
SeijiTataki
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About SeijiTataki
- Birthday 06/11/1986
RP Related
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Main Character
Tsukiko Yukimura
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Server
Balmung
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Time zone
UTC-5
SeijiTataki's Achievements
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An RP Device - "The Ceruleum Death"
SeijiTataki replied to SeijiTataki's topic in Chronicled Connections
Readjusted the format since the old explanation was apparently hard to follow. Original post in a cut in case anyone wanted to read it. -
An edit since, apparently, the text seemed overwhelming: The Poison Itself: "The Ceruleum Death" is a poison that has been distilled from the blood of Coblyn that have been gorged with Cobalt and Ceruleum (from which it derives its name). Because Coblyn have a tendency to consume large quantities of these materials for their own use, their blood is highly saturated in these materials in a form that is usable as a concealable liquid state, something that would not be normally possible for the metal cobalt or the otherwise highly volatile liquid ceruleum. This reddish liquid can be introduced into the subject's system either through direct injection or introduction to the blood (such as a deep wound with a poisoned weapon) or via ingestion. Symptoms The primary source of death from this poison comes from the Cobalt component, which has a high enough concentration to invoke toxicity. Symptoms of Cobalt Poisoning are blood thickening, thyroid problems, nerve damage and cardiomyopathy (Your heart enlarges and has difficulty pumping blood). Even if someone survives the poisoning attempt, the effects are quite severe and can cause prolonged pain and weakness, leaving the subject debilitated. The high quantities of Ceruleum in the poison may have adverse effects upon different individuals, but does not currently have a standardized list of symptoms and side effects. On occasion, Aether Sickness is known to occur. Cures There is currently no known cure for Cobalt Poisoning (There is in the real world, but it's unlikely that many people have succumb to cobalt toxicity to warrant one existing in Eorzea yet), though hemodialysis will help remove the cobalt from your system once it's been introduced. Standard bleeding practices available in Eorzea will, eventually, remove the blood impurities to negligible or completely removed levels. Magical treatment is all but impossible, as it requires you to remove mineral impurities from the blood, and even if magic could be applied to remove the impurities the presence of the Ceruleum complicates the treatment immensely. The ceruleum reacts to the aetheric energy of conventional magical treatment and becomes active, generally wrecking havoc upon the internals of the afflicted and causing severe aether sickness. Prolonged treatment could theoretically 'out pace' the damage caused by the ceruleum in a long term treatment plan, but would be painful to the subject and potentially life threatening. More conventional treatment is always advised. Once the poison has been fully removed from the system, more conventional healing magics can be applied without further cause of concern. Introduction to Eorzea Ceruleum Death is a very recently introduced poison in Eorzea. It was concocted by a Garlean agent on long term assignment on an assassination attempt on a known Garlean defector working against the Empire. Though their initial assassination attempt was thwarted, their escape put several Brass Blades and the initial target nearly on their death beds. Eorzean healers made several attempts at using conventional healing techniques (to disasterous results in some cases) before finally coming up with a cure via blood letting. Though several vials of the poison were confiscated, a few managed to slip free into the criminal underbelly of Ul'dah, no doubt due to an exchange of coins with some less than reputable blades, and it did not take long for the relatively simple poison to be replicated. The Ceruleum Death is finding a number of uses in the criminal underground, though rarely as a direct tool for killing a target. The delivery of a sufficient quantity of the poison makes it less practical than more conventional poisons. Its long term side effects and the intense pain associated with it, however, has made it popular as a long-term poison to escape detection or as a large dosed poison to cause immediate and potentially long-term suffering to a target. There are some rumors of others using it as a catalyst for interrogation or even execution, using the cobalt poisoning component to disable a subject while using magics to activate the ceruleum component for the desired end result. For posterity sake, the original plot explanation and details are below:
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The City-States would be happy for Revenant's Toll to become a city - and possibly even a city-state proper - and have been implied to be investing in it for their own vested interests. As long as development in Mor Dhona flourishes, then they have a place to send the waves of Adventurers that they either don't want or need, as well as the fact that it provides another outlet for establishing trade and relations with the Ishgardians. More specifically, though, as long as the Toll is there, then the Garleans have a major road block that is in their way for exploiting greater Eorzea. Its proximity to Castrum Centri makes for a major road block that would cause them to fight on two major fronts if the camp becomes something significant. The fact that the Domans have take residence here also makes for a significant bump in the probability of it becoming a major city (if not City State), just because the number of survivors already made up a portion of a City-State in the first place. Regardless of what happens to Ul'dah to make it better or worse, a large number of displaced Calamity and Mhigan survivors are likely to end up being drawn to Mor Dhona as well. The recent addition of the Doman housing items also had me thinking, specifically the Doman partition. The other partitions all match an intended housing district style, but this new Doman one does not. It got me thinking that this might be a sign that at some point they want (or wanted) to make Toll a proper city with a housing district with housing interiors that this partition would (or would have) match(ed).
