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K'hatos

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Everything posted by K'hatos

  1. Hi, I’m K’hatos Tia, Chief Executive Officer of AldCorp,Eorzea’s premier manufacturer of weapons, armor, leather goods, textiles, preservatives, medicine, food, jewelry, furniture, and miscellaneous sundries. Here at AldCorp, we prideourselves on making a lot of money. Andfor a limited time, our artisan crafters will be helping people to advance their trade skills so that they too can start making money! But K’hatos, surely such a service would cost millions upon millions of gil! To which I say, shut up voice in my head, the doctor says you aren’t real! But to address that point, AldCorp offers highly competitive and affordable pricing options for all crafts. Whether you want to go from start to finishwithout so much as putting on a pair of gloves, or just want a few levels to get through a particularly grindy section of your leveling, AldCorp has something for you! [align=center]Pricing Options[/align] [align=center]1-50 Any Craft 700,000gil[/align] [align=center]20-50 Any Craft 500,000gil[/align] [align=center]5 levels Any Craft 85,000gil[/align] So stop buying things off the market board, and repairingyour gear at a mender like a hobo! Call Aldcorp today and say hello to success!
  2. Backstory is the operating system that allows a character to function. Even if it's just a basic few bits of information, a character needs something to inform their decisions and outlook. And like a computer's OS, the vast majority of people don't need or care to know how it works, just that it's there, doing its job. While a few (those close to the character) will want to delve into the code and see just how your character ticks.
  3. Regarding the i90 loot requirements to progress, I wouldn't be surprised if SE added some i90 crafted gear recipes. You make a few hundred grand easy doing the MSQ, you'd be able to afford basic armor to continue on.
  4. The coliseum shawl covers my nipples (or the place they should be), does that count as a shirt?
  5. How about possible investors for projects?
  6. A lot of these posts seem to hinge on the premise that the "good" guys always win. As if that's a necessary element for a story to have. Every character is the protagonist of their own story. Now obviously as enlightened people in the twenty-first century we accept that certain modes of thinking are deleterious to social cohesion. Slavery, murder, and destruction of property are wrong. Throughout much of history however, these concepts have been less than consistent. The fact that a character might ascribe to an unpleasant philosophy may label them a villain, but it doesn't doom them to failure. Stories don't always end happily ever after. Sometimes the aggressive jerk who starts a fight winds up beating the peaceful person who didn't want any trouble to begin with. As story tellers, we shouldn't close ourselves off to possibilities by starting with the assumption that bad guys get theirs.
  7. Behold, the engine of your demise, the annihilatrix!
  8. That seems like a misconception to me. Not every villain has to think they're doing the right thing to be a complex and likable character. I'm not talking one-dimensional psycho villains either. Those are the worst. Here's an example: Magneto Magneto, when written by certain writers, knows he's being a bad person. He knows he has the power to do great things, and he really would like to, but he accepts what he does as a necessity of the world he lives in. It doesn't change the fact that he is conscious of his own wrong-doing. You could argue "He still thinks he's doing right" but that's not necessarily true. He thinks he's doing what is required of him, as a man with the power he has. It doesn't make it right, and he knows that. He was a Holocaust survivor and he is fully aware of the horror of killing innocents. But he has done it. If the villain thinks what they are doing is a necessity, then they are taking what they perceive to be the correct course of action, and therefor are justified in doing so.
  9. Hey there! Thanks a lot. I had fun with your FC, and look forward to future shinanigans which may or may not involve cannons.
  10. Hello everyone! Some of you may know me (K'hatos Tia) already. Lately I've found myself becoming insular and really only hanging out with my close knit circle of friends, so here I am opening the doors to the wonderful world of K'hatos for anyone who'd like to peek inside.
  11. As possibly the record holder for possessor of most PC souls on the server, I feel like I should add my two gil. A lot of good discussion, and some points I hadn't considered before. First and foremost, when assuming the role of antagonist it is important to establish clear lines of communication so that all parties involved feel comfortable and are having a good time. Find out what everyone is looking for in an interaction, and make sure that people are comfortable with the darkened corridors down which a villain can sometimes lead. I learned early on to set up rules and expectations at the get go, it save a lot of frustration down the line. I've run into more god modding heroes of light who think they should win by default than I have god modding baddies. People like playing the hero. The sense of doing right, and having people thank you for it is intoxicating. And more often than not, people just like to get along. I think that's why most tend to shy away from characters who they think won't fit in. Villains are outcasts by nature. Their mode of thinking runs counter to society at large, and that friction is the source of conflict. Someone mentioned it earlier, that a good villain needs to believe that they're doing right, and I agree. In their minds, the heroes are foolishly resisting a plainly obvious truth. Constructing a decent villain character isn't any harder or easier than constructing a hero character, it just takes a different kind of player.
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