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Muse of Eld

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About Muse of Eld

  • Birthday 10/13/1997

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  1. Thank you all for for attending, we hope you had a good time! Special thanks to the folks at Astra and a few other helping hands who took part. Congratulations to the very first winner of the poetry competition and thus your first Herald of Song: Savo Kesslivang! Despite what is said about this being a fortnightly event, we will hold off on that and make an announcement as to when the next one will be held, later on.
  2. Bards, poets, and verse-makers, the theme for the Poetry Competition is... LOVE:love: Happy writing!
  3. [align=center]The White Harp:[/align] [align=center]A Gathering of Ballads[/align] [align=center] [/align] To the bards, the minstrels, the verse-makers and the performers of all Eorzea, by the graciousness of the Astral Eden, the banner of the White Harp has arrived in the Twelvesewood, and with it comes a night of drink, music, games, and union. For far too long has the bond between brothers and sisters of poetry been absent. It is the night of a thousand ballads and a thousand more, the night of songs and splendour that the White Harp encapsulates, and strives to shepherd into the hearts of all Eorzeans. The White Harp will appear for one night, and one night alone, every two weeks, in the cosy venue of The Bobbing Cork. To open the night, members of the Astral Eden will perform a play written by the Autumn Prince. Following this, there will be a Poetry Competition; the winner of which shall be claimed Herald of Song, and granted the opportunity to perform in the next play in a significant role. And finally, throughout the night there will be moderated games of Darts, and Cee-Lo taking place for all to enjoy. The White Harp is open to all and t'is its highest hope to entertain, surprise, and delight you. [align=center]-----------------------------------------[/align] [align=center]OOC Notes[/align] [align=left] This event is to take place on Sunday the 31st of July , at 7pm EST, at The Bobbing Cork in the North Shroud. Any and all are welcome to attend, there will be properly conducted games, a play, IC services (such as waiters and waitresses), and plenty of opportunity to socialise! Note that there is no gil entry fee. We ask that you refrain from discussing in a spoilerific fashion, the story of both A Realm Reborn and Heavensward (IC and OOC) as the venue is located in a levelling zone. There may be players new to this game, advancing in the main quest line, wandering to and from the Cork, as the event proceeds. The chat box can become too much at events sometimes, so we understand if anyone wishes to roleplay in /Party chat or through /Tells. We encourage this for those of you who arrive as a pair or in groups! It helps keep the chaos at bay, BUT of course, this is a public RP environment where you are able to freely interact with others! [align=center]-----------------------------------------[/align] [align=center]Poetry Competition[/align] Each new competition will have a different theme than the last, and all who wish to enter must prepare at least one short poem of six rhymes or more. Participants will be asked to form a line in order to register for the competition. You will be called one by one to perform the poems in the first round, and these will be judged based on creativeness and effect, by the allocated judges. Two winners will be announced after the first round. The second and final round will be an improvisational rhyming challenge whereby the finalists are tasked with delivering a rhyme succeeding a sentence given to them by the Autumn Prince. He will also decide on the winner based on creativeness, speediness, and effect. [align=center]----------------------------------------- Darts [align=left] A simple, roll based game of darts! 1v1 matches with 2 rounds. Each player has three throws in a round. Players take turns. The player with the highest total roll (all three rolls added up) wins the round. Note: A Bullseye is a 999 roll. Should a player get a Bullseye, they win the round, regardless of which throw they are on. Any roll below 200 is a Miss. [/align] [/align] [align=center]-----------------------------------------[/align] [align=center]Cee-Lo[/align] This game involves gambling with actual gil. We hope that you enter in with no dishonest or deceitful intent, but more importantly, that you try to have fun! This is a /random based gambling game. A maximum of 6 people to a game (including the banker). One person is assigned the role of the 'banker', and they must put up an initial stake not exceeding 500gil, and announce the amount (the initial stake will be provided for by appropriate persons