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Differences between the Echo and Hydaelyn's Blessing?
SeijiTataki replied to Kage's topic in RP Discussion
Nabriales actually makes a specific comment at the start of his fight that he has no intent of holding back at all against you, unlike Lahabrea. Considering that all Lahabrea did was stand there and fling a few minor spells at you when presumably the two of them have similar powers and abilities, even if we were somehow weaker against the Ascians because of the lack of blessing, it's entirely plausible that Lahabrea simply didn't care to go full out. Nabriales implies that while we had the blessing we couldn't really be harmed, so it's entirely possible that Lahabrea was aware of this too, and was merely testing the limits to how much that protection had sway; IE he was just doing whatever to try and discourage you or even just to test the limits of the actual protection we had since he knew doing anything serious was ultimately futile as long as Hydaelyn had watch. Regarding Echo vs Protection: The player always had the Echo, but did not always have Hydaelyn's Protection. -
One thing I've been playing around with idea is that my character is (technically) a Garlean (off spring of conscripted soldiers, technically, but a Garlean defector none the less) and so she's slightly more apt at playing with exotic tech that might not normally be available in Eorzea. One thing we see in the story is the ability for linkpearls to be jacked and intercepted or even stopped, so I was thinking that the logical evolution of that technology would to also be able to make artificial pearls that only ever read or broadcast on certain frequencies, or simply only ever read, and do not broadcast. Basically turning linkpearls into radios. In my mind I'd like to think that somewhere in a workshop my character is cranking out Yukimura Brand Linkradios that someday will be in every Eorzean household where thousands of people can sit back and listen to news, stories and entertainment at their leisure. My mind is also a crazy place. This was originally something I had wanted to do to give a lore reason to maybe run an in-character radio station that people could listen to radio plays and submit their own, but I lacked the funds to really get something like that going.
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There are none that I'm aware of, especially since just being a Garlean is a slur in of itself, at this point in the Eorzean culture. I bet that people probably just refer to Cid as "one of the good ones", to imply that Garleans as a whole are bad. But I could probably think of a few slurs that would come to mind to call out Garleans. Tekker might be a good one, since they are known for their use of Magitek.
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You simply right click on someone in your party or on your friends list and hit 'Meet Up', and the person on the other side will get a notification that you are trying to meet up with them. Assuming that the instance that they are on is not full, when they accept the game will teleport you to to the same map as they are on, regardless of instanceID or server, so long as you have access to an anima well on that map. (This may have been changed at some point, can't say for certain since I have access to all the wells on all the maps on my characters) What this means is that if you rolled on the 'wrong' server, you can still attend events that are being hosted by people on other servers, provided that the number of people attending doesn't max-out the map limit.
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Quite a while ago they made a change to the Ak'ab that causes them to chain agro from ridiculous far away, and I have no idea why they did it and the fact that they didn't change it leads me to believe this is what they intended, and it's pretty... pretty awful. I frequently volunteer to help people eradicate the Ak'ab menace, so if you are still having problems with dealing with them and their across-the-map-nearly agro chaining, feel free to give me a poke and I can log in and shoot some bug things up.
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I used to play this a lot, actually - it was the game I was mostly playing before switching to FFXIV. I ended up switching to FFXIV because it was something new/more interesting, and general meh-ness about some other things in TSW including the end game. That said, I did buy into a lifetime and I know some roleplayers there and it's something I have been meaning to get back to on playing at some point. For what it's worth, what server you play on is ultimately irrelevant if you are just looking to roleplay, since the game is broken up into servers and instance shards to distribute the population for server load relevance, only. You can actually 'meet up' on anyone who is your friend (or in your party) across both servers and instances. The only relevance for servers is where you default, as well as for PVP populations. My main is 'Tatsudoshi', a Dragon member. ;P We don't get a very good representation and tend to have the fewest numbers on most servers. I guess people don't like control through chaos. Either that, or they're too drawn in to Sex, Drugs and Rock and Roll of the Illuminati, or the idea that the name Templar puts in most people's minds.
