and taken in by the tribe. Age 8: By this time, Amra has already begun to show signs that he would make a perfect candidate for the Rahzarr Kahl. Age 9: Atoh is taken in by the tribe. Becomes the third Y Tribe Tia of the current generation. Age 9: A skirmish with the N tribe finds Amra and an opposing N tribe Tia facing against each other. Age 10: At this stage in his training, Amra begins to specialise in close-range weaponry. Blades and axes in particular. Age 10: Amra is offered a spot in the Rahzarr Kahl. Accepts immediately. Age 11: Training begins in earnest with Rikke. Age 11: Three Tia from the N tribe sneak in the Jaguar camp and bait out Amra and the other two younger Tia. A scuffle rouses the camp and both parties are punished. Ages 12-15: Continues hunting, training, and now that he is old enough, excursions into Limsa is common. Rikke also has Amra accompany him on a few trips to the I Tribe. Sometimes just Amra, sometimes he would take one of the other Tia. Sometimes all three. Age 13: Y'hrora and I'reti sneak out of the camp late at night, and are kidnapped by slavers. Rahzarr Kahl (along with Amra and possibly Atoh) and a couple other huntresses from both the Y and I tribe dispatched to track them down. It was upwards of two weeks before they found Y'hrora, crying and starving a few malms from the burning slaver camp. Search party split, half escorting Y'hrora back to camp, the other half investigating the burned campsite and hunting down any surviving slavers. Age 16: Official induction into the Rahzarr Kahl. Age 16: Calamity. Age 17: While Rikke and Ashake work to bring the tribe back to order, Amra takes it upon himself to do his part as a member of the Rahzarr Kahl. Age 18: Rez arrives and stays with the tribe for a time. Age 19: Rez leaves. Age 18-20: Amra learns as much as he can about other styles of hunting. Spending his time travelling, though he returns home every couple of weeks for a period of time to ensure his position within the tribe remains strong. One notable journey had him staying with the U tribe in the Sagolii Desert for a time. Age 20: Amra returns to La Noscea to stay, though as a Rahzarr Kahl, work takes him and his fellow RK members all over the realm. Age 21: Another skirmish with the N tribe resulted in yet another clash between the Tia from both tribes. Present day: Amra's time is spent on a variety of activities. Hunting, relaxing, drinking, engaging in general debauchery and other such things. Hunts sometimes take him away from home for days at a time, but he always returns. Ashake is getting on in years, and there is talk that it's high time the trials returned and he was challenged.
-
This section is no longer necessary.
-
Jaguar Tribe - Recent History The earliest relevant event is when Rikke defeated Ihz in combat and took over the tribe as the new Nunh. This occurred seven years before Amra was born, and I'll be using his age as a baseline for the sequence of events. Amra is 22 years of age. As a member of the Rahzarr Kahl, Y'rikke Tia was inducted at the mere age of thirteen. Younger than most, but his exceptional combat skills set him apart from his peers. His fellow Tia, Y'ashake and Y'tyaka, were not offered a place in the RK. Not at first. During the initial trial amongst the three Tia, Tyaka was bested early, leaving Rikke and Ashake to vie for the right to challenge Ihz. The result of their match ended in a draw, though the bout was proof enough for Ashake to earn himself a spot in the Rahzarr Kahl, despite never quite achieving the same level of authority Rikke did. Rikke quickly established himself in the Rahzarr Kahl, and within the first ten years of his time as a hunter, he had adopted the role of unofficial leader. He was in prime position