moderating the game). Starting with the player to the banker's left, and going clockwise, players have the chance to 'cover' an amount of the stake. This means that if the banker put up a stake of 100gil, and all 5 players decide to cover 20 gil each, then the entire bank is covered, and no more bets are placed for the round. Players can otherwise place their bets for the round (players who elected to cover their bets forfeit this option, so the next player makes the choice, unless the entire stake has been covered), but this cannot exceed the total amount of gil in the stake. Once all bets have been placed, the banker rolls his dice three times. The total score of all three rolls can equal either an 'Automatic Loss', an 'Automatic Win', or a 'Mute Roll'. Automatic Loss = any roll total between 0-400. This equals the banker losing all bets in the round, even if other players haven't rolled yet. Automatic Win = any roll total above 2200. This means the banker wins all bets, and this sum is added to the stake for the next round. Should the banker win the final round, he wins all bets. If a player wins a round, he/she will be the banker for the next round. Mute Roll = any roll total between 400-2200. This means that starting again at the banker's left and going clockwise, players have the chance to roll three times each. The same boundaries apply for all players and the banker. Should a player receive an automatic loss, they lose the opportunity of rolling again in the round, if no other players attain an Automatic Win and win all bets. The rolling phase will continue until someone wins (this includes the banker). The game will last up to 4 rounds. [align=center]------------------------------------[/align] [align=center]If you have any questions or would like to know more feel free to contact me via PM. You can also get in touch with me via tumblr on http://museofeld.tumblr.com/ or in game. I'm usually around as Priam Silvius, so throw me a /Tell if you see me.[/align] [align=center]I look forward to seeing you on the 31st![/align] [/align]
  4. ‘You bastard,’ said Arnvjald, unfortunately on the self-same pitch of a nail screeching against glass; ‘I told you to bring me a mug of mead, instead you brought me your grandmother’s piss.’ He stood to face the bartender, who had been working more tides of late. He worked the night before, and the night before that, and a good many nights in succession. Arnvjald hit him. Hard. And he fell to a heavy sleep on the ground, and his wooden tray of cups clanked in frantic circles beside his slumbering body. Nonetheless, not a hair turned in that direction, for they were all too occupied in the haze of their own drunken events. Mercenaries, merchants, whores. Not even the drum beaters, lute stringers or flute blowers ceased to play their merry tavern tune in the candlelit inn. ‘Now what was I sayin’?’ He asked the man keeping his company whilst reclaiming his stool. Arnvjald was brutish, tall, unfathomably strong. Able to log a grand axe upon his waist-belt and strike down a bear in a single blow. His armour was few and thin, for the thickness of his skin made him so resistant to hurt that he only wore the fur of beasts he had slain over his shoulders. ‘You were close to explaining-‘ ‘Aye, that’s it.’ The brute interrupted, coming slowly into a sitting posture. ‘Took me a while to track down the beast’s lair, but I did. Thing’s lurking in a cave not more than half a day’s hike from the village.’ ‘So,’ returned the other man, ‘why does it yet live?’ ‘Come now!’ Arnvjald bellowed, ‘Might not be the brightest hunter in the land, but even I know not to charge head on into those fangs alone. Especially not when it’s in it’s lair. Damned thing’s probably just waitin’ for some fool with a silver axe at dinner time. Which makes me wonder why a bard’s even askin’ about it.’ ‘Loneliness afflicts his coin purse.’ ‘Coin purse, eh? You keep a spare dress with you too by any chance?’ ‘No.’ ‘A death wish then.’ After some delay and demur, Arnvjald grudgingly hunched forward. ‘Fuck it.’ Said he, who then drank all of the vile mead which, earlier, sprayed the bartender’s weary face. With force like unto a behemoth he banged his mug down on its head, and belched. The stinking odour of fermented honey floated toward his ephemeral drinking companion’s nostrils. Arnvjald, after surveying him in silence until he stood up once more, remarked: ‘Take care of your chest and voice, and should you die, won’t be me or no one else here come lookin’ for your sorry bones. We make way at dawn. Don’t be late.’ … … It was a morning of early Autumn and a frosty chill hung in the air. The sun shone brilliantly white light through the thin mist that surrendered a foreboding scent of morning dew, filling the forest with an unearthly atmosphere. The safest path tread alongside a lake hardened by the unforgiving cold, and as Arnvjald and the bard trekked through the wet coat of earthed clouds, the wildlife became cautious of its steeled visitors; daring to get closer only in the safety of shrubbery. The bard equipped his own two blades, which were slung on his back, and a simple crossbow, given to him at dawn, by his waist. The day became darker, more ominous, more quiet, and the mist had vanished. Yet somehow the pair felt no safer with the clearing, for though they would be able to sight their bounty were it to roam the night, so too would it be able to see, to stalk, to hunt them. Arnvjald, of course, promptly adopted a more prepared stance, and his axe was drawn and clutched with both hands. Not a sound parted from either of them. They made sure to gravitate near to each other at all times, until Arnvjald came to a slow halt, and he looked back with a gesture; warning the bard to stay put. He then disappeared into where no moonlight pervaded. As the night proclaimed sovereignty the forest fell to a slumber, deep. The trees no longer danced in the wind, the hypnotic melody of running water was no more, the drone of insects humming and buzzing went missing. And it was cold. So very cold. Perhaps cold enough for predators of the dark, hoping to catch an easy snack, to come searching? One man, alone, would surely make for such. And what voluminous trees could stand as passive protectors of the lonesome bard? They were all sleeping. But his ear caught wind of them croaking in the shadows. With wariness he turned his cheek to the eerie sound, breathing a song of solemn silence. The noise was continuous, it was unknown, and it would not end. The painfully slow, stabbing noise of a creaking door, opening and closing. Opening and closing. The bard drew his crossbow, aiming it at nothingness… The croaking stopped. Original post here(!): http://museofeld.tumblr.com/post/147464085244/to-slay-beasts-most-foul Part 2 on it's way.
  5. A strange party of foreign, Elezen and Hyuran travellers has arrived in the continent of Eorzea. To all four city states and the northern most region of Dravania have they ventured in search of a single man, for whom they would pay handsomely for to any who might aid them in their quest. They keep with them only a sketch of what this man may look like... To those who wander, to those city dwellers, to those farmers, country folk, to the miners, the tribes people, to the ship captains, sailors, and pirates, to the fisherman and merchants alike, to all I would ask this... Have you perhaps seen such foreigners upon the open road, the vast wilderness or in your dwellings? Do the barkeeps and tavern regulars speak of them in gossip or whispers? And do you know what it is that they seek? Will you take up this quest for reward and adventure? Perhaps. Or perhaps you will decide to find this mysterious man for your own interest, your curiosity. Who knows. You may decide to help him. Any and all are welcome to happen upon this quest; be it by word of mouth or by meeting this party of foreigners in person (they are NPCs of course, but contact with them could be made in the future). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - So yes, I am looking for new people to roleplay with, and I'm hoping this quest of sorts can be a fun introduction between our characters. My OC's name is Priam Silvius; https://67.media.tumblr.com/f8d1ee9b7ffd940de67e5ee86c2b7320/tumblr_o74nlncPHj1v4l0nqo1_1280.png[/img] This is he; The Autumn Prince, a Wandering Bard. He is a man with youthful appearance (but don't let that fool you) who has been to many places in Eorzea and the greater world of Hydaelyn. His accent is closest to a Sharlayan's, yet it is evident that he is in fact foreign to the continent of Eorzea, Ilsabard, the Old World and even Othard. He loves poetry, and to sing, and he will proclaim himself a humble bard; should you ask him, he will not decline you a verse or a tale of old, though he may charge some a fee for a song. He carries with him a compact harp, and a flute. The few who have ever witnessed it would claim him a talented archer and fighter, if they knew who to speak of. Priam is a highly secluded wanderer, with no home but the road. Never does he stay in one place for too long. As a request, I would appreciate etiquette when it comes to certain things in RP. For example, I understand if it's forgettable, but if your OC doesn't know my OC's name I would expect not to see it spoken (this happens a lot with Priam). Likewise with any details about him or his past, I hope you will respect that I wouldn't want anything that can't be known, known, and I will in turn respect your OC and wishes. If there are any issues I'm certain we can talk things out. C:
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