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FC housing and a Roleplaying Neighbourhood
SeijiTataki replied to belderiver's topic in RP Discussion
Just a heads up: Each "ward" (housing instance) has a very small finite number of plots available, and they cover the wide range of prices. Ul'dah has a total of: 20 small lots, 7 medium, 3 large lots. There are currently five wards available, making the current total of available houses (In Ul'dah) 100 small, 35 medium, 15 larges. What this means is that because of the way they said they were going to handle ward creation, if you want a large lot, and instance 1 is where everyone is buying in Instance 1, then you'll have to move to Instance 2 (or 3-5) to pick up a large, where it's possible you might be the only house there. This behavior does have a bit of a bonus, I guess; you could theoretically 'claim' a ward to be 'RP heavy' by having roleplaying FCs who want to build a neighborhood claim a bunch of houses in the ward and make a note on the Forums to let people know as such. Non-RPers are probably more likely going to avoid buying there in theory, as long as it doesn't become something ridiculous like a bunch of guilds needing larges all of a sudden. -
I will take all comers! It is only a shame that the Den appears to be 4v4, and not for smaller competition sizes! As for the alt thing - it started out with just one main, but it's hard to pass up an opportunity to play of different personalities and races.
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You can specialize in punching faces, specifically, all you want. Tsukiko will certainly punch you in the face, sure. But she won't limit herself to just the face. She will just punch you wherever, whenever, however. Punchy punch.
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I've been floating around here and doing some posting the last few days, and admittedly have been aware of the site for quite awhile, now, but only am just now seeing sit to properly say hello, and such. So ~ Hello, and such! The fancy tagline of a subject is the Search Comment for my Sellsword-Pugilist character, Tsukiko Yukimura, and seems like a great way to break the ice (and faces?) to say hello to everyone. I used to be a pretty heavy roleplayer many many years ago back to the age old days of AOL and chat rooms, and eventually gravitated (and graduated?) my way toward online games starting with Star Wars Galaxies and into many more modern titles, including many which are now lost to us like Tabula Rasa, City of Heroes (though I did not play must past the few year and the occasional stop in each major update), and the like. Now a days, I admittedly find myself playing more for the sake of playing, doing less actual roleplaying that I would have liked. Part of it is being shy, part of it is ridiculous sleeping and play times, and part of it, I think, is from just being burned out from trying to find roleplay and just having people drift off to other games or other things. I'd like to try to make the most of my time in FFXIV, with plans to stick around for quite a while, assuming real life doesn't intervene, so I'm giving the whole 'get involved with a community' effort another chance and making myself known and subject to all the trial and tribulations of being social~! Don't disappoint me, as I expect to see and hear from all sorts of people from the fun and crazy, and look forward to getting to know you all! Edit: Because I totally forgot to mention it the first time; I play on Balmung! I play a wide variety of characters, largely because my attention span with characters requires me to have diversity, but my main character is Tsukiko Yukimura, a Hyur pugilist woman who is not adverse to punching you in the face if you do something to slight her, but is generally an energetic and free spirited sort.
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My understanding of Aetheryte travel is that literally anybody can do it to any distance and location, as everyone has some sort of store or reserve of Aether in their being. That energy is consumed and used to resonate with the crystal and transport you on the Aetheric stream. However, the amount of aether reserve you have available determines how far and how and often that you can use this method of traveling before it starts to become detrimental to your person. However, since the Aetherytes that we have access to are all in Eorzea, we can freely use them to transit about without concern of any single given transit immediately effecting us negatively. That said, the City-States discourage over-use of this convenience since you really have no way to gauge how many is too many, and so people still tend to use conventional means of travel as a regular day to day. Basically, everyone should have little to no problem with using Aetheryte to make expeditious trips without concern or cause of worry. People who are strong at using or manipulating Aether can use it even more so, with those who are not familiar with it probably only using it excessively at their own risk (or their lack of care or understanding) with there probably being a good probability of repercussion. People use other methods of travel simply because it's safer or because it's the only way; there's no demonstrated use of Aetherytes for transit of goods, so merchants and their sellsword guards would certainly have to hoof it on foot. People who are just overly cautious or suspicious of such magic would probably never use it, either. There's probably a handful of people who are just Aether inept who this kind of travel is probably ill advised to, as well.
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The Screenshot Thread [Tag Your Spoilers]
SeijiTataki replied to Zyrusticae's topic in FFXIV Discussion
Because I happened to grab some screenshots of my characters for things, and I saw this thread - pictures!