to take over as Nunh. At 20 years of age, Rikke bested both his fellow Tia in combat and challenged the Nunh, winning the bout. He bore a few daughters during his seven-year reign as Nunh, and also fathered two sons. Kihba and Amra. During this period, the tribe saw a time of growth, their numbers swelling from 24 to 29 in that time, and the Rahzarr Kahl, while already established as a prime hunting unit in greater La Noscea, achieved official recognition by Lominsan society as Hunters of Notorious Monsters and other threats to the land. Ashake, still in the Rahzarr Kahl at this point, ended up challenging Tyaka, and then Rikke to combat, and won the ensuing fight. His rise to Nunh-hood saw him leave as a member of the Rahzarr Kahl. Rikke, despite his defeat, maintained his authority as Chief, and to this day is still considered one of the greatest hunters the Rahzarr Kahl has ever seen. At the time when Ashake took over as Nunh, Ndelika was pregnant with Amra, making him Rikke's last-born child. Ashake's time as Nunh has lasted for the past 22 years, and the tribe continues to grow and thrive. He had many daughters, and offered refuge to those few Miqo'te outsiders they found as well. Ashake recently fathered his first son, 2 year old Y'tahl Tia. Over the course of those 22 years, the Jaguar Tribe was not without struggle. They were not the only tribe to inhabit La Noscea. An splinter N tribe settled close enough that they were considered a threat, and the I tribe, while small, presented both problems and help. When Rikke first met with N'undai Nunh many years ago, before Ashake bested him, to say their meeting did not go well would be an understatement. To be fair, it was doomed regardless. The meeting was brought about because Rikke had taken not one, but two N tribe females into his bed. At the same time. Undai was not pleased, and demanded compensation for this betrayal. There were numerous offers, from the disbanding of the Rahzarr Kahl, to the stepping down of Rikke as Nunh, to having two Y Tribe females sent to the N tribe. All of these were denied, and the two tribes have been on sour terms ever since. Several times, the current generation Tia on both sides have engaged in non-fatal, but violent clashes. The I tribe, on the other hand, are much more pleasant company. Unlike the Y Tribe, many of their Miqo'te possess magical abilities, and it isn't strange to see those few in the Y spend time with the I tribe to learn. They are led by I'kahn Nunh, who has held his Nunh-hood for more than forty years. Other notable issues were presented by way of pirates, raiders, and even slavers at times who roamed the La Noscea wilderness. The Calamity saw a major upheaval in the tribe. Three of the four members of the Rahzarr Kahl were killed at Cartenau, and Rikke was left searching for a way to fill out the tribes main source of income. He and Ashake both garnered much respect from the tribe for getting them through that time in one piece, and the tribe has been gradually returning to a thriving state. One notable event is that the Rahzarr Kahl now maintain a loose partnership with the Grand Companies of Eorzea. Recent years has seen the GCs take over a large aspect of hunting, along with the implementation of the Raimdelle Codex, which the RK now have access to along with their already immense tribe records. On the surface, this partnership is amicable, but it was born of necessity, and Amra in particular is resentful of the way hunting has begun to be controlled so tightly by the GCs.
-
If anyone might be interested in RPing as either a member of the tribe, or hopefully even a member of the Rahzarr Kahl, send me a message here, reply to this thread, or contact me in game. Character name is Y'amra Tia.
