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balmung Maelstrom Command RP LinkShell Community <<FLEET>>
MoenMoen posted a topic in Linkshell Hall
Maelstrom Command RP LinkShell Community AKA <<FLEET>> Grand Company / Military / Law Enforcement / Adventuring We are a LinkShell focused RP community – meaning that while we do have a Free Company, no one is required to join the Free Company to be considered a fully fledged member of the community. You don't have to leave your FC friends to play with us! We're always accepting new members, and we love helping out with events for other RP groups too. For more info on how to join, or how to ask us to help out with you event, read the info below! (Last updated on 10/18/2018) Though we are a military group, our IC flavor is a little bit different than your typical military setup. In a nutshell, the Maelstrom is comprised of former pirate crews, each whom had agreed to serve whichever Admiral might be sitting in Limsa's high seat at the time. When Merlwyb won the most recent Trident competition, declared martial law, and essentially established herself as the permanent leader of the Limsan Navy, many former Knights of the Barracuda made the switch to the newly reestablished Grand Company of Limsa Lominsa (the Maelstrom). Overall, they're an organized military group, with a clear rank and uniform hierarchy, that operates in a slightly more chaotic good/chaotic neutral alignment than similar groups. OOCly, we are a largely community run group, meaning that the members are given as much creative power as they would like in creating events and deciding what direction we would like to go as a group ICly. We are constantly collaborating: planning events together, taking turns DMing, finding ways to tie our character's backstories together, etc.! Our focus as a community is to help each other move the personal stories of our individual characters forward, using the backdrop of Limsan lore and a loose military structure as a force that helps drive it all forward – with Sylb (MoenMoen) acting as the safeguard/protector, and the social main tank, for the community. We value quality over quantity, and real life events over RP pretendy time. Event attendance is never required! Above all else, we are determined to be a safe place to share ideas, grow as creatives, and to have fun, dangit!! We avoid drama like the plague, encourage one another, and have each other's back at all turns. As a bonus, we have cultivated an atmosphere that is a genuine safe place for members of the LGBTQA+ groups to hang out without worry of judgement or bullying. Who we are ICly: Officially commissioned personnel in the Maelstrom Grand Company! Maelstrom Soldiers Knights of the Barracuda Yellowjackets Foreign Levy (Adventurers) Privateers (Trade, War, & Black Sails) Mealvaan's Gate assessors Who we are OOCly: Friendly nerds who love to chatter and hang out and goof around! Human meme generators Housing fanatics Glamour savants Artists & writers Emoji addicts Mighty Punishers Interested in learning more? Check out our RPC Club page for the full deets on how to join:- 8 replies
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So, I have a several questions I want to ask: 1. How powerful do experienced adventurers get? I'm asking this because I thought it didn't really make logistical sense for the Warrior of Light to be the only person capable of dealing with big threats. Eorzea is around the size of Australia according to a previous thread, the city states would crumble if that was the case since the Warrior of Light is only a single person and can't defend an entire continent on their own. So, I was wondering, could a group of experienced adventurers, say with 6 to 8 years of experience, be able to do some of the stuff the Warrior of Light did that doesn't require the Echo (FATEs, dungeons and raids that do not involve primals, etc.)? 2. How much freedom are adventurers in grand companies given? I recall the grand company levemete mentioning members of other grand company being allowed to participate, does this imply that adventurers are still allowed to go around freelance even after joining up, or is it just a gameplay mechanic? 3. This one is the one about Ala Mhigo. Is is possible to have a Keeper of the Moon be born there? I was thinking something along the lines of their parents/grandparents moving out of the forest because they didn't want to live a secluded lifestyle and settled in Ala Mhigo or the surrounding region. Thanks in advance!
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