-
So due to some serious time constraints, and time zone issues, I was unable to pursue this whole tribe thing in the way I wanted to. Recruitment is officially over. Until I can figure out how to remove the thread entirely, I guess I'll leave this up here as a bit of a wiki of sorts. (I don't actually know how to use the RPC wiki cos I'm a derp) Until then, please know that the following information is an original tribe, and not specific to any other Y tribe or Y tribe character except my own. (Note: This lore, and the characters named below both listed as NPC, and Y'amra Tia, is something I created, and is specific to this particular Jaguar tribe. It is not for public use for other RPer's backstory.) TRIBAL HISTORY Settled in the warm clime of Vylbrand, this small sect of the Jaguar tribe has carved out an existence alongside the native Lominsans with which they share the island. What began as a simple culture striving to survive in the hopes that they could enjoy the sun and stars, and live in peace, has turned into a well-structured tribe that deals in many aspects of the Lominsan hierarchy. While the tribe operates as most do, there is a divisory line that splits how the tribe handles their affairs. Cultural is the first. The Miqo'te of the Jaguar uphold Seeker traditions in the knowledge that they are not limited by it. The tribe will always be home to those born of it, even if individuals choose a different path. Should an inability to sustain numbers become a threat, such openness will be temporarily restricted until a solution has been found. Until then, the members of the Jaguar are free to do as they wish, within reason. The second is social. The integration of Lominsan traditions into Seeker ones, how it affects the tribe, and how open the tribe is with those who dwell in the settlements and Limsa Lominsa. The Jaguar have allowed themselves to adapt to La Noscea, and trade, work, and even friends cross from tribe to city without much difficulty. Several Jaguar Miqo'te can be seen living in the city itself, employed as Merchants, Yellowjackets, Maelstrom officers as well as in the Bismarck and Melvaan's Gate. Most Jaguar, however, do not stray outside of Vylbrand. The third and final segment of the Jaguar tribe is combat. Most believe this falls under a combination of cultural and social, but that is not so. One key aspect of Jaguar tradition is hunting. Maintaining numbers of usually four or five members, the dedicated hunters of the Jaguar are known as 'Rahzarr Kahl'. The most elite hunters follow this path, either trained from birth, or allowed under exceptional circumstances. The Rahzarr Kahl, the name given to the idea of hunting amongst the Jaguar, has become this dedicated group amongst the tribe. The transition was first noted during usual hunts. Vylbrand, possessed of notable large beasts and dangerous monsters, required a change to the prey they were used to before coming to Eorzea. From there, the ages have transformed the way the Jaguar tribe approaches hunting. Defence of the tribe, while the responsibility of everyone in the tribe, falls most importantly to the Rahzarr Kahl. Eventually, in a time of struggle, the Jaguar allowed Limsa to hire the services of the Rahzarr Kahl to quell those most dangerous of beasts and monsters. As it stands today, the Rahzarr Kahl are as much mercenaries as hunters, though their loyalty remains, rightly so, to the tribe above themselves. There have been exceptions, but this is the accepted way of things.
-
James Maxwell here! You can find me on Gilgamesh so add me in game and we'll RP. James is my alt character (my main is on Balmung) but I still play him a lot so feel free to approach me. I'm new to RPing though, so if you're just trying to get into the feel of things like, then we can do so together!
-
That would be great, but I'll still try to be online as much as I possibly can, and if an IC meeting happens to occur, I'll make sure to be their no matter what time it's scheduled for. Even if it means waking up in the middle of the night. But then again, I work only four days a week, so when I don't have to work in the morning, I'm usually up until 6 am anyway.
-
Thanks all. I'll be sure to look out for you in-game. Honestly, the only getting in the way of RPing with everyone is the fact that I live in Australia, so I'm 15 hours ahead of EST. But I dont mind pulling all nighters if it means I can roleplay more. For example, its 2:30 on the 6th September here. But I wont let the time difference hold me back.
-
Thank you both for replying! It definitely helps. Now I'll have a better idea of what to do if I see another RP in action.
-
Hi all. Witnessed my very first RP last night between to Miqo'te. Was thoroughly impressed. But it gave rise to a bunch of ne questions. I'll just get right into it. 1) If I see two players RPing, and I want to be involved, is it acceptable to simply type "/em's eyes flick towards the two Miqo'te conversing beside him curiously, before turning his attention to the wares on display." Therfore displaying that I am RPing, but allowing them the decision to include me or not, or is it just better to wait until their conversation is over? As it happens, I waited until they left and then sent one /tell asking if it was ok to ask some questions OOC. I didn't want to get in the way of their gametime, so onlu asked a couple and am asking more here. 2) What is whisper and how do I do it? Thats all I can think of for now, but I'll probably post more questions on this thread later.
-
True dat, but I've been playing for the past couple of hours, and I really like his name. Plus, within an hour, I witnessed my first roleplay! It was awesome! Sent one a tell after they finished their conversation to see if it was okay to ask them a few questions OOCly, and now I have a linkshell. Im involved! *beams like a kid on Christmas*
-
Cheers dude. Maybe we can RP sometime cos Aedan is on thr Balmung server.
-
I felt that Arc was a name that would fit well among other populat final fantasy characters like cloud, squall, arc, zidane, tidus, etc. (See what I did there:D ) Then I found the naming conventions lore and was just loathe to change it, but Aedan worked with the lore and it was the name of my warden in dragon age, so i know its a name i will be happy with and confortable with using long term. that for me is a big thing. I keep asking myself. I like the name now, but what happens days or weeks or even months down the line? So i reached out to you fine people and your feedback and input has given me confidence in the name itself. I am now Aedan Mathis, resident of Eorzea.
-
That's just one aspect of possible surnames for Hyuran Midlanders. The lore states that the racial naming conventions include names based on professions, but are not limited to them. Basically anything that works in a medieval, pre 17th century anglo-saxon, celtic, and briton names. Some were based from professions, as you said, some were an indicator of where people are from (North, Southway, Westmorland, etc). Some were an actual physical description of the person. (Browne, Greene, etc). There are some that dont have any of these factors, but were still surnames around in the time period that the lore speaks of. (Holmes, Wright, Bellveil, Stark, etc). I googled a few naming sites that could give me more examples to work with than the ones that appeared in the name generator, and Mathis was one I liked that also fit the first names (Arc and Aedan) that I wanted to use. I also noticed that many of the nore common surnames in the area had a french sound to them. Just a fun fact. I think I'll use Aedan Mathis. A massive thank you to everyone who replied. It was all extremelyhelpful. Cant wait to meet you all in game.
-
Dargh... I'm quite fond of both. And on the Balmung Server, there are only 4 Aedans and 4 Arcs. You can check this on the FFXIV website under characters. Curse this indecisiveness.
-
Hi I just noticed that you are in Australia. So am I. Which server are you on? Im on gilgamesh and balmung (finally). I've never RPed before and am super eager to try it out. Maybe we could RP sometime since we're in the same time zone.
-
Have whittles it down to either Arc Mathis or Aedan Mathis. Thoughts?
-
Thank you all so much for answering, you've been a great help. I generally like to learn by doing, but it helps to have some general knowledge. I was worried about spoiling the moment in certain situations by doing something wrong, even if it is just a small error, it still breaks the fourth wall. I also managed to get onto both Balmung and Gilgamesh! *Happy dance*.
-
Thanks for the thoughts so far, they've really helped. And windveil and fellstar DO sound like Highlander names.
-
I was wondering if I could get peoples opinion on a character name. He is a male Hyuran Midlander. His first name is Arc or Aedan Some possible surnames that I cant decide on. Windveil Fellstar Weild Mathis Lucis Kildaren Falkland Indecisiveness is my mortal enemy, and I like all of these names, but I want y Balmung character to conform with the lore and naming conventions of his race. I would appreciate other people's input.
-
Character creation now open on Balmung and Gilgamesh!
Arc replied to The_Wanderer's topic in FFXIV Discussion
My collective family had exceeded our monthly download limit, so my Internet was agonizingly slow. It was scheduled to reset 5 hours after the maintenance finished. Balmung was closed, but I managed to create a character on Gilgamesh (although Balmung was my preferred server). Then I got error 3102. And above all that. When I initially logged in, the two characters I had already made on other servers had vanished. Sigh. Well, I promise that I will never give up. No matter how long it takes, no matter how much sleep I have to give up, Arc will be created on Balmung! Until then, look for Leon Maxwell on Gilgamesh. I hope everybody who has yet to create a character on one of these servers succeeds soon. -
Character creation now open on Balmung and Gilgamesh!
Arc replied to The_Wanderer's topic in FFXIV Discussion
Argh! Seven hells! The blasted internet is down, and is downloading at 20kbps. At this rate, it wont be for another 4 hours until I can get online. Fingers crossed that Balmung or Gilgamesh are still open... /pray